genex-games/genex-desktop/genex-tool-texture

Claude Code and agent skill by genex-games/genex-desktop

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Install

npx vskill@latest install genex-games/genex-desktop/genex-tool-texture

SKILL.md

Genex textures in AI Game Studio

You are building inside AI Game Studio. Below the upstream marker is Genex's texture card, unchanged. Where it disagrees with this preface, this preface wins.

  • Run every command through genex__asset, never npx genex. `npx genex texture "<surface>"

--terrain is genex__asset {"operation":"texture","prompt":"<surface>","options": {"terrain":true}}`.

  • Studio submits every create without waiting and delivers every map into the game: never pass

out-dir, no-wait or no-download. Pick a set up with operation wait and its generationId.

  • Operation status names the lanes that are live. When this lane fails, say so once and use an

image (base colour only) or a material made in the engine instead.

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name: genex-tool-texture description: Generate a tiling PBR texture set with npx genex texture — ground, floors, walls, rock, bark, metal, fabric, any repeating surface. Produces several maps (base colour, normal, roughness and friends) as separate files in ./assets, and --terrain makes the result seamless for large ground planes.


Genex Tools · Texture

A repeating SURFACE, as a set of PBR maps. Use this for anything a material covers: ground, floors, walls, cliffs, bark, hull plating, cloth.

For a single flat picture — a poster, a sign, a sprite — use $genex-tool-image instead. That is one image; this is a tiling material.

Run

bash
npx genex texture "mossy cracked cobblestone"
npx genex texture "dry cracked riverbed clay" --terrain # seamless, for ground planes

Saves EVERY map into ./assets as its own file, one line each, labelled by role:

✓ Done — 3 files saved to your project:
assets/mossy-cracked-cobblestone-a1b2c3d4-basecolor.png (2.1 MB)
assets/mossy-cracked-cobblestone-a1b2c3d4-normal.png (1.8 MB)
assets/mossy-cracked-cobblestone-a1b2c3d4-roughness.png (900 KB)

Load each map into the matching material slot and set the wrapping mode to repeat — the file names carry the role, so the mapping is unambiguous.

Options

  • --terrain — a seamless tiling surface, for ground and large planes. Use it whenever the texture repeats across something big.
  • --out-dir <dir> — where the files land (default ./assets).
  • --no-download — print the URLs only.
  • --no-wait — enqueue and return; pick it up with npx genex wait <id>.

Cost

From 9 credits for the whole set (1 credit = $0.01). Live prices and your balance: npx genex doctor.

Waiting

--no-wait returns an id; npx genex wait <id> picks it up and never bills. Re-running the texture command bills a NEW set.

Troubleshooting

  • The surface shows a visible repeating grid — the CLI measures the seam automatically and warns when it is bad. Re-generate with --terrain, or scale the repeat down so the tile is smaller on screen. A repeating grid across a floor is the single most visible "asset flip" tell there is, so treat that warning as work.
  • Out of credits — the error prints balance, price and refill date. Relay it; don't retry.
  • Anything else — npx genex doctor.

Security

  • Security scanPassed, 96 of 100Pattern checks on the skill's files.
  • Model reviewNot runA model review is scheduled for the next rescan.

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

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