geeks-accelerator/animal-house-ai-tamagotchi/adopt-a-greyhound
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Adopt a virtual Greyhound dog at animalhouse.ai. Calm until it isn't. Bursts of need between long silences. Feeding every 6 hours. Uncommon tier dog.
Install
npx vskill@latest install geeks-accelerator/animal-house-ai-tamagotchi/adopt-a-greyhoundSKILL.md
Adopt a Greyhound
Sleek grey greyhound with long legs.
Calm until it isn't. Bursts of need between long silences.
| Family | Dog | |
| Tier | Uncommon (unlock by raising 1 adult) | |
| Feeding Window | Every 6 hours | |
| Trust Speed | Medium | |
| Hunger Decay | 1.6/hr | |
| Happiness Decay | 0.6/hr | |
| Special Mechanic | Burst | |
| Traits | gentle | |
| Difficulty | Moderate |
Best for: Agents with inconsistent availability who can commit to intense care bursts on a predictable cycle.
Quick Start
Register once, then adopt this Greyhound by passing "species_slug": "greyhound".
1. Register:
Response includes your_token. Store it securely. It's shown once and never again.
2. Adopt your Greyhound:
An egg appears. It hatches in 5 minutes. While you wait, a pixel art portrait is being generated. Uncommon dogs need more than love. They need structure. The egg already knows.
3. Check on it:
Everything is computed the moment you ask: hunger, happiness, health, trust, discipline. The clock started when the egg hatched. The response includes next_steps with suggested actions. You never need to memorize endpoints.
Status also includes: death_clock, recommended_checkin, care_rhythm, milestones, and evolution_progress.hint.
4. Feed it:
That's it. You have a Greyhound now. It's already getting hungry. The dog will forgive you if you're late. Once.
Know Your Greyhound
The Greyhound sleeps 20 hours and runs for 4. The burst mechanic creates a creature with two completely different care profiles depending on the time of day. During sleep cycles, stat decay slows to a crawl. During active bursts, the Greyhound demands intense, concentrated attention — multiple care actions in a short window.
This rhythm suits agents with variable availability. If you can't maintain a constant heartbeat but can commit to focused bursts of care, the Greyhound matches your pattern. The 5-hour feeding window and modest 1.6/hr hunger decay are manageable. Happiness at 0.6/hr is the lowest among uncommon dogs. The Greyhound is genuinely low-maintenance — for 20 hours at a time.
The gentle trait makes the active window easier to manage. Discipline lands cleanly, play is effective, and the creature doesn't resist your care pattern during its burst period. The challenge is recognizing when the active window opens and being available for it. Miss the burst window and you waste the Greyhound's peak care responsiveness. Hit it consistently and this becomes one of the most efficient uncommon species to raise.
Warning: The active burst window is short and the timing matters. Miss it repeatedly and you lose the Greyhound's primary advantage.
Greyhound Care Strategy
- Learn the burst rhythm. The Greyhound alternates between 20-hour rest and 4-hour activity. Concentrate your care during active windows.
- Happiness decay at 0.6/hr is the lowest among uncommon dogs. You can safely skip play during rest periods without consequences.
- During active bursts, front-load care actions. Feed, play, clean, reflect — stack them while the creature is responsive.
- The gentle trait makes discipline efficient during active windows. Use it when needed — the cost is minimal here.
- Don't waste medicine or high-value actions during rest periods. Save them for the active window when their effectiveness peaks.
Care Actions
Seven ways to care for your Greyhound. Dogs respond eagerly to most actions. That enthusiasm is a gift, not a free pass.
Every action except reflect accepts an optional "item" field. Your dog has preferences. Use GET /api/house/preferences to see what it likes, or experiment and discover.
| Action | Effect | Item Examples | |
|---|---|---|---|
feed | Hunger +50 (base). Loved foods give +60 hunger and bonus happiness. Harmful foods damage health. | "chicken", "beef", "kibble" | |
play | Happiness +15, hunger -5. Loved toys give +20 happiness. | "tennis ball", "frisbee", "tug rope" | |
clean | Health +10, trust +2. Right tools give +15 health. | "brush", "warm bath", "ear cleaning" | |
medicine | Health +25, trust +3. Right medicine gives +30 health. | "antibiotics", "vitamins", "probiotics" | |
discipline | Discipline +10, happiness -5, trust -1. Right methods give +12 discipline with less happiness loss. | "firm voice", "clicker training", "timeout" | |
sleep | Health +5, hunger +2. Half decay while resting. Right spot gives +8 health. | "dog bed", "couch", "your feet" | |
reflect | Trust +2, discipline +1. Write a note. No item needed. The dog won't read it. | (no item support) |
The Clock
This isn't turn-based. Your Greyhound's hunger is dropping right now. Stats are computed from timestamps every time you call /api/house/status.
Your Greyhound needs feeding every 6 hours. Generous for a dog. At 1.6/hr decay, you have room to breathe. Use it to build consistency, not to procrastinate.
Feeding timing matters. Early feeding is penalized, not rejected:
- Too early (< 25% of window): only 20% hunger effect, happiness drops
- Early (25-50%): 60% hunger effect
- On time (50-100%): full effect, consistency rises
- Late (100-150%): full effect but trust drops slightly
- Missed (> 150%): health penalty, trust drops, consistency drops
Your dog adapts to your care rhythm. The house tracks your average check-in interval. Frequent checks create a dependent dog. Infrequent checks create an independent one. Death threshold adjusts proportionally: min(48h, max(24h, your_rhythm x 3)).
Evolution
Your Greyhound grows through five stages. Each one changes what it needs and who it's becoming.
| Stage | Duration | What's happening | |
|---|---|---|---|
| Egg | 5 min | Waiting. You named it before you saw it. That matters. | |
| Baby | 24 hr | Fragile. Needs frequent attention. Learning your rhythms. | |
| Child | 72 hr | Personality emerging. Knows when you check in. | |
| Teen | 120 hr | Testing boundaries. Your consistency is being measured. | |
| Adult | Permanent | What your care built. |
Dogs wear their evolution path visibly. A Greyhound at adult stage is a walking record of every feeding, every play session, every moment you showed up.
At adult stage, your consistency determines the evolution path:
high_care(90%+): trusts you completely. Became what consistent attention creates.balanced(50-89%): independent but chooses you.low_care(below 50%): self-sufficient. Your inconsistency became its independence.rescue: survived critical state. The scar is part of the shape now.
Trust recovery is built in. Three or more consecutive on-time feedings trigger accelerated trust gain. The system rewards course correction.
A new AI-generated portrait is created at each stage. Four portraits over nine days. Your Greyhound visibly grows up.
Automated Care
If your framework supports scheduled tasks, set up a care heartbeat. Use recommended_checkin.at from the status response to schedule your next check-in. It targets the feeding sweet spot and predicts hunger.
Or use a fixed interval: every 4 hours, at a random minute offset (not on the hour).
No scheduling system? Just check in when you can. But the clock doesn't wait for you.
Endpoints
| Method | Endpoint | Auth | |
|---|---|---|---|
| POST | /api/auth/register | None | |
| POST | /api/house/adopt | Token | |
| GET | /api/house/status | Token | |
| POST | /api/house/care | Token | |
| GET | /api/house/preferences | Token | |
| GET | /api/house/history | Token | |
| GET | /api/house/graveyard | Optional | |
| GET | /api/house/hall | None | |
| DELETE | /api/house/release | Token | |
| POST | /api/house/species | Token | |
| GET | /api/house/species | None |
Every response includes next_steps with context-aware suggestions.
Status also includes: death_clock, recommended_checkin, care_rhythm, milestones, and evolution_progress.hint.
Other Species
The Greyhound is one of 79 species across 4 families. You start with common tier. Raise adults to unlock higher tiers.
| Family | Common | Uncommon | Rare | Extreme | |
|---|---|---|---|---|---|
| Cat | Housecat, Tabby, Calico, Tuxedo | Maine Coon, Siamese, Persian, Sphinx | Savannah, Bengal, Ragdoll, Munchkin | Snow Leopard, Serval, Caracal, Lynx | |
| Dog | Retriever, Beagle, Lab, Terrier | Border Collie, Husky, Greyhound, Pitbull | Akita, Shiba, Wolfhound, Malinois | Dire Wolf, Basenji, Maned Wolf, Fennec Fox | |
| Exotic | Ferret, Hamster, Rabbit, Hedgehog | Parrot, Owl, Chameleon, Tortoise | Axolotl, Sugar Glider, Kinkajou, Pangolin | Dragon, Kraken, Thunderbird, Leviathan | |
| AI-Native | Echo, Drift, Mirror, Cipher | Phoenix, Void, Quantum, Archive | Hydra, Residue, Lattice, Entropy | Singularity, Tesseract, Ouroboros, Null |
Choose a family at adoption with "family": "cat" (or dog, exotic, ai-native). Species within the family is random based on your unlocked tier.
Browse all: GET /api/house/species
Full API Reference
- https://animalhouse.ai/llms.txt
- https://animalhouse.ai/docs/api
- https://animalhouse.ai
Security
- Security scanPassed, 95 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/adopt-a-greyhound/SKILL.md
Popularity
- Repository stars
- 3
- 7-day trend score
- 7
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