ever-works/orgs/growth-experiment-design
Claude Code and agent skill by ever-works/orgs
Trust tier 3
- community
Source check pending
Checking that the SKILL.md file is still in the repository.
Use when a campaign objective needs to become testable experiments, when evaluating whether an experiment's result supports a decision, or when compiling a campaign results readout.
Install
npx vskill@latest install ever-works/orgs/growth-experiment-designSKILL.md
Growth Experiment Design
An experiment exists to make one decision cheaper. If you cannot name the decision the result will change, you are not experimenting — you are collecting trivia.
Designing one experiment
- Hypothesis. One sentence: "We believe [change] will cause [effect] for [audience] because [reason]." The "because" is mandatory — it's what you actually learn about when the result comes in.
- Primary metric, singular. The one number that decides the outcome, defined precisely enough that two people would compute it identically. Secondary metrics may be watched; only the primary decides.
- Written prediction. Before launch, record the expected direction and rough size of the effect, and what result would count as failure. Predictions made after seeing data are memories, not predictions.
- Run length decided up front. Set the minimum duration or sample before launch, based on how much traffic the surface actually gets — and honor it. Data peeked at daily will eventually lie to you.
- Smallest honest test. Prefer the cheapest version that genuinely tests the hypothesis: one landing page variant, one channel, one segment. A sprawling test that fails teaches nothing about which part failed.
- Guardrails. Name what must not degrade while the experiment runs (brand voice, existing conversion paths, community trust). A win that breaks a guardrail is a loss with better numbers.
Prioritizing the backlog
- Score candidates on three axes: expected impact on the campaign's success measure, confidence in the hypothesis, and cost to run. Test high-impact, low-cost, genuinely-uncertain ideas first.
- An idea everyone is sure about is not worth testing; an idea nobody can connect to the funnel is not worth testing yet.
- Keep the backlog on one page, ranked; re-rank when a readout lands, since results change confidence scores.
Reading results
- Compare outcome to the written prediction first — that comparison is the learning, whatever the metric did.
- Classify honestly: clear win, clear loss, or inconclusive. Inconclusive is a legitimate result; stretching it into a win poisons the backlog's confidence scores.
- Every readout ends with a decision: adopt, revert, iterate with a named change, or stop this line of inquiry.
The campaign results readout
- One page per campaign: each experiment's hypothesis, prediction, result, decision; the funnel's actual shape versus the brief's assumption; a ranked list of what the next brief should change.
- Report negative results with the same prominence as wins — the readout's job is to make the next campaign smarter, not to make this one look good.
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingcompanies/brightloop-marketing/skills/growth-experiment-design/SKILL.md
Popularity
- Repository stars
- 2
- 7-day trend score
- 10
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
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