dream-num/dsh-univer-office/univer-board
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Create, edit, chart, inspect, and review Univer Board canvas Units through DSH tools and the Lite Interface. Use proactively for Board shapes, text, connectors, routing, images, native charts, diagrams, canvas layout, or any Board Unit task.
Install
npx vskill@latest install dream-num/dsh-univer-office/univer-boardSKILL.md
Univer Board Units
Load univer first. Use an explicit draft worktree for writes and retain the Board unitId returned by univer_unit. Keep the selected .univer file and worktree scope throughout the task.
Use native editable Board elements to express the user's intent. Choose shape types, layout, spacing, colors, and emphasis for the actual content; examples are not templates that every Board must follow.
Start with the task
- Inspect an existing Board before editing; preserve unrelated content and deliberate manual layout.
- For a new relationship-heavy diagram, draft a compact BoardSpec to preserve meaning
before choosing geometry. Translate it through Facade APIs; it is not an SDK input or another persisted model.
- Direct edits, standalone charts, images, sticky notes, and freehand work can call their dedicated APIs without
a spec. Do not invent graph relations just to use one.
- Read only the relevant reference below, relative to the skill directory supplied by DSH when it loads
univer-board. Use the available file-reading tool for selected files; do not load every reference for ordinary tasks.
| Task | Read when needed | |
|---|---|---|
| Relationship planning, semantic IDs and nesting | BoardSpec | |
| Flowcharts, activity lanes, fork/join, composite states | Flow and state | |
| Lifelines, activation bars, messages and fragments | Sequence | |
| Class/ER compartments, relation ends and cardinalities | Class and ER | |
| Use cases, component interfaces, deployment/package nesting | Structural UML | |
| Mind maps, trees, timelines and family selection | Mind maps | |
| Tables, charts, images, sticky notes, resources, embeds and Ink | Content selection | |
| Endpoint selection, routing diagnostics or animation | Connector routing | |
| Multiple texts, label sizing, wrapping or placement | Connector labels | |
| Explicit multi-profile coverage or UI regression testing | Diagram review |
The profile narrows the search, not the design. Mix native primitives where the intent warrants it; no fixed node size, layout direction, color palette, or animation count is required.
Work through the installed API
Create a Board with univer_unit only when a new Unit is needed. Use univer_inspect with its unitId for a read-only overview; pass exact elementIds for selected Board elements. Discover existing IDs before editing.
Use univer_api with find / show to query only the Facade methods/types needed for the next operation. univer_execute predefines univerAPI, api, and the selected FBoard as board; do not redeclare them. The installed SDK is authoritative: before a large batch, probe selected runtime methods/enums in a read-only call if their availability is uncertain. An indexed type alone does not establish runtime support. Do not invent parameters or upgrade dependencies to match a reference; report unavailable capabilities or explain a semantics-preserving fallback.
Run this code through univer_execute targeting the Board:
insertShape takes geometry in transform, visual properties in shapeData, and text through the returned live handle—not top-level id, coordinates, or text. Retain generated IDs and map semantic IDs to them. Await asynchronous operations according to their installed signatures before dependent calls or readback.
Create and arrange nodes before their connectors. Use element-bound endpoints; for ordinary automatic connections, start with fromElementId / toElementId and omit sides/routing overrides. Introduce explicit ports or routes for diagram semantics or a diagnosed layout problem, not guessed pixel endpoints. Native map branches belong to their layout owner. Sequence messages need the lifeline/activation rules in their reference.
Create known parents before children. Direct insertion into a parent uses parent-local coordinates; insertShapeAtPoint() resolves a Board-world top-left point. Read back parentId, laneId and world bounds: a shape drawn inside a box is not necessarily its child.
Verify in proportion to the change
For a generated diagram, follow intent → spec when useful → layout decisions → Facade calls → check → targeted repair:
- Read back persisted elements/text, ownership and bindings with
describeElements(),getElements(), or
type-specific inspection. Check the requested meaning, not only counts.
- Run
board.analyzeModelLayout(48), then a fulluniver_screenshot. Inspect the image and
each returned image's metadata.layoutAnalysis; headless analysis cannot establish final font metrics or automatic routes.
- Repair implicated elements and recapture. Use routing or
label guidance for their diagnostics. Never silently discard semantics to pass.
- Hand off an overview and any needed readable details. Distinguish clean results, visually reviewed diagnostic
exceptions, and blockers; command success alone is not visual verification.
For a localized edit, inspect the changed region and affected relationships; do not regenerate the Board or run an unrelated profile matrix. Full drag/menu/Undo/Redo testing belongs to explicit interaction or coverage requests, not every authoring task. A static screenshot does not prove UI behavior.
Call univer_screenshot with the selected unitId, worktreeId, and an authorized workspace output directory. Use the DSH live Board preview for requested interaction or animation checks. Follow the univer ready/status handoff; merge and discard remain user-authorized. Board Office export is unsupported.
Security
- Security scanPassed, 95 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/univer-board/SKILL.md
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