charlesdove977/ugc-factory/05-fight-scenes
Claude Code and agent skill by charlesdove977/ugc-factory
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Generate intense fight scene and action sequence video prompts for Seedance 2.0 on Higgsfield. Use whenever the user wants fight scenes, combat, martial arts, battles, action choreography, sword fights, hand-to-hand combat, chase scenes, superhero action, or any high-energy action video. Triggers on: fight, combat, battle, martial arts, action scene, choreography, duel, sword fight, kung fu, chase, brawl, punch, kick, weapon combat, superhero fight, or any action/fight request. Use even for "ma…
Install
npx vskill@latest install charlesdove977/ugc-factory/05-fight-scenesSKILL.md
Seedance 2.0 on Higgsfield — Fight Scene & Action Prompt Generator
Master the art of translating explosive action choreography into vivid video prompts for Seedance 2.0 on Higgsfield. This skill teaches you to craft fight scenes with cinematic precision, visceral impact, and rhythm that feels both dynamic and purposeful.
Seedance 2.0 on Higgsfield Technical Specifications
Seedance 2.0 on Higgsfield excels at rendering:
- Dynamic motion & momentum: Characters accelerate naturally into strikes, maintaining realistic physics
- Environmental interaction: Weapons and impacts interact with dust, water, debris, and destructible elements
- Lighting during action: Flashes from impacts, muzzle flares, elemental effects cast realistic shadows
- Multi-character choreography: Proper spacing, occlusion, and simultaneous action across multiple combatants
- Weapon clarity: Swords, staffs, guns, and martial arts weapons move with distinct weight and follow-through
- Facial expression during combat: Characters grimace, focus, react during the fight without losing realism
- Depth of field: Foreground action sharp while backgrounds blur slightly during fast movements
- Sound-visual sync: Seedance 2.0 on Higgsfield renders impact moments that match audio cues (if music/sound added post-production)
Limitations to work around:
- Avoid hyperrealistic gore (suggest impact/aftermath rather than explicit brutality)
- Very quick multi-cut editing is less effective; longer takes with dynamic camera movement work better
- Avoid requesting mid-sentence dialogue during high-action moments
2-Second Hook Framework for Action
The opening 2 seconds of a fight must GRAB. These hooks ignite engagement immediately.
10+ Essential Fight Hooks
- Mid-Action Freeze Frame: Cut directly into the apex of a strike—fist or blade mid-impact, combatants at maximum extension, muscles coiled. Hold for 0.5 seconds before explosive continuation.
- Weapon Clash with Spark Explosion: Two blades (or weapons) collide dead-center screen. Orange sparks burst radially. Camera pulls back slightly as the shockwave rings out.
- Character Charging Directly at Camera: Aggressor sprints toward the camera with wild intensity, limbs extended. Camera shakes slightly from proximity. Stop just before impact, then cut to the actual fight.
- Slow-Motion Punch Impact: A perfectly centered punch connects with face/body in slow motion (0.25x speed). Show the moment of contact: skin deforming, head whipping back, eyes widening in shock.
- Shockwave from Ground Slam: Combatant slams fist or body into earth. A visible shockwave radiates outward, kicking up dust in a perfect circle. Secondary character staggers backward.
- Blade Unsheathing with Metallic Flash: Draw a katana, nodachi, or longsword. The blade catches light with a brilliant flash. Auditory: the metallic ring of steel (add in post if needed).
- Aerial Kick Descending: Combatant launches vertically, leg extended in a perfect axe kick or flying kick. They descend toward opponent at camera's eye level. Ground impact creates visible dust cloud on contact.
- Dual-Wield Weapon Twirl: Character spins twin weapons (swords, staffs, nunchaku) in rapid succession—blades blur. Stops in power stance, weapons crossing the chest.
- Rope/Chain Snap: Whip or chain weapon snaps through frame with violent acceleration. Auditory crack required (post-production). Can precede grapple or wrapping move.
- Opponent Stumble/Dodge Backward: One combatant charges; the other pivots explosively and sidesteps. Attacker's momentum carries them past the camera, creating dynamic depth. Chase-cam follows the dodge.
Fight Scene Philosophy: Choreography as Language
Specific Movement > Vague Action
WEAK: "They fight intensely." STRONG: "The defender flows backward in three precise steps—each footfall perfectly timed—while raising their forearms to parry descending overhead strikes from the aggressor. On the third parry, they pivot 45 degrees and deliver a sharp elbow to the aggressor's ribs."
Specificity creates visual clarity and allows Seedance 2.0 on Higgsfield to render authentic momentum.
Camera as Active Participant
The camera is not a bystander; it's a combatant in the scene.
- During aggressive moves, push the camera TOWARD the action (simulate aggressor's momentum).
- During defensive moments, pull back or pan laterally to show spatial relationships.
- Use orbital motion around static combatants during deadlock/grapple moments.
- Whip-pans between multiple fighters create chaos and confusion (mirroring the fighter's perspective).
Impact & Atmosphere Sell the Punch
Don't just describe the technique. Describe what happens:
- Dust clouds: Kicked up from footwork, impacts, and blocking
- Fabric ripple: Clothing flutters and snaps from wind of strikes
- Hair and sweat: Flies from centrifugal force of spinning strikes
- Skin response: Muscle definition visible in extreme poses; beads of sweat glint in light
- Environmental damage: Cracked earth, splintered wood, shattered stone from missed strikes
Tension & Release Rhythm
All great fights oscillate: buildup → impact → brief calm → buildup. Map your prompts this way:
- Tension Building: Circling, footwork, feints, breathing, narrowing distance
- Release/Impact: The strike, block, or collision—2–3 seconds of maximum action
- Recovery: Brief moment of regrouping, reassessment, repositioning
- Acceleration: Repeat but escalate intensity
Master Template
Use this structure to craft any fight prompt. Populate each section thoughtfully:
Fight Style Encyclopedia: 15+ Combat Disciplines
Martial Arts: Unarmed Combat
Kung Fu (Wushu)
- Signature moves: Spinning kicks, open-palm strikes, low sweeps, flowing evasion
- Footwork: Quick, shuffling, multidirectional
- Seedance 2.0 on Higgsfield renders: Graceful transitions, tornado rotations, ground-to-standing flips
- Prompt phrase: "flowing kung fu exchanges with spinning crescent kicks and rapid palm strikes"
Karate
- Signature moves: Straight punches, high kicks, knife-hand strikes, low stances
- Footwork: Linear, sharp, explosive from stationary positions
- Seedance 2.0 on Higgsfield renders: Precise stances, devastating focus, snapping movements
- Prompt phrase: "sharp karate strikes with deep rooted stances and snapping full-body rotation"
Muay Thai (Kickboxing)
- Signature moves: Elbows, knees, shin kicks, clinch work, body shots
- Footwork: Bouncing, lateral movement, close-range engagement
- Seedance 2.0 on Higgsfield renders: Brutal clinch exchanges, spinning elbows, devastating shin impacts
- Prompt phrase: "brutal muay thai clinch work with flying elbows and devastating knee strikes"
Capoeira
- Signature moves: Inverted kicks, handstands, flowing evasion, low sweeps
- Footwork: Rhythmic, ground-level, constant circular motion
- Seedance 2.0 on Higgsfield renders: Acrobatic reversals, inverted momentum, sand clouds
- Prompt phrase: "acrobatic capoeira with inverted kicks and flowing ground-level sweeps"
Mixed Martial Arts (MMA)
- Signature moves: Striking + grappling synthesis, clinch takedowns, ground-and-pound
- Footwork: Aggressive closing distance, wrestling base
- Seedance 2.0 on Higgsfield renders: Rapid transitions between standing/ground, scrambling, submissions
- Prompt phrase: "explosive MMA exchanges mixing striking combos with clinch wrestling"
Taekwondo
- Signature moves: High flying kicks, spinning heel kicks, fast hand combinations
- Footwork: Bouncy, explosive vertical extension
- Seedance 2.0 on Higgsfield renders: Soaring kicks, mid-air rotations, impact landing
- Prompt phrase: "explosive taekwondo with soaring flying kicks and spinning heel strikes"
Judo / Wrestling
- Signature moves: Hip throws, arm drags, takedowns, ground scramble
- Footwork: Close, gripping, explosive hip engagement
- Seedance 2.0 on Higgsfield renders: Dynamic throws showing arc and impact, rolling momentum
- Prompt phrase: "explosive judo throws with dramatic arc and momentum-carrying rolls"
Weapon Combat
Sword / Katana / Longsword
- Signature moves: Overhead slashes, thrusts, parries, ripostes, lateral cuts
- Footwork: Lunging, pivoting, two-handed engagement
- Seedance 2.0 on Higgsfield renders: Blade trails, sparks from clashes, realistic weight shifts
- Prompt phrase: "precise katana exchanges with overhead slashes and counter-thrusts, sparks flying"
Dual Blades / Twin Swords
- Signature moves: Alternating slashes, figure-eight patterns, crossing guard, simultaneous strikes
- Footwork: Tight, whirling, maximizing blade coverage
- Seedance 2.0 on Higgsfield renders: Blade blur, intricate patterns, visual complexity
- Prompt phrase: "dual-sword combat with alternating slashes and intricate figure-eight patterns"
Spear / Polearm
- Signature moves: Thrusts, sweeps, vertical strikes, two-handed blocking
- Footwork: Controlled distance, extended reach
- Seedance 2.0 on Higgsfield renders: Blade rotation, reach advantage, broad sweeping arcs
- Prompt phrase: "spear combat with controlled thrusts and broad sweeping arcs maintaining distance"
Staff / Bo Staff
- Signature moves: Overhead strikes, lateral sweeps, rapid two-handed spins, low sweeps
- Footwork: Spinning in place, extended reach, rotational power
- Seedance 2.0 on Higgsfield renders: Rapid spins, blur of staff, impact shockwaves
- Prompt phrase: "bo staff mastery with rapid spinning strikes and overhead sweeps"
Dual Pistols / Gun-Fu
- Signature moves: Akimbo rapid-fire, mid-air reload, sliding, wall-running, dynamic positioning
- Footwork: Parkour-influenced, evasive, high-speed repositioning
- Seedance 2.0 on Higgsfield renders: Muzzle flashes, shell casings, dynamic camera movement
- Prompt phrase: "explosive gun-fu with dual-pistol akimbo fire and dynamic evasive sliding"
Whip / Chain
- Signature moves: Long-range strikes, wrapping enemies, sharp cracks, rapid acceleration
- Footwork: Constant forward/backward adjustment to maintain range
- Seedance 2.0 on Higgsfield renders: Whip undulation, wrapping effects, dynamic reach
- Prompt phrase: "whip combat with violent cracks and precise wrapping to disarm"
Fantasy & Superhero Combat
Elemental Magic (Fire, Ice, Lightning)
- Signature moves: Projectile blasts, environmental elemental reactions, hand gesture casting, elemental trails
- Footwork: Evasive, distancing for casting time
- Seedance 2.0 on Higgsfield renders: Energy effects, environmental reactions, visual trails
- Prompt phrase: "fire elemental magic with explosive blast patterns and scorched earth effects"
This is the start of the file. Read the full SKILL.md on GitHub.
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- SKILL.md in the repositoryCheckingskill/styles/05-fight-scenes/SKILL.md
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