Skill v1.0.1
currentLLM-judged scan90/100+1 new
version: "1.0.1" name: screenshot-scene-view description: Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary RenderTexture. Requires an open Scene View. metadata: generated-by: mcp-plugin-dotnet
Screenshot / Scene View
Captures a screenshot from the Unity Editor Scene View and returns it as an image. Returns the image directly for visual inspection by the LLM.
Inputs
width(default 1920) /height(default 1080) — output pixels. Must be > 0 and ≤MaxDimension.
Behavior
Uses SceneView.lastActiveSceneView (falls back to the first window in SceneView.sceneViews). Allocates a temporary RenderTexture, swaps it onto the Scene View's camera, calls Render, reads back with Texture2D.ReadPixels, encodes PNG, and restores the camera's prior targetTexture. Throws/errors when no Scene View is open or the Scene View camera is null.
How to Call
unity-mcp-cli run-tool screenshot-scene-view --input '{"width": 0,"height": 0}'
For complex input (multi-line strings, code), save the JSON to a file and use:```bashunity-mcp-cli run-tool screenshot-scene-view --input-file args.json```Or pipe via stdin (recommended):```bashunity-mcp-cli run-tool screenshot-scene-view --input-file - <<'EOF'{"param": "value"}EOF```
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |
|---|---|---|---|---|
width | integer | No | Width of the screenshot in pixels. | |
height | integer | No | Height of the screenshot in pixels. |
Input JSON Schema
{"type": "object","properties": {"width": {"type": "integer"},"height": {"type": "integer"}}}
Output
This tool does not return structured output.