hermeticormus/claude-code-game-development/localization-patterns
Claude Code and agent skill by hermeticormus/claude-code-game-development
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Localization code patterns: Godot tr() and TranslationServer usage, PO file structure, ICU plurals, font fallback chains for multi-script text, RTL layout mirroring, pseudo-localization, and string key naming. Use when making a game translatable or fixing text that breaks in another language.
Install
npx vskill@latest install hermeticormus/claude-code-game-development/localization-patternsSKILL.md
Localization Patterns
Godot TranslationServer and tr() Usage
PO File Structure
ICU Message Format for Plurals
Font Fallback Chain for Multi-Script Support
RTL Layout Mirroring
Pseudo-Localization for Early Testing
String Key Naming Convention
Anti-Patterns
- String concatenation:
"Enemy: " + enemy.name- word order varies by language. Use named substitution:tr("ENEMY_LABEL").format({"name": enemy.name}). - Hardcoded plural:
"%d items"doesn't work in languages with 3+ plural forms (Russian, Polish). Always usetr_n(). - Empty msgstr: translators leaving msgstr blank - Godot falls back to msgid. Build QA catches this.
- Format string reordering:
"%s found %d items"- translators need to reorder but%s %dpositional args can't reorder. Use named:"{player} found {count} items".
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
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Source
- SKILL.md in the repositoryCheckingplugins/localization/skills/localization-patterns/SKILL.md
Popularity
- Repository stars
- 65
- Repository forks
- 11
- 7-day trend score
- 26
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Works with
Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.
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