csharpfritz/aspire-minecraft/per-building-infrastructure

Claude Code and agent skill by csharpfritz/aspire-minecraft

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Pattern for attaching infrastructure (canals, beacons, paths) to each building in the village

Install

npx vskill@latest install csharpfritz/aspire-minecraft/per-building-infrastructure

SKILL.md

Context

Each building in the Aspire village can have associated infrastructure: a canal along its back, a beacon on its right side, a path at its entrance. These per-building features must coordinate with the village layout (neighborhoods, spacing) and avoid colliding with each other.

Patterns

1. Per-building canal segments (E-W)

Each building gets a canal segment running along its back (northern edge). The segment runs from the building's western edge to the trunk canal on the west side of town.

csharp
int canalZ = buildingZ - 2; // 2 blocks north of building
int canalStartX = buildingX; // building's western edge
int canalEndX = trunkX; // trunk canal X position
2. Use building footprint for positioning

All per-building infrastructure is positioned relative to the building's origin (x, z) and StructureSize:

  • Back (north): z - 2
  • Front (south/entrance): z + StructureSize
  • Right (east): x + StructureSize
  • Left (west): x - 1
3. Trunk canal collects branches

A single N-S trunk canal on the west side of town collects all E-W branch canals. The trunk runs from the northernmost building row to the lake at the southern edge.

4. Respect building protection

Per-building infrastructure must use the BuildingProtectionService to clip fills around buildings. Even if Y ranges don't currently overlap, this is a safety net for future changes.

5. Initialization order

Infrastructure systems must run AFTER buildings are placed so protection zones are registered:

  1. Buildings (StructureBuilder) — registers protection
  2. Canals (CanalService) — uses protected fills
  3. Rails (MinecartRailService) — reads CanalPositions for bridge detection

Anti-Patterns

  • Placing infrastructure before buildings — protection registry will be empty
  • Hardcoding positions — always derive from building origin + StructureSize + layout constants
  • Ignoring neighborhood gaps — ZoneGap=20 creates space between quadrants where infrastructure must bridge or terminate

Security

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Source

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