christos-antono/npctalk/fish-voice-server

Claude Code and agent skill by christos-antono/npctalk

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Host Fish Audio's open-weights voice models (Drama 3 and S2 Pro) on a serverless GPU (Modal, or fal) behind one small HTTP API a game can call. POST /speak takes text and a voice and streams 16-bit PCM back with first audio in ~0.4 s, cloned zero-shot from a reference clip, with [tags] like [angry] or [laughing] for delivery. Covers deploying with SGLang-Omni, the API, preparing voices at startup, keep-warm and cold starts, scaling to zero and cost, sampling settings that measurably help likeness, picking the best of several takes for pre-rendered lines, an optional S2 Pro fine-tune, and the setup gotchas. Use when a game, mod or app needs realtime cloned character voices, the user mentions Fish Audio, Fish Speech, S2 Pro, Drama 3 or a self-hosted TTS server, or a voice server is slow, cold or failing.

Install

npx vskill@latest install christos-antono/npctalk/fish-voice-server

SKILL.md

A Fish Audio voice server for games

server/drama3.py (default) and server/s2pro.py are Modal apps with the same API, so a game switches models by changing one URL. Both run Fish Audio's open weights through SGLang-Omni on one H100 and stream audio as it's generated.

Pick the model

Drama 3 (fishaudio/drama-3)S2 Pro (fishaudio/s2-pro)
Size35B mixture of experts, 3B active, FP8 (~37 GB)Smaller; leaves room for fine-tuned voices on the same GPU
First audio from a PC~0.33-0.5 s warm~0.5 s warm
Acting [tags]Better (crying, laughing, whispering)Good
Voice likeness, zero-shot (Lamar, below)0.643 at defaults, 0.660 tuned, 0.704 best of 80.680 with the same clip, 0.707 with its best clip
Fine-tuningNot done hereLoRA in server/finetune/ (0.785, the best result, but it needs training)

Deploy (Modal)

bash
uv tool install modal && modal setup
modal secret create npcvoice-auth NPCVOICE_TOKEN=$(python -c "import secrets; print(secrets.token_urlsafe(32))")
modal run server/drama3.py::download_weights # once: ~40 GB into the npcvoice-models volume
npctalk voice make --name Narrator --audio narrator.wav && npctalk voice upload voices/Narrator
modal deploy server/drama3.py # prints https://<workspace>--npcvoice-drama.modal.run
export NPCVOICE_URL=https://<workspace>--npcvoice-drama.modal.run NPCVOICE_TOKEN=<the token>
npctalk health # waits through a cold start (1-3 min)
npctalk say "[laughing] Nah, you trippin'." --voice Narrator/clone --out test.wav

Everything is named npcvoice-* (apps, volumes, secrets) so it stays apart from the rest of a Modal workspace. Keep the URL private: /health needs no token and wakes the GPU.

The API

POST /speak Authorization: Bearer <NPCVOICE_TOKEN>
{"text": "[angry] Get out of my face!", "voice": "Trevor/clone"} a voice prepared on the server
{"text": "...", "reference_audio_url": "https://.../me.wav", "reference_text": "what me.wav says"}
optional: "temperature", "top_p", "multi" (all clips in the voice's folder), "best_of" (1-8, drama3.py)
→ 200, X-Sample-Rate: 44100, body: 16-bit mono PCM, streamed as it's generated
(with best_of > 1: the whole line at once, and X-Takes: per-take likeness / word error / length)
GET /health no auth → {"ok": true, "model": "drama-3", "voices": 21}
  • Voices live in the volume at /voices/<Name>/clone.wav + clone.lab (transcript), plus ref_0..2 and mood

folders (/voices/<Name>/angry/ref_0.wav). The server encodes every clip when it starts, so a named voice costs nothing per request; a clip sent by URL costs ~9 s the first time. Restart the server after uploading voices (modal app stop npcvoice-drama).

  • Tags go where they happen in the text: "[sigh] Man... [laughing] nah.". Drama 3 and S2 Pro both voice

them; other engines treat them as hints.

  • Client: examples/gta-v/mod/Tts.cs (ModalTts, C#) and npctalk/server.py (Python) both read the stream

in 4 KB chunks and start playing at the first chunk.

Settings that were measured (Lamar, 10 lines, voice match = ECAPA similarity to 60 real clips)

ChangeResult
Sampling temperature 0.7, top_p 0.8 instead of Drama 3's defaults (1.0 / 0.9)0.660 (10 runs) vs 0.643, better on 8 of 10 lines (t = 2.5)
Temperature 0.5 or 0.3Worse (0.609, 0.628) and more rambling takes
The ~30 s clone.wav vs one 6-10 s clip0.680 vs 0.610-0.630: clone the long clip
All four clips as references at onceNo better (0.641 vs 0.637)
`best_of: 8` with checks (below)0.704 vs 0.660 for one take, better on 9 of 10 lines (t = 3.9)

So SAMPLING = {"temperature": 0.7, "top_p": 0.8} is the server default, and pre-rendered lines use best of 8.

best_of: for lines made ahead

About 1 take in 10 rambles to the token limit (47.6 s for a 15-word line) or trails off into noises. For lines that don't need streaming (cutscenes, a director's clips) best_of: N renders N takes in one batch and:

  1. stops each take just past the longest the words could take (1.5 + 0.45 s per word, + 1 s);
  2. drops takes that are too long or that a small ASR (Whisper base, on the GPU) can't hear the line in

(word error above the clearest take's + 0.1, or above 0.5);

  1. keeps the one most like the reference by ECAPA plus WavLM similarity, each scaled across the takes.

Picking by one model alone over-fits it: WavLM-only picks scored 0.692 at 4 takes; ECAPA-only raised ECAPA a lot but WavLM less; both together kept most of each. An unchecked pick scored 0.708 but let a 14-second whimper through. Best of 8 takes ~4-6 s per line with the scoring models on the GPU.

Keep-warm, cold starts, cost

  • MIN_CONTAINERS = 0, SCALEDOWN = 300: the H100 (about $4/hour) stops 5 minutes after the last request; the

next request waits 1-3 minutes (weights load, kernels warm up, every voice is encoded).

  • A game should ping while it runs (the GTA mod sends a one-word line every 90 s of silence) and fall back to

a no-GPU engine (MiniMax on fal) while the GPU wakes.

  • For a demo without the game: modal deploy server/keepwarm.py, then

modal run server/keepwarm.py --url $NPCVOICE_URL --hours 12 (it says what that costs: ~$45-50).

Fine-tuning S2 Pro (optional, needs training)

server/finetune/: prepare_dataset.py (Demucs → Whisper word timings → 2-15 s clips → speaker filter → loudness), train.py (LoRA r8, α16, lr 1e-4; step 250 was best), fish_finetune.py (two fixes fish-speech needed for S2 Pro). Read references/finetune.md before starting.

Gotchas for all of this: references/gotchas.md.

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