Skill v1.0.2
currentAutomated scan100/100~1 modified, -2 removed
version: "1.0.2" name: homekit description: "Control smart-home accessories and commission Matter devices using HomeKit and MatterSupport. Use when managing homes/rooms/accessories, creating action sets or triggers, reading accessory characteristics, onboarding Matter devices, or building a third-party smart-home ecosystem app."
HomeKit
Control home automation accessories and commission Matter devices. HomeKit manages the home/room/accessory model, action sets, and triggers. MatterSupport handles device commissioning into your ecosystem.
Contents
- Setup
- HomeKit Data Model
- Managing Accessories
- Reading and Writing Characteristics
- Action Sets and Triggers
- Matter Commissioning
- MatterAddDeviceExtensionRequestHandler
- Common Mistakes
- Review Checklist
- References
Setup
HomeKit Configuration
- Enable the HomeKit capability in Xcode (Signing & Capabilities)
- Add
NSHomeKitUsageDescriptionto Info.plist:
<key>NSHomeKitUsageDescription</key><string>This app controls your smart home accessories.</string>
MatterSupport Configuration
For Matter commissioning into your own ecosystem:
- Add a MatterSupport Extension target and set its principal class to a
MatterAddDeviceExtensionRequestHandler subclass
- Add
NSBonjourServicesentries for_matter._tcp,_matterc._udp, and
_matterd._udp
- Add
com.apple.developer.matter.allow-setup-payloadonly if the caller
supplies a Matter setup payload programmatically
Framework Boundary
| Need | Framework | |
|---|---|---|
| Homes, rooms, accessories, characteristics, actions, triggers | HomeKit | |
| Commission Matter into the app ecosystem | MatterSupport | |
| Select and authorize a nearby Bluetooth or Wi-Fi accessory | AccessorySetupKit | |
| Exchange Bluetooth GATT data after selection | CoreBluetooth | |
| Join or configure an accessory's Wi-Fi network after selection | NetworkExtension |
HomeKit Data Model
HomeKit organizes home automation in a hierarchy:
HMHomeManager-> HMHome (one or more)-> HMRoom (rooms in the home)-> HMAccessory (devices in a room)-> HMService (functions: light, thermostat, etc.)-> HMCharacteristic (readable/writable values)-> HMZone (groups of rooms)-> HMActionSet (grouped actions)-> HMTrigger (time or event-based triggers)
Initializing the Home Manager
Create a single HMHomeManager and implement the delegate to know when data is loaded. HomeKit loads asynchronously -- do not access homes until the delegate fires.
import HomeKitfinal class HomeStore: NSObject, HMHomeManagerDelegate {let homeManager = HMHomeManager()override init() {super.init()homeManager.delegate = self}func homeManagerDidUpdateHomes(_ manager: HMHomeManager) {// Safe to access manager.homes nowlet homes = manager.homeslet primaryHome = manager.primaryHomeprint("Loaded \(homes.count) homes")}func homeManager(_ manager: HMHomeManager,didUpdate status: HMHomeManagerAuthorizationStatus) {if status.contains(.authorized) {print("HomeKit access granted")}}}
Accessing Rooms
guard let home = homeManager.primaryHome else { return }let rooms = home.roomslet kitchen = rooms.first { $0.name == "Kitchen" }// Room for accessories not assigned to a specific roomlet defaultRoom = home.roomForEntireHome()
Managing Accessories
Discovering and Adding Accessories
Use the Framework Boundary table before adding an accessory; only HomeKit/MatterSupport work continues in this skill.
// System UI for accessory discoveryhome.addAndSetupAccessories { error inif let error {print("Setup failed: \(error)")}}
Listing Accessories and Services
for accessory in home.accessories {print("\(accessory.name) in \(accessory.room?.name ?? "unassigned")")for service in accessory.services {print(" Service: \(service.serviceType)")for characteristic in service.characteristics {print(" \(characteristic.characteristicType): \(characteristic.value ?? "nil")")}}}
Moving an Accessory to a Room
guard let accessory = home.accessories.first,let bedroom = home.rooms.first(where: { $0.name == "Bedroom" }) else { return }home.assignAccessory(accessory, to: bedroom) { error inif let error {print("Failed to move accessory: \(error)")}}
Reading and Writing Characteristics
Reading a Value
let characteristic: HMCharacteristic = // obtained from a servicecharacteristic.readValue { error inguard error == nil else { return }if let value = characteristic.value as? Bool {print("Power state: \(value)")}}
Writing a Value
// Turn on a lightcharacteristic.writeValue(true) { error inif let error {print("Write failed: \(error)")}}
Observing Changes
Enable notifications for real-time updates:
characteristic.enableNotification(true) { error inguard error == nil else { return }}// In HMAccessoryDelegate:func accessory(_ accessory: HMAccessory,service: HMService,didUpdateValueFor characteristic: HMCharacteristic) {print("Updated: \(characteristic.value ?? "nil")")}
Action Sets and Triggers
Creating an Action Set
An HMActionSet groups characteristic writes that execute together:
home.addActionSet(withName: "Good Night") { actionSet, error inguard let actionSet, error == nil else { return }// Turn off living room lightlet lightChar = livingRoomLight.powerCharacteristiclet action = HMCharacteristicWriteAction(characteristic: lightChar,targetValue: false as NSCopying)actionSet.addAction(action) { error inguard error == nil else { return }print("Action added to Good Night scene")}}
Executing an Action Set
home.executeActionSet(actionSet) { error inif let error {print("Execution failed: \(error)")}}
Creating a Timer Trigger
var timeOfDay = DateComponents()timeOfDay.hour = 22timeOfDay.minute = 30let firstFireDate = Calendar.current.nextDate(after: Date(),matching: timeOfDay,matchingPolicy: .nextTime)!let trigger = HMTimerTrigger(name: "Nightly",fireDate: firstFireDate,recurrence: DateComponents(day: 1) // Repeat every day after firstFireDate)home.addTrigger(trigger) { error inguard error == nil else { return }// Attach the action set to the triggertrigger.addActionSet(goodNightActionSet) { error inguard error == nil else { return }trigger.enable(true) { error inprint("Trigger enabled: \(error == nil)")}}}
Creating an Event Trigger
let motionDetected = HMCharacteristicEvent(characteristic: motionSensorCharacteristic,triggerValue: true as NSCopying)let eventTrigger = HMEventTrigger(name: "Motion Lights",events: [motionDetected],predicate: nil)home.addTrigger(eventTrigger) { error in// Add action sets as above}
Matter Commissioning
Use MatterAddDeviceRequest to commission a Matter device into your ecosystem. This is separate from the HMHome home-automation model; it handles the Matter setup flow and calls into your MatterSupport extension.
Basic Commissioning
import MatterSupportfunc addMatterDevice() async throws {guard MatterAddDeviceRequest.isSupported else {print("Matter not supported on this device")return}let topology = MatterAddDeviceRequest.Topology(ecosystemName: "My Smart Home",homes: [MatterAddDeviceRequest.Home(displayName: "Main House")])let request = MatterAddDeviceRequest(topology: topology,setupPayload: nil,showing: .allDevices)// Presents system UI for device pairingtry await request.perform()}
When providing a setup code directly, import Matter and pass an MTRSetupPayload as setupPayload; this is the case that requires the setup-payload entitlement.
Filtering Devices
// Only show devices from a specific vendorlet criteria = MatterAddDeviceRequest.DeviceCriteria.vendorID(0x1234)let request = MatterAddDeviceRequest(topology: topology,setupPayload: nil,showing: criteria)
Combine criteria with .all([.vendorID(...), .not(.productID(...))]) or use .any(...) when any one criterion is enough.
MatterAddDeviceExtensionRequestHandler
For full ecosystem support, create a MatterSupport Extension. The extension handles commissioning callbacks. Override the needed methods, but do not call super from those overrides. Load the complete Advanced Matter Extension Handler for credential validation, room selection, configuration, commissioning, and network-association overrides.
Common Mistakes
| Mistake | Fix | |
|---|---|---|
| Reading homes before the delegate update | Create one manager, set its delegate, and wait for homeManagerDidUpdateHomes. | |
| HomeKit setup is used for Matter ecosystem commissioning | Use MatterAddDeviceRequest plus the configured MatterSupport extension. | |
| Matter configuration is incomplete | Verify principal handler, Bonjour services, and the setup-payload entitlement only when applicable. | |
Multiple HMHomeManager instances load the database | Share one retained manager/store. | |
| Characteristic write ignores metadata | Check permissions, format, min/max/step, and allowed values before writing. |
Review Checklist
- [ ] HomeKit capability enabled in Xcode
- [ ]
NSHomeKitUsageDescriptionpresent in Info.plist - [ ] Single
HMHomeManagerinstance shared across the app - [ ]
HMHomeManagerDelegateimplemented; homes not accessed beforehomeManagerDidUpdateHomes - [ ]
HMHomeDelegateset on homes to receive accessory and room changes - [ ]
HMAccessoryDelegateset on accessories to receive characteristic updates - [ ] Characteristic metadata checked before writing values
- [ ] Error handling in all completion handlers
- [ ] MatterSupport extension target and principal handler configured
- [ ] Matter discovery
NSBonjourServicesentries added - [ ]
com.apple.developer.matter.allow-setup-payloadused only when providing setup codes - [ ]
MatterAddDeviceRequest.isSupportedchecked before performing requests - [ ] Matter extension handler implements
commissionDevice(in:onboardingPayload:commissioningID:) - [ ] Action sets tested with the HomeKit Accessory Simulator before shipping
- [ ] Triggers enabled after creation (
trigger.enable(true))
References
- Extended patterns (Matter extension, delegate wiring, SwiftUI): references/matter-commissioning.md
- HomeKit framework
- HMHomeManager
- HMHome
- HMAccessory
- HMRoom
- HMActionSet
- HMTrigger
- MatterSupport framework
- MatterAddDeviceRequest
- MatterAddDeviceExtensionRequestHandler
- Enabling HomeKit in your app
- Adding Matter support to your ecosystem