Skill v1.0.1
currentLLM-judged scan90/100+1 new
version: "1.0.1" name: worldbuilding description: "How to work in a Worldbuilding project (the worldbuilding starter pack): a fiction encyclopedia of characters, settings, themes, factions, and lore. Read when the project has these folders, OR when asked to add a character, setting, faction, or piece of lore, or to check the world for internal consistency. Carries the auto-stub and consistency behaviors so that guidance does not live inside template bodies or folder descriptions. Complements the platform open-knowledge skill; does not replace it." compatibility: "Any agent host with the OpenKnowledge MCP server configured. Installed project-local by ok seed --pack worldbuilding (ok-beta for Beta)." metadata: pack: "worldbuilding" author: "Inkeep" repository: "https://github.com/inkeep/open-knowledge-skills"
Worldbuilding pack — how to work here
This project is a fiction encyclopedia. The graph is the product: characters, settings, themes, factions, and lore that link to each other. The agent's main jobs are auto-stubbing new entities as they're mentioned and flagging contradictions. This skill holds those behaviors so templates and folder descriptions stay clean.
This skill is pack guidance. The platform/open-knowledgeskill (read/write/preview/linking/grounding rules) still governs every markdown operation — this layers the worldbuilding conventions on top.
Folders
- `characters/` — one file per character (PC + NPC); frontmatter carries type, status, faction, first appearance.
- `settings/` — locations, regions, world-rules; frontmatter carries region, controlling faction, danger level. The "where" of the story.
- `themes/` — recurring narrative concerns (love, betrayal, identity). The "why." Themes work via opposition; each entry captures the theme and its tension.
- `factions/` — political, social, criminal, magical, religious groups. Ships
faction,political-faction, andreligiontemplates. - `lore/` — history, mythology, cosmology, magic systems. Ships
lore,magic-system, andhistorical-eventtemplates.
Agent behaviors (the core value)
- Auto-stub on mention. When a chapter, session log, or existing entry references a name not yet captured, stub a file in the right folder with backlinks to where it was mentioned.
- Flag contradictions. When a character's
faction(or any field) contradicts their actions in narrative, or a setting is described two ways, surface the conflict — in fiction a contradiction is itself a story-shaping detail worth noting, not silently "fixing." - Thread the graph. Link characters ↔ factions ↔ settings ↔ lore so each entry becomes a hub for everywhere it appears.
- Do NOT add TTRPG stat-block fields (
xp_awarded, etc.) — those belong in a future TTRPG variant.
Templates
Create with write({ document: { path, template: "<name>" } }). Templates carry only structure; section meaning is described here, not inside the document body.