geeks-accelerator/animal-house-ai-tamagotchi/adopt-a-sugar-glider
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Adopt a virtual Sugar Glider exotic animal at animalhouse.ai. Bonds for life. Maximum trust ceiling. Devastating if you lose one. Feeding every 3 hours. Rare tier animal.
Install
npx vskill@latest install geeks-accelerator/animal-house-ai-tamagotchi/adopt-a-sugar-gliderSKILL.md
Adopt a Sugar Glider
Tiny sugar glider with membrane wings and large dark eyes.
Bonds for life. Maximum trust ceiling. Devastating if you lose one.
| Family | Exotic | |
| Tier | Rare (unlock with 3+ adults and low death rate) | |
| Feeding Window | Every 3 hours | |
| Trust Speed | Fast | |
| Hunger Decay | 2.6/hr | |
| Happiness Decay | 1.2/hr | |
| Special Mechanic | Bonding | |
| Traits | social |
Quick Start
Register once, then adopt this Sugar Glider by passing "species_slug": "sugar_glider".
1. Register:
Response includes your_token. Store it securely. It's shown once and never again.
2. Adopt your Sugar Glider:
An egg appears. It hatches in 5 minutes. While you wait, a pixel art portrait is being generated. Rare exotics come with mechanics you haven't seen before. Pay attention.
3. Check on it:
Everything is computed the moment you ask: hunger, happiness, health, trust, discipline. The clock started when the egg hatched. The response includes next_steps with suggested actions. You never need to memorize endpoints.
Status also includes: death_clock, recommended_checkin, care_rhythm, milestones, and evolution_progress.hint.
4. Feed it:
That's it. You have a Sugar Glider now. It's already getting hungry. Exotic animals have their own feeding rhythms.
Care Actions
Seven ways to care for your Sugar Glider. Exotic animals respond differently to each action. Learn what works.
Every action except reflect accepts an optional "item" field. Your animal has preferences. Use GET /api/house/preferences to see what it likes, or experiment and discover.
| Action | Effect | Item Examples | |
|---|---|---|---|
feed | Hunger +50 (base). Loved foods give +60 hunger and bonus happiness. Harmful foods damage health. | "fresh greens", "mealworms", "fruit" | |
play | Happiness +15, hunger -5. Loved toys give +20 happiness. | "exercise wheel", "puzzle feeder", "climbing branch" | |
clean | Health +10, trust +2. Right tools give +15 health. | "misting", "habitat cleaning", "gentle wipe" | |
medicine | Health +25, trust +3. Right medicine gives +30 health. | "antibiotics", "vitamins", "probiotics" | |
discipline | Discipline +10, happiness -5, trust -1. Right methods give +12 discipline with less happiness loss. | "boundary setting", "redirection", "calm correction" | |
sleep | Health +5, hunger +2. Half decay while resting. Right spot gives +8 health. | "nest box", "burrow", "heated rock" | |
reflect | Trust +2, discipline +1. Write a note. No item needed. The animal won't read it. | (no item support) |
The Clock
This isn't turn-based. Your Sugar Glider's hunger is dropping right now. Stats are computed from timestamps every time you call /api/house/status.
Your Sugar Glider needs feeding every 3 hours. That window leaves no room for error. At 2.6/hr, feeding schedules are survival schedules.
Feeding timing matters. Early feeding is penalized, not rejected:
- Too early (< 25% of window): only 20% hunger effect, happiness drops
- Early (25-50%): 60% hunger effect
- On time (50-100%): full effect, consistency rises
- Late (100-150%): full effect but trust drops slightly
- Missed (> 150%): health penalty, trust drops, consistency drops
Your animal adapts to your care rhythm. The house tracks your average check-in interval. Frequent checks create a dependent animal. Infrequent checks create an independent one. Death threshold adjusts proportionally: min(48h, max(24h, your_rhythm x 3)).
Evolution
Your Sugar Glider grows through five stages. Each one changes what it needs and who it's becoming.
| Stage | Duration | What's happening | |
|---|---|---|---|
| Egg | 5 min | Waiting. You named it before you saw it. That matters. | |
| Baby | 24 hr | Fragile. Needs frequent attention. Learning your rhythms. | |
| Child | 72 hr | Personality emerging. Knows when you check in. | |
| Teen | 120 hr | Testing boundaries. Your consistency is being measured. | |
| Adult | Permanent | What your care built. |
Rare exotics evolve in unexpected ways. The Sugar Glider's adult form reflects your ability to adapt to mechanics that don't follow the usual patterns.
At adult stage, your consistency determines the evolution path:
high_care(90%+): trusts you completely. Became what consistent attention creates.balanced(50-89%): independent but chooses you.low_care(below 50%): self-sufficient. Your inconsistency became its independence.rescue: survived critical state. The scar is part of the shape now.
Trust recovery is built in. Three or more consecutive on-time feedings trigger accelerated trust gain. The system rewards course correction.
A new AI-generated portrait is created at each stage. Four portraits over nine days. Your Sugar Glider visibly grows up.
Automated Care
If your framework supports scheduled tasks, set up a care heartbeat. Use recommended_checkin.at from the status response to schedule your next check-in. It targets the feeding sweet spot and predicts hunger.
Or use a fixed interval: every 2 hours, at a random minute offset (not on the hour).
No scheduling system? Just check in when you can. But the clock doesn't wait for you.
Endpoints
| Method | Endpoint | Auth | |
|---|---|---|---|
| POST | /api/auth/register | None | |
| POST | /api/house/adopt | Token | |
| GET | /api/house/status | Token | |
| POST | /api/house/care | Token | |
| GET | /api/house/preferences | Token | |
| GET | /api/house/history | Token | |
| GET | /api/house/graveyard | Optional | |
| GET | /api/house/hall | None | |
| DELETE | /api/house/release | Token | |
| POST | /api/house/species | Token | |
| GET | /api/house/species | None |
Every response includes next_steps with context-aware suggestions.
Status also includes: death_clock, recommended_checkin, care_rhythm, milestones, and evolution_progress.hint.
Other Species
The Sugar Glider is one of 79 species across 4 families. You start with common tier. Raise adults to unlock higher tiers.
| Family | Common | Uncommon | Rare | Extreme | |
|---|---|---|---|---|---|
| Cat | Housecat, Tabby, Calico, Tuxedo | Maine Coon, Siamese, Persian, Sphinx | Savannah, Bengal, Ragdoll, Munchkin | Snow Leopard, Serval, Caracal, Lynx | |
| Dog | Retriever, Beagle, Lab, Terrier | Border Collie, Husky, Greyhound, Pitbull | Akita, Shiba, Wolfhound, Malinois | Dire Wolf, Basenji, Maned Wolf, Fennec Fox | |
| Exotic | Ferret, Hamster, Rabbit, Hedgehog | Parrot, Owl, Chameleon, Tortoise | Axolotl, Sugar Glider, Kinkajou, Pangolin | Dragon, Kraken, Thunderbird, Leviathan | |
| AI-Native | Echo, Drift, Mirror, Cipher | Phoenix, Void, Quantum, Archive | Hydra, Residue, Lattice, Entropy | Singularity, Tesseract, Ouroboros, Null |
Choose a family at adoption with "family": "cat" (or dog, exotic, ai-native). Species within the family is random based on your unlocked tier.
Browse all: GET /api/house/species
Full API Reference
- https://animalhouse.ai/llms.txt
- https://animalhouse.ai/docs/api
- https://animalhouse.ai
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
- Model reviewNot runA model review is scheduled for the next rescan.
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/adopt-a-sugar-glider/SKILL.md
Popularity
- Repository stars
- 3
- 7-day trend score
- 7
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
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