dylantarre/animation-principles/after-effects
Claude Code and agent skill by dylantarre/animation-principles
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Checking that the SKILL.md file is still in the repository.
Use when implementing Disney's 12 animation principles in Adobe After Effects
Install
npx vskill@latest install dylantarre/animation-principles/after-effectsSKILL.md
After Effects Animation Principles
Implement all 12 Disney animation principles using After Effects' powerful animation tools.
1. Squash and Stretch
Or manually:
- Keyframe Scale X and Y inversely
- When Y compresses, X expands
- Maintain volume (X * Y ≈ constant)
2. Anticipation
Timeline structure:
- 0-10f: Wind-up (crouch, pull back)
- 10-12f: Transition
- 12-30f: Main action
- 30-40f: Settle
Use Easy Ease on anticipation keyframes for smooth wind-up.
3. Staging
Techniques:
- Use depth of field (Camera > Depth of Field)
- Apply blur to background layers
- Use vignettes to direct focus
- Adjust opacity of secondary elements
- Light the main subject brighter
4. Straight Ahead / Pose to Pose
Pose to Pose (recommended):
- Set keyframes at key poses
- Fill in breakdowns
- Use Graph Editor to adjust timing
Straight Ahead:
- Animate frame-by-frame
- Use Onion Skin (Layer > Onion Skin)
5. Follow Through and Overlapping Action
Or:
- Offset child keyframes by 2-5 frames
- Use parenting with delayed wiggle
- Apply spring expression to end values
6. Slow In and Slow Out
- Select keyframes > F9 (Easy Ease)
- Graph Editor > Adjust bezier handles
- Steeper curve = faster movement
- Flatter curve = slower movement
7. Arc
Techniques:
- Draw motion path with Pen tool
- Use Position property's bezier handles
- Layer > Transform > Auto-Orient
- Apply path from shape layer to position
8. Secondary Action
- Animate main action first
- Add secondary on separate layer/property
- Offset timing slightly
- Secondary should complement, not compete
Example: Character waves → Hair follows → Clothing shifts
9. Timing
| Frames | Feel | |
|---|---|---|
| 2-4 | Snappy, instant | |
| 6-8 | Quick, energetic | |
| 12-15 | Normal pace | |
| 20-30 | Slow, heavy | |
| 40+ | Dramatic, weighted |
Adjust composition frame rate for overall feel (24fps cinematic, 30fps smooth).
10. Exaggeration
Push values 20-50% beyond realistic:
- Larger scales
- Wider rotations
- More dramatic timing
11. Solid Drawing
- Use 3D layers for depth
- Apply cameras with perspective
- Animate Z position
- Use light and shadow
- Consider volume in all poses
12. Appeal
Design principles:
- Clear silhouettes at every pose
- Smooth curves over sharp angles
- Consistent character proportions
- Pleasing timing patterns
- Clean, readable motion paths
Essential Expressions
Export Options
- Lottie: Bodymovin plugin → JSON
- GIF: Media Encoder
- Video: H.264, ProRes
- Sprite Sheet: Scripts > Render Sprite Sheet
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/09-by-tool-framework/after-effects/SKILL.md
Popularity
- Repository stars
- 54
- Repository forks
- 10
- 7-day trend score
- 20
Stars and forks are for the whole GitHub repository, not this skill alone. Refreshed 28 Jun 2026, 4 months ago.
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