devwinsoft/devian/12-ui-component-text

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Install

npx vskill@latest install devwinsoft/devian/12-ui-component-text

SKILL.md

12-ui-component-text

Status: ACTIVE AppliesTo: v11


Overview

Purpose

ST_GAME_TEXT 값을 TMP_Text 컴포넌트에 바인딩하는 UI 플러그인. UIComponentBase 초기화 시 즉시 텍스트를 적용하고, UIManager.messageSystem의 UI_MESSAGE.ReloadText를 구독하여 언어 변경 시 텍스트를 갱신한다.


SSOT

Code Path
framework-cs/upm/com.devian.foundation/Samples~/UIPackage/Runtime/Component/UIComponentText.cs
Serialized Fields
FieldTypeDescription
_textTMP_Text텍스트를 표시할 TMP 컴포넌트
_textIdGAME_TEXT_IDST_GAME_TEXT 조회 키

API

Lifecycle
EventAction
onInit(Canvas)applyText() 호출 + Subcribe(GetEntityId(), UI_MESSAGE.ReloadText, ...)
onPoolDespawned()messageSystem?.UnSubcribe(GetEntityId()) — respawn 전 중복 구독 방지
onDestroy()messageSystem?.UnSubcribe(GetEntityId()) — ownerKey의 모든 핸들러 해제
내부 메서드
MethodDescription
applyText()ST_GAME_TEXT.Get(_textId.Value) 결과를 _text.text에 할당. null/invalid 시 무동작.
Handler 동작
  • ReloadText handler: Handler — applyText() 호출, return false (구독 유지)

Dependencies

DependencyLocation
UIManager.messageSystemcom.devian.foundation/Samples~/UIPackage/Runtime/Base/UIManager.cs
UI_MESSAGEcom.devian.foundation/Samples~/UIPackage/Runtime/Base/UIMessageSystem.cs
UnityEngine.EntityId (ownerKey via GetEntityId())Unity 내장
ST_GAME_TEXTcom.devian.foundation/Samples~/GamePackage/Runtime/Generated/ST_GAME_TEXT.g.cs
GAME_TEXT_IDcom.devian.foundation/Samples~/GamePackage/Runtime/Generated/Game.g.cs
TMP_TextUnity.TextMeshPro

Reference

Security

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