csharpfritz/aspire-minecraft/per-building-infrastructure
Claude Code and agent skill by csharpfritz/aspire-minecraft
- community
Checking that the SKILL.md file is still in the repository.
Pattern for attaching infrastructure (canals, beacons, paths) to each building in the village
Install
npx vskill@latest install csharpfritz/aspire-minecraft/per-building-infrastructureSKILL.md
Context
Each building in the Aspire village can have associated infrastructure: a canal along its back, a beacon on its right side, a path at its entrance. These per-building features must coordinate with the village layout (neighborhoods, spacing) and avoid colliding with each other.
Patterns
1. Per-building canal segments (E-W)
Each building gets a canal segment running along its back (northern edge). The segment runs from the building's western edge to the trunk canal on the west side of town.
2. Use building footprint for positioning
All per-building infrastructure is positioned relative to the building's origin (x, z) and StructureSize:
- Back (north): z - 2
- Front (south/entrance): z + StructureSize
- Right (east): x + StructureSize
- Left (west): x - 1
3. Trunk canal collects branches
A single N-S trunk canal on the west side of town collects all E-W branch canals. The trunk runs from the northernmost building row to the lake at the southern edge.
4. Respect building protection
Per-building infrastructure must use the BuildingProtectionService to clip fills around buildings. Even if Y ranges don't currently overlap, this is a safety net for future changes.
5. Initialization order
Infrastructure systems must run AFTER buildings are placed so protection zones are registered:
- Buildings (StructureBuilder) — registers protection
- Canals (CanalService) — uses protected fills
- Rails (MinecartRailService) — reads CanalPositions for bridge detection
Anti-Patterns
- Placing infrastructure before buildings — protection registry will be empty
- Hardcoding positions — always derive from building origin + StructureSize + layout constants
- Ignoring neighborhood gaps — ZoneGap=20 creates space between quadrants where infrastructure must bridge or terminate
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryChecking.squad/skills/per-building-infrastructure/SKILL.md
Popularity
- Repository stars
- 31
- 7-day trend score
- 22
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