csharpfritz/aspire-minecraft/rcon-minecraft-commands
Claude Code and agent skill by csharpfritz/aspire-minecraft
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Checking that the SKILL.md file is still in the repository.
Install
npx vskill@latest install csharpfritz/aspire-minecraft/rcon-minecraft-commandsSKILL.md
SKILL: RCON Minecraft Commands
Patterns for sending Minecraft RCON commands from the Worker service to create in-game effects.
When to Use
When implementing new in-world features that send RCON commands to the Minecraft server — particles, sounds, titles, boss bars, weather, entity spawning, scoreboard updates, etc.
Command Format Reference
Particle Effects
forcemakes particles visible from far away (important for demo visibility)dx dy dzcontrol the spread area (1 1 1 for a 2-block cube)- Coordinates should align with
StructureBuilderlayout:BaseX=10, BaseY=-60, BaseZ=0, Spacing=6 - Particle center is at structure center:
(BaseX + index*Spacing + 1, BaseY + 2, BaseZ + 1)
Title Screen Text
- JSON text format:
{"text":"message","color":"red","bold":true} - Set
timesBEFOREtitle/subtitle— order matters - Colors:
red,green,gold,gray,white, etc.
Weather
- No duration = persists until changed
- Only one weather state at a time — track last state to avoid redundant commands
Boss Bar
- ID must be
namespace:nameformat (e.g.,aspire:fleet_health) - ID must be lowercase
- Create once, then update value/color/name as needed
Sound Effects
~ ~ ~for relative coordinates (plays at each player's location)- Source channel:
master,music,record,weather,block,hostile,neutral,player,ambient,voice - Volume: float, 1.0 = normal
- Pitch: 0.5–2.0 (0.5 = half speed, 2.0 = double speed)
Architecture Pattern: Opt-in Features
Builder Extension Method (Hosting side)
Conditional Registration (Worker Program.cs)
Optional Injection (Worker BackgroundService)
Service Pattern
Key Rules
- Minimize RCON commands — track state, only send on transitions
- Use `force` for particles — demos need visibility from spawn
- Set title `times` before content — Minecraft processes them in order
- Boss bar IDs are `namespace:name` — lowercase, colon-separated
- Per-resource features (particles, titles, sounds) iterate changes list
- Aggregate features (weather, boss bar) read
monitor.HealthyCount/TotalCount - All services are opt-in — never break backward compatibility
- Structure visual depth — layer fills in order: base shell (
fill hollow), then overlay contrasting blocks (buttresses, weathering), then decorative elements (stairs, glass, iron bars). Later fills overwrite earlier ones, creating material variety withoutreplacecommands. - Block palette for depth — use 3+ block types per structure face: a primary (stone_bricks), a dark accent (deepslate_bricks), weathering (cracked/mossy), and decorative (chiseled, stairs, walls). Contrast creates perceived depth even on flat surfaces.
- RCON budget accounting — count commands in the method AND all village overhead (fence, paths, health indicator, sign, BlueMap). The test asserts total < 100.
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryChecking.squad/skills/rcon-minecraft-commands/SKILL.md
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