<< All versions
Skill v1.0.1
currentAutomated scan100/100dgreenheck/webgpu-claude-skill/webgpu-threejs-tsl
1 files
──Details
PublishedMay 14, 2026 at 07:38 PM
Content Hashsha256:734ac9724c9dae2a...
Git SHAaf2319bd01bb
Bump Typepatch
──Files
Files (1 file, 3.1 KB)
SKILL.md3.1 KBactive
SKILL.md · 95 lines · 3.1 KB
version: "1.0.1" name: webgpu-threejs-tsl description: Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.
WebGPU Three.js with TSL
TSL (Three.js Shading Language) is a node-based shader abstraction that lets you write GPU shaders in JavaScript instead of GLSL/WGSL strings.
Quick Start
javascript
import * as THREE from 'three/webgpu';import { color, time, oscSine } from 'three/tsl';const renderer = new THREE.WebGPURenderer();await renderer.init();const material = new THREE.MeshStandardNodeMaterial();material.colorNode = color(0xff0000).mul(oscSine(time));
Skill Contents
Documentation
docs/core-concepts.md- Types, operators, uniforms, control flowdocs/materials.md- Node materials and all propertiesdocs/compute-shaders.md- GPU compute with instanced arraysdocs/post-processing.md- Built-in and custom effectsdocs/wgsl-integration.md- Custom WGSL functionsdocs/device-loss.md- Handling GPU device loss and recoverydocs/limits-and-features.md- WebGPU device limits and optional features
Examples
examples/basic-setup.js- Minimal WebGPU projectexamples/custom-material.js- Custom shader materialexamples/particle-system.js- GPU compute particlesexamples/post-processing.js- Effect pipelineexamples/earth-shader.js- Complete Earth with atmosphere
Templates
templates/webgpu-project.js- Starter project templatetemplates/compute-shader.js- Compute shader template
Reference
REFERENCE.md- Quick reference cheatsheet
Key Concepts
Import Pattern
javascript
// Always use the WebGPU entry pointimport * as THREE from 'three/webgpu';import { /* TSL functions */ } from 'three/tsl';
Node Materials
Replace standard material properties with TSL nodes:
javascript
material.colorNode = texture(map); // instead of material.mapmaterial.roughnessNode = float(0.5); // instead of material.roughnessmaterial.positionNode = displaced; // vertex displacement
Method Chaining
TSL uses method chaining for operations:
javascript
// Instead of: sin(time * 2.0 + offset) * 0.5 + 0.5time.mul(2.0).add(offset).sin().mul(0.5).add(0.5)
Custom Functions
Use Fn() for reusable shader logic:
javascript
const fresnel = Fn(([power = 2.0]) => {const nDotV = normalWorld.dot(viewDir).saturate();return float(1.0).sub(nDotV).pow(power);});
When to Use This Skill
- Setting up Three.js with WebGPU renderer
- Creating custom shader materials with TSL
- Writing GPU compute shaders
- Building post-processing pipelines
- Migrating from GLSL to TSL
- Implementing visual effects (particles, water, terrain, etc.)
Resources
- Three.js TSL Wiki
- WebGPU Examples (files prefixed with
webgpu_)