hermeticormus/claude-code-game-development/game-perf-patterns
Claude Code and agent skill by hermeticormus/claude-code-game-development
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Checking that the SKILL.md file is still in the repository.
Game performance patterns: MultiMeshInstance3D batching, a custom performance monitor, a generic object pool, LOD visibility ranges, GDScript hot path optimization, and deferred processing for expensive work. Use when optimizing frame time or memory in a game.
Install
npx vskill@latest install hermeticormus/claude-code-game-development/game-perf-patternsSKILL.md
Game Performance Patterns
MultiMeshInstance3D for Batch Rendering
Custom Performance Monitor
Object Pool (Generic)
LOD Visibility Range Configuration
GDScript Hot Path Optimization
Deferred Processing for Expensive Operations
Anti-Patterns
- Optimizing without profiling: "This looks slow" is not a measurement. Profile, then target the measured bottleneck.
- Instantiate + queue_free every projectile: Creates GC spikes. Use object pools for anything spawned frequently.
- Untyped variables in _physics_process:
var node = get_child(0)creates Variant lookups each call. Typed arrays + cached references. - get_node() in hot loops:
get_node("../Player")traverses scene tree every call. Cache in_ready()with@onready. - Draw call per foliage instance: 1000 grass blades = 1000 draw calls. Use MultiMeshInstance3D = 1 draw call.
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingplugins/performance-optimization/skills/game-perf-patterns/SKILL.md
Popularity
- Repository stars
- 65
- Repository forks
- 11
- 7-day trend score
- 26
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
Works with
Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.
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