go-go-golems/esp32-s3-m5/esp-idf-embedded-preact-zustand-webui

Claude Code and agent skill by go-go-golems/esp32-s3-m5

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  • community
  • ext:[{"type":"hook","description":"Pre/post lifecycle hooks"}]
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Find, reuse, and implement the repo’s proven pattern for a device-hosted web UI bundled with Vite (Preact + Zustand) and embedded into an ESP-IDF firmware image, then served over esp_http_server (optionally with WebSocket). Use when you need the existing playbook + working firmware example, want the exact Vite/CMake knobs for deterministic asset names, or need to locate the key docs/files (0017 tutorial + 0013 ticket) quickly.

Install

npx vskill@latest install go-go-golems/esp32-s3-m5/esp-idf-embedded-preact-zustand-webui

Semi-extensibleMentions customization, but needs skill-specific knowledge. Read the extensible skills standard

SKILL.md

ESP-IDF embedded Preact+Zustand Web UI (repo pattern)

Quick anchors (open these first)

  • Open docs/playbook-embedded-preact-zustand-webui.md for the JS/Vite→firmware embedding playbook.
  • Use 0017-atoms3r-web-ui/ as the worked firmware example:
  • 0017-atoms3r-web-ui/web/vite.config.ts (deterministic output, single JS, outputs into main/assets/)
  • 0017-atoms3r-web-ui/main/CMakeLists.txt (EMBED_TXTFILES for index.html, assets/app.js, assets/app.css)
  • 0017-atoms3r-web-ui/main/http_server.cpp (routes for /, /assets/app.js, /assets/app.css, /api/*, /ws)
  • 0017-atoms3r-web-ui/web/src/store/ws.ts (minimal Zustand WebSocket store pattern)
  • Use 0045-xiao-esp32c6-preact-web/ as the ESP32‑C6 worked example (wifi console + embedded UI + sourcemap):
  • 0045-xiao-esp32c6-preact-web/main/http_server.c (NUL-trimmed embedded assets, /assets/app.js.map)
  • 0045-xiao-esp32c6-preact-web/web/vite.config.ts (build.sourcemap: true)
  • 0045-xiao-esp32c6-preact-web/build.sh (post-build gzip for sourcemap)

Fast search workflow (docmgr + rg)

1) Use docmgr to find the authored docs and ticket trail:

  • docmgr doc search --query "preact"
  • docmgr doc search --query "zustand"
  • docmgr doc search --query "deterministic filenames"

2) Use ripgrep to jump to implementation:

  • rg -n -S "outDir: '../main/assets'|inlineDynamicImports|entryFileNames: 'assets/app.js'|EMBED_TXTFILES|/assets/app.js|/ws" 0017-atoms3r-web-ui

3) If you need end-to-end bring-up steps, open:

  • ttmp/2025/12/26/0013-ATOMS3R-WEBSERVER--atoms3r-web-server-graphics-upload-and-websocket-terminal/playbooks/01-verification-playbook-atoms3r-web-ui.md

Reuse checklist (keep firmware-friendly)

  • Emit deterministic asset names (/assets/app.js, /assets/app.css) and avoid extra files (publicDir: false, emptyOutDir: true).
  • Keep the initial UI to “1 JS + 1 CSS” (disable chunking via inlineDynamicImports: true).
  • Embed assets with EMBED_TXTFILES (or EMBED_FILES for binary/gz) and ensure basenames won’t collide.

Common pitfalls (fix fast)

  • `Uncaught SyntaxError: illegal character U+0000`: EMBED_TXTFILES typically appends a trailing 0x00 terminator. If you serve end - start bytes verbatim for JS/CSS/HTML, the browser may reject the payload. Fix by trimming a single trailing NUL before httpd_resp_send.
  • Garbled UTF-8 in UI text (e.g. loading…): explicitly include charset=utf-8 in Content-Type for text/html, text/css, and application/javascript.
  • Sourcemaps can bloat flash: prefer gzipping the map and embedding via EMBED_FILES, then serve /assets/app.js.map with Content-Encoding: gzip (browser devtools will still decode it).

Security

  • Security scanPassed, 95 of 100Pattern checks on the skill's files.
  • Model reviewPassed

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Extension points

  • hookPre/post lifecycle hooks

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