ck42bb/procedural-stars-threejs/procedural-stars-threejs
Claude Code and agent skill by ck42bb/procedural-stars-threejs
- community
- ext:[{"type":"plugin","description":"Custom plugin integration"}]
Checking that the SKILL.md file is still in the repository.
Generate stunning procedural night skies, starfields, nebulae, and celestial phenomena in Three.js using WebGPU compute with WebGL2 fallback. Covers scientifically-grounded starfields with spectral color temperature, magnitude-based brightness, and twinkling; volumetric nebulae with emission/absorption/reflection types; the Milky Way band; constellations with optional line overlays; planets and moons with phase lighting; shooting stars and meteor showers; aurora integration; eclipses (solar and lunar); comets with ion/dust tails; galaxies as deep-sky backdrop objects; and a full sky dome controller with time-of-night progression, moon phases, and horizon glow. Triggers: "procedural starfield", "night sky", "star rendering", "nebula", "deep space", "milky way", "constellation", "shooting star", "meteor shower", "celestial", "space background", "starbox", "skybox stars", "galaxy background", "moon phases", "comet", "eclipse", "space scene", "star shader".
Install
npx vskill@latest install ck42bb/procedural-stars-threejs/procedural-stars-threejsSemi-extensibleMentions customization, but needs skill-specific knowledge. Read the extensible skills standard
SKILL.md
Procedural Starfield & Celestial Phenomena
Generate breathtaking night skies in Three.js — from photorealistic starfields to dreamy nebulae to dramatic celestial events.
Architecture Overview
Renderer Setup
Layer 1: Sky Dome
Gradient hemisphere that transitions from deep zenith to warm horizon glow, with optional light pollution and twilight blending.
Layer 2: Starfield
The heart of the night sky. Each star is a Points particle with scientifically- grounded color (spectral class → blackbody temperature), magnitude-based size/brightness, and animated twinkle.
Star Generation
Blackbody Color Function
Convert Kelvin temperature to RGB for accurate star colors:
Star spectral classes and their temperatures/colors:
| Class | Temp (K) | Color | Fraction | Examples | |
|---|---|---|---|---|---|
| O | 30,000+ | Blue-violet | 0.003% | Mintaka | |
| B | 10,000–30,000 | Blue-white | 0.1% | Rigel, Spica | |
| A | 7,500–10,000 | White | 0.6% | Sirius, Vega | |
| F | 6,000–7,500 | Yellow-white | 3% | Procyon | |
| G | 5,200–6,000 | Yellow | 8% | Sun, Alpha Centauri | |
| K | 3,700–5,200 | Orange | 12% | Arcturus | |
| M | 2,400–3,700 | Red-orange | 76% | Betelgeuse, Proxima |
Layer 3: Milky Way
A luminous band across the sky, rendered as a textured strip or procedural FBM glow on the sky dome.
Layer 4: Nebulae
Volumetric Nebula (WebGPU — Raymarched)
Full 3D nebula rendered by marching through an emission/absorption density field.
Billboard Nebula (WebGL Fallback)
Canvas-generated nebula sprite for cheaper rendering.
This is the start of the file. Read the full SKILL.md on GitHub.
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Source
- SKILL.md in the repositoryCheckingSKILL.md
Popularity
- Repository stars
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Stars and forks are for the whole GitHub repository, not this skill alone. Refreshed 19 Mar 2026, 7 months ago.
Extension points
pluginCustom plugin integration
Works with
Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.
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