dgreenheck/webgpu-claude-skill/webgpu-threejs-tsl

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Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.

Install

npx vskill@latest install dgreenheck/webgpu-claude-skill/webgpu-threejs-tsl

SKILL.md

WebGPU Three.js with TSL

TSL (Three.js Shading Language) is a node-based shader abstraction that lets you write GPU shaders in JavaScript instead of GLSL/WGSL strings.

Quick Start

javascript
import * as THREE from 'three/webgpu';
import { color, time, oscSine } from 'three/tsl';
const renderer = new THREE.WebGPURenderer();
await renderer.init();
const material = new THREE.MeshStandardNodeMaterial();
material.colorNode = color(0xff0000).mul(oscSine(time));

Skill Contents

Documentation
  • docs/core-concepts.md - Types, operators, uniforms, control flow
  • docs/materials.md - Node materials and all properties
  • docs/compute-shaders.md - GPU compute with instanced arrays
  • docs/post-processing.md - Built-in and custom effects
  • docs/wgsl-integration.md - Custom WGSL functions
  • docs/device-loss.md - Handling GPU device loss and recovery
  • docs/limits-and-features.md - WebGPU device limits and optional features
Examples
  • examples/basic-setup.js - Minimal WebGPU project
  • examples/custom-material.js - Custom shader material
  • examples/particle-system.js - GPU compute particles
  • examples/post-processing.js - Effect pipeline
  • examples/earth-shader.js - Complete Earth with atmosphere
Templates
  • templates/webgpu-project.js - Starter project template
  • templates/compute-shader.js - Compute shader template
Reference
  • REFERENCE.md - Quick reference cheatsheet

Key Concepts

Import Pattern
javascript
// Always use the WebGPU entry point
import * as THREE from 'three/webgpu';
import { /* TSL functions */ } from 'three/tsl';
Node Materials

Replace standard material properties with TSL nodes:

javascript
material.colorNode = texture(map); // instead of material.map
material.roughnessNode = float(0.5); // instead of material.roughness
material.positionNode = displaced; // vertex displacement
Method Chaining

TSL uses method chaining for operations:

javascript
// Instead of: sin(time * 2.0 + offset) * 0.5 + 0.5
time.mul(2.0).add(offset).sin().mul(0.5).add(0.5)
Custom Functions

Use Fn() for reusable shader logic:

javascript
const fresnel = Fn(([power = 2.0]) => {
const nDotV = normalWorld.dot(viewDir).saturate();
return float(1.0).sub(nDotV).pow(power);
});

When to Use This Skill

  • Setting up Three.js with WebGPU renderer
  • Creating custom shader materials with TSL
  • Writing GPU compute shaders
  • Building post-processing pipelines
  • Migrating from GLSL to TSL
  • Implementing visual effects (particles, water, terrain, etc.)

Resources

Security

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  • Model reviewPassed

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Source

Popularity

Repository stars
908
Repository forks
83
7-day trend score
34

Stars and forks are for the whole GitHub repository, not this skill alone. Refreshed 22 Mar 2026, 7 months ago.

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