cth9191/site-clone/remix-site
Claude Code and agent skill by cth9191/site-clone
- community
Checking that the SKILL.md file is still in the repository.
Turn a cloned (or any measured) website into YOUR site: re-skin it with your brand, copy, and assets; generate three deliberately different design directions as token/motion/shader overrides and render them side by side; then put a live tweak panel on the direction you pick. This is the step after /clone-site — it consumes the clone's TEARDOWN.md, tokens-*.json, motion.json, and site/ and never re-probes. Use when the user says "/remix", "remix this clone", "make this mine", "re-skin this", "give me three versions of this site", "variations of this design", "add a tweak panel", "let me tune the colors/spacing/motion", or has just approved a clone and wants to move from copying to owning. NOT for cloning (use /clone-site) and NOT for building a site from scratch.
Install
npx vskill@latest install cth9191/site-clone/remix-siteSKILL.md
Remix Site
A clone is a measured design system plus a proven structure. The teardown already enumerated every knob — palette, type scale, spacing rhythm, motion params, shader props, section order. Remixing means changing what flows through those knobs, in three phases that each stop for the user's call (unlike /clone-site, which runs autonomously):
- Re-skin — swap the three things that make it theirs: copy, brand, hero
assets. Output: a de-branded template. Non-negotiable and first.
- Directions — three deliberately different combinations of the big forks
(palette mood × type pairing × hero treatment × motion personality), rendered side by side. The user picks one.
- Tweak panel — the chosen direction's 10–15 real knobs made live in the
page, with permalink state. Not 80 sliders; the ones they'll keep turning.
--phase runs a single phase (e.g. a second re-skin for another client, or a panel on a site that never came from the cloner).
Inputs (the clone-site contract)
Resolve $ARGUMENTS to a directory and look for:
| File | Used for | |
|---|---|---|
TEARDOWN.md | stack, effects table, assets table, known gaps | |
tokens-*.json | the measured design system — the knob list | |
motion.json | exact animation params — the motion knobs | |
surface-map.json | which regions are GPU (shader knobs live here) | |
site/ | the rebuilt project (Vite/Next) | |
assets/ or site/public/assets/ | original assets, tiered |
If only site/ exists (not a clone), run tokens-probe.js and motion-probe.js from ../clone-site/scripts/ against the dev server once to produce the JSON — then proceed. Never re-probe when the JSON is present.
Phase 0 — Tokenize (mechanical, do it before anything)
The clone's CSS is full of literal values (#1f3bff, 32.04px). Nothing can be varied until those literals become variables. Run:
It rewrites the stylesheet so every measured token value goes through var(--rx-<role>, <original>) and writes remix-tokens.css (the defaults). If the site already exposes its own --vars (Nuxt/Vue sites often do), the script aliases those instead of inventing new names — keep the site's vocabulary.
Route motion through a config too: the clone's behavior JS should read from window.__remix.motion (seeded from motion.json → remix-motion.js), and shader mounts from window.__remix.shaders. If the builder hard-coded them, hoist now. This is the one code change remix makes to the clone — everything after is data.
Verify the site still renders identically (qa/diff.mjs against itself before /after: must be 0%). Show the user the knob list (remix/knobs.json) and stop: "These are the N things we can turn. Re-skin next?"
Phase 1 — Re-skin
Ask for, in one batch: brand (name, logo file or "generate a placeholder mark", primary + accent colors or "derive from logo"), copy (a doc/URL to pull from, bullet points to expand, or "placeholder in their structure"), and hero/section assets (files, or "generate").
Then:
- Copy — replace every text node section by section, keeping the
original's shape (eyebrow / headline / sub / CTA / card counts). Headline lengths matter for layout: match ±20% characters or the hero reflows. Note any overflow in the report.
- Brand — logo into the header/footer slots; primary/accent into
remix-tokens.css; favicon/OG.
- Assets — resolve through
../dom-clone/references/asset-resolution.md
with the roles flipped: the original's REAL assets are now the thing to remove. Decorative (hero background, textures, ambient imagery) → GENERATE via Higgsfield using the original's composition as the brief (aspect, subject placement, mood) — see references/reskin.md for the brief template. Identity (their logo, their people, their product shots) → must be replaced, never kept. Fonts: if the original's are commercially licensed, swap to an open pairing with matching metrics (references/reskin.md has the lookup); if open, keep.
- Remove analytics, their API endpoints, their links.
Render, screenshot the hero + two sections, stop: "This is the template with your brand. Directions next?"
Phase 2 — Three directions
Ask first, one batch, before touching anything (this is the question that decides whether the directions are coats of paint or actually different sites):
- Amplitude — subtle / medium / big?
| moves | layer | ||
|---|---|---|---|
| subtle | palette, accent, motion timing, shader colors | overrides.json only | |
| medium | + surface (radius/border/shadow), density (spacing ×), type scale + weights, grain | + patch.css | |
| big | + hero treatment (photo → type-only / GPU-led / engraving), layout (grid ↔ editorial ↔ bento), section order, nav style, own hero asset per direction | + patch.js + generated assets |
If unsure, recommend medium — subtle reads as "same site, different coat" side by side; big costs generations.
- Anchors — "any aesthetics in mind?" none / describe it / *reference
sites or images / pull from my taste library (`/taste-vault`). With none: nearest-legit / opposite / wildcard from `references/directions.md`. With anchors: one direction per anchor, built toward* it, and say which fork each anchor maps to so the user sees the translation.
Not five. Five converge; three deliberately different forks give a real choice. Each direction is data + an optional patch layer, scoped to :root[data-rx="<slug>"] so directions never collide:
apply-overrides.js picks up <slug>.patch.css / .patch.js next to the JSON automatically. Patches must be additive and scoped — never edit the base HTML/CSS for a direction, or the other two break.
Derive the three from the original's axes, not from taste alone — see references/directions.md for the fork table (palette mood, type pairing, hero treatment, density, motion personality) and the rule that each direction must differ on at least three forks. If the user has a taste library (/taste-vault or reference images), pull the directions from there. Generate per-direction hero assets only for the decorative layer.
Apply each with node scripts/apply-overrides.js <site> remix/directions/<slug>.json (writes remix-tokens.<slug>.css + remix-motion.<slug>.js; the site loads the active set via ?rx=<slug>). Then node scripts/gallery.js <site> writes <site>/directions.html: all directions live side by side in iframes (real shaders + motion), synced scroll, click-a-name fullscreen, and a pick button that stores the choice in localStorage.rx-pick. Open it in the user's browser (this is the deliverable — not a static contact sheet), and also render remix/directions.jpg for the report. Stop with the URL and one line per direction: thesis + what changed. The user picks (read rx-pick or ask).
Phase 3 — Tweak panel
On the pick only. Choose 10–15 knobs from knobs.json — the ones that matter for this direction (accent, display font size base, section spacing unit, radius, reveal distance/duration/ease, stagger, shader intensity/colors, hero gradient angle, grain opacity). Write remix/panel.json (references/tweak-panel.md has the schema: type, range, step, default, CSS var or motion/shader path) and inject scripts/tweak-panel.js into the site.
The panel: fixed, collapsible, grouped (Color / Type / Space / Motion / GPU), writes CSS vars live, pokes window.__remix for motion/shader knobs and re-renders the affected mount, serializes state into #rx= so a URL is a permalink, and has Copy JSON / Reset / Export-as-direction. Keyboard: ` `` toggles it. It is dev-only — stripped from the production build.
Verify: every knob visibly changes the page, permalink round-trips, reset returns to the direction's defaults. Screenshot with the panel open.
Completion report
- Template: what was replaced (copy sections, brand slots, assets by tier —
GENERATED assets listed), fonts kept/swapped and why
- Directions: the contact sheet + the three theses + which was picked
- Panel: knob list, permalink example
- Still theirs: anything structural you kept verbatim that the user should
know about (section order, interaction patterns) — a remix is legitimate because the expression is new; say plainly what the skeleton still owes to the original
Guardrails
Phase 1 is mandatory before anything ships: no remix leaves with the original's logo, copy, people, product imagery, or licensed fonts. If the user asks to skip re-skinning and just "change the colors", say why that's still their site and do Phase 1 first.
Security
- Security scanPassed, 95 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/remix-site/SKILL.md
Popularity
- Repository stars
- 120
- Repository forks
- 24
- 7-day trend score
- 24
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
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