ely-h/la-traversee/assets-prefab-instantiate

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Instantiates prefab in the current active scene. Use 'assets-find' tool to find prefab assets in the project.

Install

npx vskill@latest install ely-h/la-traversee/assets-prefab-instantiate

SKILL.md

The same SKILL.md was published earlier as nartiohk/gdev-b3-gdev-025-trannguyenminhkhoi/assets-prefab-instantiate.

Assets / Prefab / Instantiate

How to Call

bash
unity-mcp-cli run-tool assets-prefab-instantiate --input '{
"prefabAssetPath": "string_value",
"gameObjectPath": "string_value",
"position": "string_value",
"rotation": "string_value",
"scale": "string_value",
"isLocalSpace": false
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
```bash
unity-mcp-cli run-tool assets-prefab-instantiate --input-file args.json
```
Or pipe via stdin (recommended):
```bash
unity-mcp-cli run-tool assets-prefab-instantiate --input-file - <<'EOF'
{"param": "value"}
EOF
```
Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
prefabAssetPathstringYesPrefab asset path.
gameObjectPathstringYesGameObject path in the current active scene.
positionanyNoTransform position of the GameObject.
rotationanyNoTransform rotation of the GameObject. Euler angles in degrees.
scaleanyNoTransform scale of the GameObject.
isLocalSpacebooleanNoWorld or Local space of transform.
Input JSON Schema
json
{
"type": "object",
"properties": {
"prefabAssetPath": {
"type": "string"
},
"gameObjectPath": {
"type": "string"
},
"position": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"rotation": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"scale": {
"$ref": "#/$defs/UnityEngine.Vector3"
},
"isLocalSpace": {
"type": "boolean"
}
},
"$defs": {
"UnityEngine.Vector3": {
"type": "object",
"properties": {
"x": {
"type": "number"
},
"y": {
"type": "number"
},
"z": {
"type": "number"
}
},
"required": [
"x",
"y",
"z"
],
"additionalProperties": false
}
},
"required": [
"prefabAssetPath",
"gameObjectPath"
]
}

Output

Output JSON Schema
json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef",
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"$defs": {
"System.Type": {
"type": "string"
},
"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"required": [
"result"
]
}

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