cesiumgs/cesiumjs-ai-starter-app/czml-model
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Checking that the SKILL.md file is still in the repository.
CZML 3D models (glTF) for vehicles, aircraft, spacecraft, or any 3D asset placed on the globe, including per-node transformations and Model Articulations for jointed or moving parts. Use when the intent describes a 3D model, glTF asset, vehicle/aircraft/rocket model, or a model with moving, articulated, or transformed parts.
Install
npx vskill@latest install cesiumgs/cesiumjs-ai-starter-app/czml-modelSKILL.md
CZML Model
- "model": `{ "gltf": "<URI or data URI>", "scale": <number>, "minimumPixelSize": <number>,
"maximumScale": <number>, "show": true|false }` — a 3D glTF model positioned and oriented by the entity's "position"/"orientation". When the intent asks for a 3D model, always include this property; do not substitute a point, label, or geometric primitive.
- "gltf" may be a URL or a complete data URI. Use a URL supplied by the intent when present.
Otherwise, select the closest trusted Cesium sample asset below. Do not invent a URL and do not emit a truncated or placeholder data URI, because neither can load:
- humanoid, person:
https://raw.githubusercontent.com/CesiumGS/cesium/main/Apps/SampleData/models/CesiumMan/Cesium_Man.glb - aircraft, airplane:
https://raw.githubusercontent.com/CesiumGS/cesium/main/Apps/SampleData/models/CesiumAir/Cesium_Air.glb - vehicle, car, crane:
https://raw.githubusercontent.com/CesiumGS/cesium/main/Apps/SampleData/models/GroundVehicle/GroundVehicle.glb - rocket, launch vehicle:
https://cesium.com/public/SandcastleSampleData/launchvehicle.glb - "minimumPixelSize": keeps the model visible (at this minimum screen size) even when the camera is
far away; "maximumScale" caps how large that minimum-size behavior can scale the model.
- "nodeTransformations": `{ "<nodeName>": { "translation": { "cartesian": [x, y, z] },
"rotation": { "unitQuaternion": [x, y, z, w] }, "scale": { "cartesian": [x, y, z] } } }` — applies a translation/rotation/scale to one named node inside the model (e.g. a joint or moving part), keyed by the node's name in the glTF asset.
- "articulations":
{ "<stage name> <articulation name>": <number> }— sets a named glTF
Articulation stage to a numeric value (the key is the stage name, a single space, then the articulation name, e.g. "turret spin"). For a value that animates over time, use the same "epoch" + interleaved-timestamp-and-value pattern as any other sampled property: { "epoch": "<ISO8601>", "turret spin": [t0, v0, t1, v1, ...] }.
Example: an aircraft with minimumPixelSize, and a vehicle with a time-varying articulation
Example: a per-node transformation (a scaled and translated "boom" node)
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingpackages/codegen-czml/skills/czml-model/SKILL.md
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