flaminis/dalaran/dalaran-blueprint
Claude Code and agent skill by flaminis/dalaran
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Design a Dalaran blueprint from the data, then iterate on it from headless screenshots. Read this when laying out a recording or dataset in the viewer, designing a default blueprint, or deciding which views show which entities. Covers archetype-to-view mapping, layout reasoning, the rrb construction API, the contents grammar, and the screenshot loop.
Install
npx vskill@latest install flaminis/dalaran/dalaran-blueprintSKILL.md
Dalaran blueprint
A blueprint decides how a recording is shown; the recording decides what exists. Read the data, design a first layout, then iterate from screenshots until it reads at a glance. The constructors are discoverable (dir(rrb), help(rrb.Spatial3DView)); this skill covers what you can't guess. Import as import dalaran.blueprint as rrb.
1. Read the data
Enumerate every (entity_path, archetype) pair first — the archetype picks the view, the entity path scopes it. For a dataset (see dalaran-catalog-queries):
For a local recording, stream it with RrdReader and read entity_path and the archetype off each chunk (see dalaran-chunk-processing).
2. Map archetype to view
| Archetype family | View | |
|---|---|---|
Points2D, Image, EncodedImage, Boxes2D, LineStrips2D, Pinhole projections | Spatial2DView | |
Points3D, Mesh3D, Boxes3D, LineStrips3D, Transform3D, Asset3D | Spatial3DView | |
Scalars, SeriesLines, SeriesPoints | TimeSeriesView | |
TextLog / TextDocument / BarChart | TextLogView / TextDocumentView / BarChartView | |
Tensor, DepthImage (heatmap) | TensorView | |
GeoPoints, GeoLineStrings | MapView | |
GraphNodes, GraphEdges | GraphView | |
| tabular / catalog data | DataframeView |
3. Group entities into views
This step is just deciding which entities share a view. Sizing and placement are mechanics you tune by eye in the screenshot loop, not rules to settle up front.
- Group by shared path prefix. Entities under a common prefix usually belong
in one view. Don't give every entity its own pane: dozens of raw message entities go in one DataframeView, or get left out, rather than a pane each.
- One spatial frame per spatial view. A whole
Transform3Dtree goes in one
Spatial3DView at the common ancestor; a Pinhole camera gets its own Spatial2DView rooted at the camera so images inherit the projection.
- Collapse scalars. Many
Scalarsunder a prefix → oneTimeSeriesViewover
the prefix, not one each. Split only when value ranges clash.
- `column_shares`/`row_shares` are relative weights on a container's
children, equal by default. Tune them from the screenshots.
4. Construct it
Containers (Grid, Horizontal, Vertical, Tabs) hold views. Default a flat set to Grid; use the others for a deliberate split, Tabs for alternatives competing for one slot (left/right/depth cameras). Always set an explicit `origin` and `name` — origin defaults to /, which dumps the whole tree into one view (the usual cause of an unreadable blob).
contents defaults to "$origin/**". Scope a view with include/exclude rules, e.g. contents=["+ $origin/**", "- $origin/internal/**"]. A bare line is an include; /** is the only wildcard (matches a subtree). Most-specific rule wins, ties go to the last, unmatched paths are excluded.
Coordinate frames. A spatial view only renders entities it can place relative to its target frame. Transform3D/Pinhole logged on entities compose down the tree, so origin is enough. But named frames (CoordinateFrame(frame=...), common in ROS/MCAP) live in a separate frame graph — point the view at a frame the data occupies via spatial_information=rrb.SpatialInformation(target_frame="<frame>"). The tell is an empty 3D view with "No transform path from <frame>…" errors: origin="/" targets the root tf#/, which connects to nothing if the tf tree was never materialized. Read the CoordinateFrame:frame values, target the one the main 3D content sits in, and exclude entities in unconnected frames.
5. Iterate from screenshots
Spawn the viewer and load the recording once, then re-send blueprints into the same viewer; each send + screenshot is one cheap iteration. Render, look, revise.
The blueprint binds to the data by store identity, both application id and recording id. A loaded .dlr keeps its own identity, so build the stream from the dlr's values (set both; recording_id otherwise defaults to a random one). Mismatch either and the viewer keeps blueprint and data as separate recordings and never applies the blueprint.
To bake a finished blueprint in instead, pass default_blueprint= to rr.init / spawn / connect_grpc / save, or blueprint= to notebook_show.
Gotchas
- A
DataframeViewshows "Unknown timeline" without a query:
query=rrb.archetypes.DataframeQuery(timeline="<timeline>", apply_latest_at=True).
- A view back blank? The importer may not have finished (bump the settle) or the
cursor sits before the data (add rrb.TimePanel(play_state=rrb.components.PlayState.Following)).
rrbviews andViewerClient(dalaran.experimental) are unstable. Check
help() if a constructor argument is rejected.
See also
dalaran-data-model— entities, archetypes, timelines.dalaran-catalog-queries— enumerate entities in a dataset.
Security
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Source
- SKILL.md in the repositoryCheckingskills/dalaran-blueprint/SKILL.md
Popularity
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- 738
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- 33
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