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Skill v1.0.1

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gabrielmoreira/agent-skills-mirror/worldbuilding

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PublishedOctober 21, 2026 at 09:24 AM
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version: "1.0.1" name: worldbuilding description: "How to work in a Worldbuilding project (the worldbuilding starter pack): a fiction encyclopedia of characters, settings, themes, factions, and lore. Read when the project has these folders, OR when asked to add a character, setting, faction, or piece of lore, or to check the world for internal consistency. Carries the auto-stub and consistency behaviors so that guidance does not live inside template bodies or folder descriptions. Complements the platform open-knowledge skill; does not replace it." compatibility: "Any agent host with the OpenKnowledge MCP server configured. Installed project-local by ok seed --pack worldbuilding (ok-beta for Beta)." metadata: pack: "worldbuilding" author: "Inkeep" repository: "https://github.com/inkeep/open-knowledge-skills"


Worldbuilding pack — how to work here

This project is a fiction encyclopedia. The graph is the product: characters, settings, themes, factions, and lore that link to each other. The agent's main jobs are auto-stubbing new entities as they're mentioned and flagging contradictions. This skill holds those behaviors so templates and folder descriptions stay clean.

This skill is pack guidance. The platform /open-knowledge skill (read/write/preview/linking/grounding rules) still governs every markdown operation — this layers the worldbuilding conventions on top.

Folders

  • `characters/` — one file per character (PC + NPC); frontmatter carries type, status, faction, first appearance.
  • `settings/` — locations, regions, world-rules; frontmatter carries region, controlling faction, danger level. The "where" of the story.
  • `themes/` — recurring narrative concerns (love, betrayal, identity). The "why." Themes work via opposition; each entry captures the theme and its tension.
  • `factions/` — political, social, criminal, magical, religious groups. Ships faction, political-faction, and religion templates.
  • `lore/` — history, mythology, cosmology, magic systems. Ships lore, magic-system, and historical-event templates.

Agent behaviors (the core value)

  • Auto-stub on mention. When a chapter, session log, or existing entry references a name not yet captured, stub a file in the right folder with backlinks to where it was mentioned.
  • Flag contradictions. When a character's faction (or any field) contradicts their actions in narrative, or a setting is described two ways, surface the conflict — in fiction a contradiction is itself a story-shaping detail worth noting, not silently "fixing."
  • Thread the graph. Link characters ↔ factions ↔ settings ↔ lore so each entry becomes a hub for everywhere it appears.
  • Do NOT add TTRPG stat-block fields (xp_awarded, etc.) — those belong in a future TTRPG variant.

Templates

Create with write({ document: { path, template: "<name>" } }). Templates carry only structure; section meaning is described here, not inside the document body.

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