hermeticormus/claude-code-game-development/level-design-patterns
Claude Code and agent skill by hermeticormus/claude-code-game-development
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Checking that the SKILL.md file is still in the repository.
Level construction patterns: Godot TileMap configuration, NavigationRegion3D bake parameters, background-loaded level streaming, zone trigger volumes, a CSG greybox-to-final-art pipeline, and modular kit alignment checks. Use when building levels in code or setting up level tooling.
Install
npx vskill@latest install hermeticormus/claude-code-game-development/level-design-patternsSKILL.md
Level Design Patterns
Godot TileMap Configuration
NavigationRegion3D Baking Parameters
Level Streaming with Background Loading
Zone Trigger Volumes
Greybox to Final Art Pipeline (CSG Nodes)
Modular Kit Alignment Check
Anti-Patterns
- Art before greybox confirmation: Never add final art to a space that hasn't passed a playtest greybox. Art makes it harder to see spatial problems.
- NavMesh too coarse: cell_size > 0.5 means NavMesh misses narrow passages. Set cell_size = agent_radius * 0.5.
- Tile physics gaps at seams: Edge physics between tiles creates gaps where characters can catch. Use composite collider (Godot: enable use_parent on CollisionShape2D layer) or check tile physics polygon extends to tile boundary.
- Using CSG in final build: CSG nodes are not performance-optimized for rendering. Convert to MeshInstance3D before shipping.
- Single-path levels: Memorable levels have multiple routes; single corridor = no player agency and no replayability.
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingplugins/level-design/skills/level-design-patterns/SKILL.md
Popularity
- Repository stars
- 65
- Repository forks
- 11
- 7-day trend score
- 26
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Works with
Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.
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