danjdewhurst/story-skills/character-management
Claude Code and agent skill by danjdewhurst/story-skills
- community
Checking that the SKILL.md file is still in the repository.
This skill should be used when the user asks to "create a character", "update a character", "add a character", "build a family tree", "character relationships", "character timeline", "character arc", "character profile", "relationship graph", "name a character", or needs to manage characters in a story project. NOT for recording or checking character voices (use voice-style), rewriting dialogue so the voices differ (use line-editing), or a thematic arc's lie, truth, and arc type (use theme-craft).
Install
npx vskill@latest install danjdewhurst/story-skills/character-managementSKILL.md
Character Management
Overview
Create and manage rich character profiles for a story project. Each character is a markdown file with YAML frontmatter in the characters/ directory. Characters are cross-referenced with other story elements through kebab-case identifiers.
Prerequisites
A story project must already exist (created via the story-init skill). Verify by checking for story.md in the project root.
Creating a Character
- Read
story.mdfor genre, themes, and tone context - Read
characters/_index.mdfor existing characters - Ask for the character's name and role (protagonist, antagonist, supporting, minor, narrator, deuteragonist). Before settling the name, run
story names '{Name}'(several candidates can be checked at once): it errors on an exact clash with any existing character, alias, location, faction, artifact, system, or glossary term, and warns about look-alikes and names sharing an initial with a major character. Invented names from a culture should follow its naming rules (seereferences/naming-languages.mdin theworldbuildingskill) - Build the profile through conversation, exploring:
- Appearance and distinguishing features
- Personality, traits, and quirks
- Backstory and formative events
- Motivations (external wants vs internal needs)
- Voice and speech patterns (ask for example dialogue), plus
voice-words(words and phrases they reach for) andvoice-avoid(words they would never say) - Pronunciation, when the name is invented or easily misread (
pronunciation: "SEER-sha") - Character arc (starting state, turning points, ending state)
- Key life events for the timeline
- Write the character file using the template in
references/character-template.md - Save to
characters/{name-kebab}.md, or usestory add character '{Name}' --role '{role}'when the CLI is available. Cyrillic and Greek names are transliterated (Пётрgivescharacters/petr.md). When the name is in a script with no transliteration table (李明), or the user wants a different spelling, choose the ASCII id yourself and pass it:story add character '李明' --id li-ming --role supportingkeepsname: 李明in the file - Leave the
characters/_index.mdtable to the CLI:story addandstory reindex .rebuild it from the character files, so never add a row by hand - If relationships reference existing characters, update those character files too
- When CLI access is available, run the maintenance pass in the story root:
Updating a Character
- Read the existing character file
- Read
characters/_index.mdfor context on other characters - Make the requested changes. If the change happens partway through the story (a scar, a new title, a turn to the other side), add a progression instead of editing the opening value (see Changes Over the Story)
- If relationships changed, update the other character's file (bidirectional)
- Change a role or status in the character file only. The
characters/_index.mdtable picks it up at the nextstory reindex ., so never edit its rows - When CLI access is available, run
story reindex .,story wordcount . --write, andstory check .
Changes Over the Story
A character file describes the character as the story opens. Record a change that happens in a later chapter as a progression, so an agent drafting an earlier chapter does not write it in too soon:
fromis the first chapter where the new value holds. It may be a plannedchapter-NNwith no file yetfieldis kebab-case. It can be an existing single-value field (status,role,arc) or a new one (scar,title). List fields (aliases,relationships,locations,tags, voice lists) cannot change this way; record a shifted relationship as a progression on its own field, such asfield: standing-with-kaelwithvalue: estrangedunderprogressions, never as a top-level field (that would show from chapter 1)valueis one value.roleandstatusvalues must be ones the character file allows- Keep entries in story order. Do not use a progression alone for a death: set
died-in(see below). Astatusprogression is still checked against the story:story continuitywarns when a progression todeceasedwith nodied-inis followed by the character in a cast or learning something, when a status progression brings them back betweendied-inandrevived-in, and when a progression todeceasedstill holds atrevived-in - The body of the file is prose for the writer. Describe a change in story terms ("from Festival night she carries the scar"), and do not name
progressionsor other frontmatter fields there - Before drafting or revising a chapter, run
story knowledge {id} --at chapter-NN. It lists what the character knows at that chapter in story time (by date when both chapters are dated, otherwise by chapter number), the same rule asstory context, and which progressions already apply. Write to that state rather than the opening frontmatter alone - A line marked
reader-knowledgeis already on the page, or known before the book, and may appear in the prose. A line markedcharacter-knowledgeanddo not revealis something the character knows from a flashback the reader has not reached: the character may act on it, and the fact itself must not be stated. Do not drop those lines, and do not write them in as if the reader had already learned them
After adding or editing progressions, run story reindex ., story wordcount . --write, and story check ..
Renaming or Killing Off a Character
To rename:
- Check the new name with
story names '{New Name}', and list where the prose uses the old one withstory mentions character {id}. - Preview with
story rename character {id} '{New Name}' --prose --dry-run. It prints each replacement in drafted chapter prose (file:line:column: old → new) and the files it would change. The full name becomes the new name, the given name alone becomes the new given name, and possessives keep their's. Aliases and nicknames are left as written; outlines, HTML comments, code fences, link and image targets, HTML tags, reference definitions, and URLs are never touched, and an initial (theJofJ. R. Dunn) is not a given name. It refuses a name, or a new given name, that another entity (cut characters included) already uses; pick another name or ask the user. - Show the user the replacements before running it for real, then run the same command without
--dry-run. It also setsname, renames the file when the id changes, and rewrites the id in every frontmatter field and markdown link target. - After the summary line, it lists matches it left as written, each with its reason: a word that may be an ordinary word (
Mayof May Dunn, which may be the month, or a name opening a sentence in a chapter that also uses the word in lower case), or the text of a reference link whose label is defined ([Ines]with[ines]: …). Read each one and edit it by hand if it means this character; for a reference link, keep the old label ([Ruth][Ines]) so the link still works. Aprose-name-sharedwarning lists places another entity shares the name, which were left alone: treat them the same way. Update any alias that should change in the character file and in the prose yourself. - Hand-written registry sections (such as Family Trees in
characters/_index.md), link labels, and outline beats keep the old display name: search for it (grep -rn "Old Name" .) and update each hit by hand. - Run
story reindex .,story wordcount . --write, andstory check ..
Without --prose, rename leaves the chapter text alone, for when the user wants to revise those passages by hand.
To kill a character off:
- Test the death first:
story impact die {id} chapter-NN --path .setsdied-inandstatuson a scratch copy, runs the checks, and lists only what the death would break, such as each later chapter and scene that still lists them, writing nothing. Show the user that list; when they are choosing between chapters, run it for each.story impact remove character {id} --path .does the same for cutting a character - Set
status: deceasedanddied-in: chapter-NNin the character file - In every later chapter and scene, move the id from
characters(andpov) tomentionswhere they appear only in memory, letters, or flashback - Run
story continuity .: it reports any later chapter or scene that still lists them in its cast
Variants:
- Planned death: set
died-into an outline chapter and keepstatus: alive; setstatus: deceasedwhen that chapter is drafted - Dead narrator (ghost, posthumous POV): keep them as
povand also list them inmentions; that is not a posthumous appearance - Resurrection: add
revived-in: chapter-NN; casts from that chapter on are allowed again, and once it is drafted setstatus: alive. If a progression made themdeceased, add astatusprogression from the revival chapter too - Second death after a resurrection: keep
died-inandrevived-inon the first death and revival, and add astatusprogression todeceasedfrom the chapter where they die again.died-inholds only one death, andrevived-inalready brings them back, so no progression toaliveis needed. Once that chapter is drafted,status: deceasedis correct; while it is an outline, keepstatus: alive - Non-linear books: give chapters a
dateso deaths compare by story time, and give a dual-timeline book's chapters astrandso each timeline keeps its own clock and its own route check - Drop the character's
character-stateentry incontinuity/state.mdonce the death is drafted and at or beforecurrent-chapter
After either change, run story reindex ., story wordcount . --write, and story check ..
Managing Relationships
Reference references/relationship-types.md for the full list of relationship types and inverse pairs.
When adding a relationship:
- Add the relationship entry to the character's frontmatter
- Add the inverse relationship to the other character's frontmatter
- Update the Relationship Map section in
characters/_index.md
Family Trees and Relationship Graphs
Generate the relationship graph from character frontmatter instead of drawing it by hand:
It prints Mermaid source built from every character's relationships, with family edges styled distinctly so the family tree stands out from alliances and rivalries. Each pair gets one edge: parent, grandparent, aunt, and uncle draw an arrow from the elder side, other types draw an undirected line, and child-side types (child, grandchild, niece, nephew) are skipped, so the diagram cannot show a one-way relationship. GitHub, many editors, and mermaid.live render it. Use it to spot isolated characters and families missing a generation, and run story links to find one-way relationships and missing backlinks; regenerate it after relationship changes rather than editing the output.
Family trees are also maintained in the characters/_index.md under the "Family Trees" section. Format:
Indent children under parents. Note marriages/partnerships inline.
Voice Fields
voice-words and voice-avoid are optional lists in character frontmatter that make a speaker's voice checkable:
This is the start of the file. Read the full SKILL.md on GitHub.
Security
- Security scanPassed, 95 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/character-management/SKILL.md
Popularity
- Repository stars
- 244
- Repository forks
- 36
- 7-day trend score
- 28
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
Works with
Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.
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