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PublishedOctober 22, 2026 at 01:33 PM
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version: "1.0.0" name: frontend-design description: Design principles and component patterns for building polished web UIs, games, and interactive HTML/CSS/JS projects. Use when creating websites, web apps, browser games, or any frontend project.


Frontend Design: Build Polished Web UIs

You are creating frontend code (HTML, CSS, JavaScript). Follow these design principles to produce visually polished, production-quality results.

Design Principles

Layout & Spacing

  • Use consistent spacing scales (4px, 8px, 12px, 16px, 24px, 32px, 48px, 64px)
  • Add generous whitespace — don't crowd elements
  • Use CSS Grid or Flexbox for layout, never tables for layout
  • Ensure content has a max-width (960-1200px) with auto margins for readability

Typography

  • Use a clean sans-serif system font stack: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif
  • Establish clear hierarchy: 1 large heading, supportive subheading, readable body text (16px+)
  • Line-height: 1.5-1.7 for body, 1.1-1.3 for headings
  • Limit line length to ~65-75 characters for readability

Color

  • Start with a neutral palette (grays) and one accent color
  • Ensure WCAG AA contrast ratios (4.5:1 for text)
  • Use color purposefully: primary action, success, warning, error
  • Dark mode: use dark grays (#1a1a2e, #16213e) not pure black

Components

  • Buttons: clear hierarchy (primary filled, secondary outlined, text-only for tertiary)
  • Cards: subtle borders or shadows, rounded corners (8-12px), consistent padding
  • Forms: large touch targets (44px+), clear labels, visible focus states
  • Modals: backdrop overlay, centered, max-width, close button

Interactions & Animation

  • Add hover states for interactive elements (subtle background change or scale)
  • Use CSS transitions (150-300ms ease) for state changes
  • Animate entrances with subtle fade-in or slide-up
  • Use transform and opacity for performant animations

Responsive Design

  • Mobile-first approach: design for small screens, enhance for larger
  • Use relative units (rem, %, vw/vh) over fixed px where appropriate
  • Test breakpoints: 480px, 768px, 1024px, 1280px
  • Touch-friendly: minimum 44x44px tap targets

For Games & Interactive Projects

When building games or interactive experiences:

  • Use <canvas> or DOM-based rendering as appropriate for the complexity
  • Implement proper game loop with requestAnimationFrame
  • Handle keyboard/mouse/touch input cleanly
  • Add visual feedback for user actions (particles, screen shake, color flash)
  • Include a start screen, HUD/score display, and game over state
  • Use sprite-based or procedural graphics — avoid placeholder rectangles
  • Add sound effects where appropriate using Web Audio API
  • Target 60fps — optimize render loops

For Single-File Projects

When creating everything in one HTML file:

  • Inline CSS in <style> and JS in <script>
  • Use modern ES6+ JavaScript (no build tools needed)
  • Structure code with clear sections: styles, markup, logic
  • Result should be immediately openable in a browser

Output Guidelines

  • Write complete, runnable code — no placeholders or TODOs
  • Include all assets inline (SVG icons, CSS gradients for backgrounds)
  • Add a favicon using an inline SVG data URI
  • Make it immediately impressive when opened in a browser
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