charlesdove977/ugc-factory/02-3d-cgi
Claude Code and agent skill by charlesdove977/ugc-factory
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Generate 3D CGI and rendered video prompts for Seedance 2.0 on Higgsfield. Use whenever the user wants 3D rendered, CGI, Pixar-style, Unreal Engine, photorealistic 3D, computer-generated, or digitally rendered video content. Triggers on: 3D animation, CGI, rendered, Blender, Unreal Engine, octane render, ray tracing, volumetric, subsurface scattering, physically based rendering, or any 3D/CG video request. Always use even if the user just says "make it look 3D" or describes a rendered aesthetic.
Install
npx vskill@latest install charlesdove977/ugc-factory/02-3d-cgiSKILL.md
The same SKILL.md was published earlier as akcodez/higgsfield-claude-skills/02-3d-cgi.
Seedance 2.0 on Higgsfield — 3D CGI Style Prompt Generator
Overview
This skill guides you through creating world-class 3D CGI and rendered video prompts optimized for Seedance 2.0 on Higgsfield. Whether you're targeting Pixar-style animation, photorealistic product visualization, architectural walkthroughs, sci-fi environments, or creature animation, this framework provides the terminology, structure, and psychology needed to generate compelling CGI content.
The difference between a generic "make it look 3D" request and a production-ready CGI prompt lies in specificity: render engine terminology, material properties, lighting language, camera dynamics, and the architectural "hooks" that grab attention in the first two seconds. This skill teaches all of it.
What Seedance 2.0 on Higgsfield Accepts
Seedance 2.0 on Higgsfield is a generative video platform optimized for high-quality rendered content. It excels at:
- Render Engines & Styles: Blender Cycles, Unreal Engine 5 (UE5), Octane Render, Arnold, RenderMan, V-Ray, Redshift, Corona Renderer, real-time ray tracing, NVIDIA OptiX
- Resolution & Frame Rate: Up to 4K at 60fps or higher; supports cinematic 24fps and 30fps workflows
- Animation & Motion: Smooth procedural motion, physics simulation, creature rigging, character animation, particle systems, fluid dynamics
- Lighting Precision: HDRI illumination, physically accurate light simulation, global illumination (GI), caustics, volumetric lighting, subsurface scattering (SSS), caustic refraction
- Material Complexity: Procedural texturing, normal/displacement mapping, roughness/metallic workflows, anisotropic surfaces, fabric simulation, translucency, iridescence
- Volumetrics & Particles: Smoke, fire, fog, dust, rain, snow, magical effects, data visualization particles
- Camera Sophistication: Depth of field (DOF), motion blur, chromatic aberration, lens distortion, tracking shots, crane movements, smooth interpolation between cameras
- Duration: Typically 2–10 seconds for optimal impact; can handle longer narrative sequences
Key Constraint: Prompts must be visual-first and technically descriptive. Vague requests ("make it look cool") are rejected. Specific render terminology significantly improves output quality.
The 2-Second Hook Framework for 3D CGI
Every successful CGI video begins with an immediate visual hook—something that stops the viewer's eye in the first two seconds. The subsequent 8 seconds develop the hook into a complete narrative or reveal.
10+ Hook Techniques for 3D CGI
1. Dramatic Camera Fly-Through
The camera moves through impossible geometry at high speed. Used for: sci-fi spaces, architectural visualization, abstract environments, tunnel sequences. Example: "Camera hurtles through a crystalline tunnel, refracting light into fractals as we move."
2. Scale Reveal (Tiny to Massive)
Start with an extreme closeup—a water droplet, a grain of sand, a single fiber—then pull back to reveal it's part of something enormous. Example: "Begin on a single raindrop on a leaf. Pull back to reveal a forest canopy in a thunderstorm. Pull back further: a continent being drenched."
3. Impossible Camera Angle
Utilize camera positions that human cameras can't occupy: inside glass, on the surface tension of water, rotating through a solid object's cross-section, or orbiting an object impossibly fast. Example: "Camera rotates around a spinning hourglass, rotating through its surface to show the sand inside in realtime."
4. Object Materializing from Particles
Begin with thousands of small particles (dust, light, pixels, data) that coalesce into a recognizable 3D object. Example: "Golden particles swirl and coalesce into the shape of a dancing figure, settling into a detailed humanoid form."
5. Photorealistic Object in Surreal Setting
Place a hyper-real object (like a perfect glass sphere or a photographic product shot) in an impossible or dreamlike environment. Example: "A pristine crystal crown sits alone on a floor of clouds while a aurora borealis swirls overhead."
6. Transformative Morph Sequence
One object smoothly transitions into another, often defying physics. Example: "A marble rolls across white space, morphing mid-motion into a silver sphere, then into a water droplet."
7. Revealing Through Transparency
Start with a solid opaque object, then it becomes transparent or reflective, revealing internal structure. Example: "A stone statue begins to crack, light pouring through the fissures. The exterior dissolves to reveal a glowing core of molten light within."
8. Depth Shift with Depth of Field
Begin with extreme DOF (background/foreground blurred). Shift focus to reveal background, midground, or foreground in crisp detail while other planes blur. Example: "Focus on a dust particle suspended in light. Shift focus to reveal a vast interior architecture behind it."
9. Chromatic Separation & Refraction
Light bends, splits, or refracts, creating rainbow effects and optical distortion. Often used for luxury goods, technology, or abstract sequences. Example: "A prism catches sunlight, fragmenting the entire frame into a spectrum. The light gradually refracts around a product."
10. Kinetic Decomposition
A structured object (building, sculpture, machine) disassembles into floating components, revealing internal mechanisms or beauty. Example: "A mechanical watch's face dissolves into hundreds of floating components, each rotating slowly, revealing intricate gears and springs."
11. Environmental Reaction
A character or object enters an environment that reacts to it—water ripples, particles scatter, wind displacement, or caustics shift. Example: "A hand slowly emerges from water. Concentric ripples radiate outward. Caustics dance across the palm and fingers."
12. Temporal Speed Manipulation
The video alternates between slow-motion and fast-motion, or shows the same motion at different speeds. Example: "A flower blooms in extreme slow-motion—petal unfurling takes 3 seconds. Jump to fast-motion: an entire garden blooming in 2 seconds."
Strategy: Lead with your hook in the first sentence of your prompt. Make it visual, actionable, and technically specific.
3D CGI Prompt Philosophy
Effective CGI prompts operate at the intersection of artistic vision and technical specification. Here's the framework:
Render Styles (Choose 1–2 Primary)
- Pixar/Stylized Rendering: Warm, saturated colors; smooth shading; exaggerated proportions; cartoon-like materials with believable lighting. Used for: character animation, family content, whimsical environments. Prompt terms: "Pixar-style 3D render," "Disney animation aesthetic," "smooth cartoon shading," "warm saturated colors," "stylized proportions."
- Photorealistic Rendering: Pixel-perfect simulation of physical reality; accurate material behavior; complex lighting; skin detail (SSS); fabric wrinkles; dust and imperfections. Used for: products, architecture, creatures, cinematic. Prompt terms: "Photorealistic 3D render," "physically accurate rendering," "hyper-detailed," "8K quality," "cinema camera aesthetic," "near-photographic realism."
- Low-Poly 3D: Geometric, faceted forms; flat colors or simple gradients; minimalist geometry; often retro-gaming inspired. Used for: stylized games, minimalist art, data visualization. Prompt terms: "Low-poly 3D model," "geometric faceted style," "minimalist polygonal form," "flat-shaded 3D."
- Claymation/Plasticine: Organic, handmade aesthetic; visible deformation and finger-marks; tactile surface quality; warm color palette. Used for: stop-motion inspired sequences, playful content. Prompt terms: "Claymation aesthetic," "plasticine texture," "stop-motion 3D," "handmade tactile quality."
- Isometric 3D: Perfect 30–45-degree angle perspective; geometric clarity; often top-down or 45-degree camera angle; used for UX, games, explainers. Prompt terms: "Isometric 3D view," "45-degree perspective," "isometric architectural render."
- Cel-Shaded 3D: Comic book or graphic novel aesthetic; bold outlines; limited color palette; shadow boundaries clearly defined; mimics hand-drawn illustration. Used for: action, comics, stylized gaming. Prompt terms: "Cel-shaded rendering," "comic book aesthetic," "bold outlines," "graphic novel style," "hand-painted 3D appearance."
- Voxel 3D: Pixelated, cube-based aesthetic; Minecraft-inspired or retro-computer-style; often low resolution per voxel. Used for: games, nostalgic content, data visualization. Prompt terms: "Voxel-based 3D," "cubic blocky style," "8-bit inspired 3D."
- Wireframe & Technical: Skeleton-only geometry, no fills or textures; technical blueprint aesthetic; often neon glowing lines. Used for: technology, HUDs, educational content. Prompt terms: "Wireframe 3D," "neon wireframe aesthetic," "technical blueprint style."
- Hybrid/Mixed Media: Combine photorealistic with stylized (e.g., a photorealistic object in a stylized environment, or vice versa). Used for: product showcases, brand videos, conceptual. Prompt terms: "Photorealistic product in stylized environment," "mixed-media aesthetic," "hybrid 3D approach."
Material Science & Surface Properties
Mastery over materials is what separates amateur from professional CGI prompts.
- Subsurface Scattering (SSS): Light penetrates translucent surfaces (skin, wax, marble, leaves). Prompt: "Fine facial SSS showing blood flow beneath skin," "marble with warm SSS in backlighting," "translucent jade with internal light diffusion."
- Physically Based Rendering (PBR): Surfaces follow real physics; metallic/roughness workflows; accurate fresnel effects and reflections. Prompt: "Physically accurate PBR materials," "accurate Fresnel reflections on wetted surfaces."
- Metallic Finishes: Polished metal (mirror-like), brushed metal (directional scratches), oxidized/patina, anodized. Prompt: "Mirror-polished steel with perfect specular highlights," "brushed aluminum with directional micro-scratches," "verdigris copper with aged patina."
- Glass & Crystal: Clear glass (transparent, reflective), frosted glass (diffuse), colored glass (tinted), optical glass (high refraction), crystal (faceted, internal refraction). Prompt: "Crystal clear glass with sharp Fresnel reflections and chromatic aberration," "frosted glass with frosted texture and diffuse refraction."
- Fabric & Cloth: Woven texture, subsurface scattering, dynamic wrinkles, yarn-level detail, velvet/silk/cotton distinctions. Prompt: "Soft velvet fabric with rich SSS in highlights," "tightly woven linen with visible thread texture," "silk with specular sheen and smooth wrinkles."
- Fur & Hair: Individual strand detail, natural variation in color, flowing dynamics, subsurface scattering. Prompt: "Dense fur with individual strand detail and SSS in backlighting," "flowing hair with natural color variation and dynamic motion."
- Water & Liquid: Caustics, refraction, surface tension, foam, splash dynamics, viscosity. Prompt: "Crystal clear water with dancing caustics on the bottom," "water with realistic surface tension and refraction distortion," "milk with Rayleigh scattering and subsurface glow."
- Skin: Pore detail, SSS in thin-eared areas, micro-texture, freckles/blemishes, natural color variation. Prompt: "Highly detailed human skin with visible pores and natural SSS throughout," "skin with freckles and natural vein visibility in thin areas."
- Wood: Grain patterns, growth rings, surface wear, color variation, natural weathering. Prompt: "Aged oak with visible growth rings and natural weathering," "polished exotic wood with rich grain patterns and specular highlights."
This is the start of the file. Read the full SKILL.md on GitHub.
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- SKILL.md in the repositoryCheckingskill/styles/02-3d-cgi/SKILL.md
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