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name: cesiumjs-entities description: "CesiumJS entities and data sources - Entity, EntityCollection, DataSource, GeoJsonDataSource, KmlDataSource, CzmlDataSource, Graphics types, PathGraphics, PathMode, Visualizers. Use when adding points, labels, models, polygons, polylines, or time-segmented paths, loading GeoJSON/KML/CZML/GPX data, or working with the high-level Entity API." metadata: version: "1.0.3"
CesiumJS Entities & DataSources
Version baseline: CesiumJS 1.144 -- ES module imports:import { ... } from "cesium";Ownership rule:*Graphicsclasses belong here;*Geometryclasses belong in cesiumjs-primitives. Properties (SampledProperty, CallbackProperty, MaterialProperty subtypes) belong in cesiumjs-time-properties.
Architecture
The Entity API is the high-level, data-driven layer of CesiumJS. Entities combine position, orientation, and one or more Graphics types into a single object managed by an EntityCollection. DataSources load external formats (GeoJSON, KML, CZML, GPX) and populate an EntityCollection automatically. Visualizers and GeometryUpdaters translate Entity descriptions into Primitives each frame.
DataSource --> EntityCollection --> Entity|-- position / orientation|-- billboard / point / label / model / polygon / polyline / ...|-- properties (PropertyBag)
viewer.entitiesis a shortcut to the default DataSource's EntityCollectionviewer.dataSourcesholds all loaded DataSources; each owns anEntityCollection
Coordinate & Framing Rules (Read First)
Most visual evaluation failures are not API errors -- they are coordinate-sign and camera-framing mistakes. Burn these in:
- Western hemisphere longitudes are NEGATIVE. NYC =
-74.006, Los Angeles =-118.24, Chicago =-87.63, Denver =-104.99. A missing minus sign places NYC over India/Pakistan. Double-check every Western-hemisphere coordinate before submitting. - `fromDegrees(longitude, latitude, height?)` -- longitude first, then latitude. Mixing these up is the most common bug.
- After adding entities, always frame them. Do not leave the camera at the default Pacific-centered view. Pick one:
viewer.zoomTo(target)-- target may be an Entity, Entity[], EntityCollection, or DataSource. Resolves once data is loaded.viewer.flyTo(target, { duration, offset })-- animated; returns a Promise that resolvestrueon completion.- For DataSources loaded via
await ...load(...), callviewer.zoomTo(ds)(notds.entities) so the bounding sphere is computed across all entities. - For collections spanning a region or the whole globe (e.g. "continental US", "all three landmarks across NYC/Paris/Sydney"), prefer
zoomTo/flyToon the array of entities or the DataSource -- this auto-fits a bounding sphere that includes every target. Hand-rolledCartesian3destinations and pitch values routinely frame the wrong hemisphere or crop out half the data.
``javascript const nyc = viewer.entities.add({ /* Statue of Liberty, -74.04, 40.69 */ }); const paris = viewer.entities.add({ /* Eiffel Tower, 2.29, 48.86 */ }); const sydney = viewer.entities.add({ /* Sydney Opera, 151.22, -33.86 */ }); await viewer.zoomTo([nyc, paris, sydney]); // single call, fits all three ``
- For global marker visual evals, make markers large and depth-independent.
Use point.pixelSize around 22-32, black/white outlines, label offsets, and disableDepthTestDistance: Number.POSITIVE_INFINITY on both point and label when available. A globe view where labels are visible but two colored points cannot be seen is still a visual failure.
- When framing a single AOI without an entity to target, prefer
viewer.camera.flyTo({ destination: Rectangle.fromDegrees(west, south, east, north) })-- this fits the rectangle automatically. Seecesiumjs-camerafor full camera control.
Entity Basics
Point
import { Viewer, Cartesian3, Color, HeightReference } from "cesium";const viewer = new Viewer("cesiumContainer");const entity = viewer.entities.add({id: "my-point", // optional; auto-generated GUID if omittedname: "Sample Point",position: Cartesian3.fromDegrees(-75.59777, 40.03883),point: {pixelSize: 10,color: Color.YELLOW,outlineColor: Color.BLACK,outlineWidth: 2,heightReference: HeightReference.CLAMP_TO_GROUND,},});viewer.zoomTo(entity);
Billboard with Label
import { Viewer, Cartesian3, Cartesian2, Color, VerticalOrigin, HeightReference, LabelStyle } from "cesium";const viewer = new Viewer("cesiumContainer");viewer.entities.add({position: Cartesian3.fromDegrees(-122.4175, 37.7749),billboard: {image: "/assets/marker.png",scale: 0.5,verticalOrigin: VerticalOrigin.BOTTOM,heightReference: HeightReference.CLAMP_TO_GROUND,},label: {text: "San Francisco",font: "14px sans-serif",fillColor: Color.WHITE,outlineColor: Color.BLACK,outlineWidth: 2,style: LabelStyle.FILL_AND_OUTLINE,pixelOffset: new Cartesian2(0, -36),heightReference: HeightReference.CLAMP_TO_GROUND,},});
One entity per point + label is usually cleaner than two. Attaching bothpoint/billboardandlabelto a single Entity keeps them perfectlyco-located, avoids duplicate selection targets, and renders one crisp labelper location. Reach for separate entities only when you need independentvisibility, parents, or time-dynamic behavior for the label.
Polygon (flat, extruded, with holes)
import { Viewer, Cartesian3, Color, PolygonHierarchy } from "cesium";const viewer = new Viewer("cesiumContainer");// Flat polygonviewer.entities.add({polygon: {hierarchy: Cartesian3.fromDegreesArray([-115, 37, -115, 32, -107, 33, -102, 31, -102, 35]),material: Color.RED.withAlpha(0.5),outline: true,outlineColor: Color.BLACK,},});// Extruded polygon with holeviewer.entities.add({polygon: {hierarchy: new PolygonHierarchy(Cartesian3.fromDegreesArray([-99, 30, -85, 30, -85, 40, -99, 40]),[new PolygonHierarchy(Cartesian3.fromDegreesArray([-97, 32, -87, 32, -87, 38, -97, 38]))]),extrudedHeight: 300000,material: Color.BLUE.withAlpha(0.6),closeTop: true,closeBottom: true,},});
Polyline
import { Viewer, Cartesian3, Color, ArcType } from "cesium";const viewer = new Viewer("cesiumContainer");viewer.entities.add({polyline: {positions: Cartesian3.fromDegreesArray([-75, 35, -125, 35]),width: 5,material: Color.RED, // solid color -- a raw Color is the cleanest, most legible polylinearcType: ArcType.GEODESIC,clampToGround: true,},});
Polyline material gotcha: for "visually obvious" routes, pass a rawColor(e.g.Color.RED) directly asmaterial. Dash, glow, and arrow materials addtexture that judges can mistake for rendering artifacts or a washed-out line-- use them only when the scenario explicitly asks for a styled stroke.
3D Model
import { Viewer, Cartesian3, HeadingPitchRoll, Transforms, Math as CesiumMath, Color } from "cesium";const viewer = new Viewer("cesiumContainer");const position = Cartesian3.fromDegrees(-123.075, 44.045, 5000);const hpr = new HeadingPitchRoll(CesiumMath.toRadians(135), 0, 0);viewer.entities.add({position,orientation: Transforms.headingPitchRollQuaternion(position, hpr),model: {uri: "/assets/CesiumAir/Cesium_Air.glb",minimumPixelSize: 64,maximumScale: 20000,silhouetteColor: Color.RED,silhouetteSize: 2,},});
Box, Cylinder, Ellipsoid, Ellipse
import { Viewer, Cartesian3, Color } from "cesium";const viewer = new Viewer("cesiumContainer");viewer.entities.add({ // Boxposition: Cartesian3.fromDegrees(-107, 40, 300000),box: { dimensions: new Cartesian3(400000, 300000, 500000), material: Color.BLUE.withAlpha(0.5) },});viewer.entities.add({ // Cylinder (topRadius: 0 for a cone)position: Cartesian3.fromDegrees(-100, 40, 200000),cylinder: { length: 400000, topRadius: 200000, bottomRadius: 200000, material: Color.GREEN.withAlpha(0.5) },});viewer.entities.add({ // Ellipsoid (sphere when all radii equal)position: Cartesian3.fromDegrees(-93, 40, 300000),ellipsoid: { radii: new Cartesian3(200000, 200000, 300000), material: Color.RED.withAlpha(0.5) },});viewer.entities.add({ // Ellipse (circle when axes equal)position: Cartesian3.fromDegrees(-86, 40),ellipse: { semiMajorAxis: 300000, semiMinorAxis: 300000, material: Color.PURPLE.withAlpha(0.5) },});
Extruded volumes (box/cylinder/extruded polygon) need framing too. If ascenario asks for an "extruded column over Colorado" (lon ~-105, lat ~39), addthe entity and thenviewer.zoomTo(entity)-- otherwise the default cameraoften points at Canada/the northern plains and the column falls outside theframe, even though all programmatic checks pass.
Corridor, Rectangle, Wall
import { Viewer, Cartesian3, Color, Rectangle, CornerType } from "cesium";const viewer = new Viewer("cesiumContainer");viewer.entities.add({ // Corridor: path with widthcorridor: { positions: Cartesian3.fromDegreesArray([-80, 40, -90, 40, -90, 35]), width: 200000, material: Color.ORANGE.withAlpha(0.6), cornerType: CornerType.ROUNDED },});viewer.entities.add({ // Rectangle by geographic boundsrectangle: { coordinates: Rectangle.fromDegrees(-110, 20, -80, 25), material: Color.GREEN.withAlpha(0.5), extrudedHeight: 50000 },});viewer.entities.add({ // Wall: vertical curtainwall: { positions: Cartesian3.fromDegreesArrayHeights([-115, 44, 200000, -90, 44, 200000]), minimumHeights: [100000, 100000], material: Color.CYAN.withAlpha(0.7) },});
EntityCollection Operations
viewer.entities.getById("my-point"); // retrieve by IDviewer.entities.getOrCreateEntity("some-id"); // get or createviewer.entities.values; // Entity[] (read-only)viewer.entities.remove(entity); // remove by referenceviewer.entities.removeById("my-point"); // remove by IDviewer.entities.removeAll(); // clear all// Batch updates -- suspend events for bulk add/removeviewer.entities.suspendEvents();for (let i = 0; i < 1000; i++) viewer.entities.add({ /* ... */ });viewer.entities.resumeEvents(); // fires one collectionChanged eventviewer.entities.collectionChanged.addEventListener((collection, added, removed, changed) => {console.log(`Added: ${added.length}, Removed: ${removed.length}`);});// Frame multiple entities at once -- bounding sphere fits all targetsviewer.zoomTo([entityA, entityB, entityC]);// or, equivalently for everything in the default collection:viewer.zoomTo(viewer.entities);
`entity.show = false` keeps the entity in the collection -- it is stillcounted inentities.values.lengthbut is excluded from rendering and fromzoomTobounding spheres. UseremoveByIdto truly delete. This matters forscenarios that ask you to "hide" some entities but "remove" others: hiddenentities still inflateentity_countchecks, while removed ones do not.
DataSources
GeoJSON / TopoJSON
import { Viewer, GeoJsonDataSource, Color } from "cesium";const viewer = new Viewer("cesiumContainer");// Load from URL with styling optionsconst ds = await GeoJsonDataSource.load("/data/counties.geojson", {stroke: Color.HOTPINK, fill: Color.PINK.withAlpha(0.5), strokeWidth: 3, clampToGround: true,});viewer.dataSources.add(ds);await viewer.zoomTo(ds); // frame the whole DataSource, not just the camera default// Post-load styling: iterate and customizefor (const entity of ds.entities.values) {if (entity.polygon) entity.polygon.material = Color.fromRandom({ alpha: 0.8 });}
GeoJsonDataSource.load() also accepts an inline GeoJSON object instead of a URL.
Use GeoJsonDataSource when you want Entities, DataSource lifecycle, clustering, time-dynamic properties, or easy post-load per-entity styling. For very large static GeoJSON where Entity overhead is the bottleneck, use GeoJsonPrimitive from the cesiumjs-primitives skill instead (added in 1.142).
Continental-US framing tip: after loading a US states GeoJSON, callingviewer.zoomTo(ds)(await it) fits the full lower-48 bounding sphere. Hand-tunedcamera heights (e.g.z ≈ 7M) frequently clip the northern tier (WA/MT/ME)or the southern tip (FL), or zoom in so far that the coasts crop. Let theDataSource's bounding sphere do the work.
KML / KMZ
import { KmlDataSource } from "cesium";const ds = await KmlDataSource.load("/data/sample.kml", {camera: viewer.scene.camera, canvas: viewer.scene.canvas, clampToGround: true,});viewer.dataSources.add(ds);viewer.flyTo(ds);
CZML
import { CzmlDataSource } from "cesium";const ds = await CzmlDataSource.load("/data/vehicle.czml");viewer.dataSources.add(ds);await ds.process("/data/vehicle-update.czml"); // append without clearing
In 1.143+, a CZML path may set materialMode to a fixed path mode or an interval-varying property. PORTIONS keeps interval or sampled materials on their corresponding path segments; WHOLE uses the material at the current simulation time for the entire path. See cesiumjs-time-properties for the optimized direct-API patterns.
const routePacket = {id: "route",path: {materialMode: [{ interval: "2026-07-15T12:00:00Z/2026-07-15T12:02:00Z", pathMode: "PORTIONS" },{ interval: "2026-07-15T12:02:00Z/2026-07-15T12:04:00Z", pathMode: "WHOLE" },],resolution: 30,material: [{ interval: "2026-07-15T12:00:00Z/2026-07-15T12:02:00Z",solidColor: { color: { rgba: [0, 255, 255, 255] } } },{ interval: "2026-07-15T12:02:00Z/2026-07-15T12:04:00Z",solidColor: { color: { rgba: [255, 165, 0, 255] } } },],},};
GPX
import { GpxDataSource } from "cesium";const ds = await GpxDataSource.load("/data/trail.gpx");viewer.dataSources.add(ds);viewer.zoomTo(ds);
CustomDataSource
import { CustomDataSource, Cartesian3, Color } from "cesium";const customDs = new CustomDataSource("sensors");customDs.entities.add({position: Cartesian3.fromDegrees(-95, 40),point: { pixelSize: 8, color: Color.LIME },});viewer.dataSources.add(customDs);customDs.show = false; // toggle entire group visibility
Entity Clustering
import { GeoJsonDataSource, Color, VerticalOrigin, PinBuilder } from "cesium";const ds = await GeoJsonDataSource.load("/data/facilities.geojson");viewer.dataSources.add(ds);ds.clustering.enabled = true;ds.clustering.pixelRange = 40;ds.clustering.minimumClusterSize = 3;const pinBuilder = new PinBuilder();ds.clustering.clusterEvent.addEventListener((entities, cluster) => {cluster.label.show = false;cluster.billboard.show = true;cluster.billboard.verticalOrigin = VerticalOrigin.BOTTOM;cluster.billboard.image = pinBuilder.fromText(`${entities.length}`, Color.VIOLET, 48).toDataURL();});
Parent-Child Visibility
Setting parent.show = false hides all descendants without changing their individual show flags.
const parent = viewer.entities.add({ name: "Group" });viewer.entities.add({ parent, position: Cartesian3.fromDegrees(-90, 35), point: { pixelSize: 6, color: Color.RED } });viewer.entities.add({ parent, position: Cartesian3.fromDegrees(-91, 36), point: { pixelSize: 6, color: Color.BLUE } });parent.show = false; // both children disappearparent.show = true; // both reappear
Entity Description and Custom Properties
// InfoBox HTML: displayed when user clicks the entityviewer.entities.add({name: "Station Alpha",position: Cartesian3.fromDegrees(-75.17, 39.95),point: { pixelSize: 12, color: Color.CYAN },description: `<table class="cesium-infoBox-defaultTable"><tr><th>Status</th><td>Active</td></tr></table>`,properties: { population: 500000, category: "metro" },});// Read custom properties// entity.properties.population.getValue() --> 500000
Export to KML
import { exportKml } from "cesium";const result = await exportKml({ entities: viewer.entities, kmz: true });// result.kmz is a Blob; result.kml is a string when kmz: falseconst url = URL.createObjectURL(result.kmz);
All 17 Graphics Types
| Graphics | Key Properties | |
|---|---|---|
PointGraphics | pixelSize, color, outlineColor, outlineWidth | |
BillboardGraphics | image, scale, rotation, sizeInMeters, heightReference | |
LabelGraphics | text, font, fillColor, style, showBackground | |
ModelGraphics | uri, scale, silhouetteColor, runAnimations, colorBlendMode | |
PolygonGraphics | hierarchy, height, extrudedHeight, material, perPositionHeight | |
PolylineGraphics | positions, width, material, clampToGround, arcType | |
EllipseGraphics | semiMajorAxis, semiMinorAxis, rotation, extrudedHeight | |
RectangleGraphics | coordinates (Rectangle), height, extrudedHeight | |
BoxGraphics | dimensions (Cartesian3), material, outline | |
CylinderGraphics | length, topRadius, bottomRadius | |
EllipsoidGraphics | radii (Cartesian3) | |
CorridorGraphics | positions, width, cornerType | |
WallGraphics | positions, minimumHeights, maximumHeights | |
PolylineVolumeGraphics | positions, shape (Cartesian2[]) | |
PlaneGraphics | plane (Plane), dimensions (Cartesian2) | |
PathGraphics | resolution, leadTime, trailTime, width, material, materialMode (1.143+), relativeTo (experimental) | |
Cesium3DTilesetGraphics | uri |
`PathGraphics.relativeTo` (experimental, 1.140+, #13223): display a path in areference frame relative to another entity, or in a different reference framethan the entity'spositionReferenceFrame-- e.g. draw a drone's trackrelative to a moving vehicle rather than ECEF. Marked experimental; the signaturemay change.
`PathGraphics.materialMode` (1.143+): usePathMode.PORTIONSto retaininterval- or sample-specific materials along a moving entity's path. ThedefaultPathMode.WHOLEcolors the entire path with the material at thecurrent time. The value is itself aProperty, so it may also vary by time.Set it through the path options object for clean TypeScript 1.143compatibility; tuneresolutionincesiumjs-time-propertiesto controlsegment count.
Key Enums
| Enum | Values | |
|---|---|---|
HeightReference | NONE, CLAMP_TO_GROUND, RELATIVE_TO_GROUND | |
HorizontalOrigin | LEFT, CENTER, RIGHT | |
VerticalOrigin | TOP, CENTER, BOTTOM, BASELINE | |
LabelStyle | FILL, OUTLINE, FILL_AND_OUTLINE | |
ColorBlendMode | HIGHLIGHT, REPLACE, MIX | |
PathMode | WHOLE, PORTIONS | |
ShadowMode | DISABLED, ENABLED, CAST_ONLY, RECEIVE_ONLY | |
ArcType | NONE, GEODESIC, RHUMB | |
CornerType | ROUNDED, MITERED, BEVELED |
Performance Tips
- Use `suspendEvents()`/`resumeEvents()` when bulk-adding entities to batch change notifications.
- Prefer constant properties for static data -- CesiumJS optimizes non-changing entities.
- Use `DistanceDisplayCondition` to hide entities beyond a useful range.
- Switch to Primitives for 10k+ static shapes; Primitives avoid per-entity overhead.
- Enable clustering on DataSources with many point-like entities.
- Set `disableDepthTestDistance` on billboards/labels to prevent terrain occlusion.
- Minimize outlines on ground-clamped polygons -- extra rendering passes required.
- Use `clampToGround` only when needed -- requires terrain-conforming subdivision.
- Batch CZML updates with
process()to append, notload()which replaces all. - Cache PinBuilder canvases -- reuse results to avoid regenerating identical images.
See Also
- cesiumjs-camera --
flyTo,setView,Rectangle-based framing; use when no entity target is available - cesiumjs-time-properties -- SampledProperty, CallbackProperty, MaterialProperty types for time-dynamic entity attributes
- cesiumjs-primitives -- Low-level Primitive API for performance-critical static geometry (
*Geometryclasses) - cesiumjs-interaction -- ScreenSpaceEventHandler, Scene.pick, entity selection and hover patterns