hermeticormus/claude-code-game-development/physics-patterns
Claude Code and agent skill by hermeticormus/claude-code-game-development
Trust tier 3
- community
Source check pending
Checking that the SKILL.md file is still in the repository.
Game physics code patterns: collision layer configuration, a full CharacterBody3D controller, RigidBody3D interaction, raycasting, Area3D triggers, and a hinge door joint. Use when writing movement, collision, or physics interaction code.
Install
npx vskill@latest install hermeticormus/claude-code-game-development/physics-patternsSKILL.md
Physics Patterns
Collision Layer Configuration
CharacterBody3D Controller (Full Featured)
RigidBody3D Physics Interaction
Raycasting Patterns
Area3D Trigger Setup
Physics Joint (Hinge Door)
Anti-Patterns
- Mesh collider on moving objects: Trimesh (ConcavePolygonShape3D) is expensive and doesn't work correctly on moving bodies. Use compound of primitives for characters and props.
- RigidBody3D for player character: Physics engine fights player input; momentum makes control feel wrong. Use CharacterBody3D.
- Raycast every frame for ground check: Expensive. Use
is_on_floor()on CharacterBody3D; it's provided for free bymove_and_slide(). - Area3D monitoring with collision_mask = 0: Area3D with mask 0 monitors nothing. Set mask to the layers you want to detect.
- High `max_contacts_reported` on all RigidBodies: Contact generation is expensive. Set
contact_monitor = falseon bodies that don't need contact events.
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingplugins/physics-simulation/skills/physics-patterns/SKILL.md
Popularity
- Repository stars
- 65
- Repository forks
- 11
- 7-day trend score
- 26
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
Works with
Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.
- Claude Code
- Cursor
- GitHub Copilot
- Windsurf
- Codex
- Gemini CLI
- Cline
- Amp
- Roo Code
- Goose
- Continue
- Kilo Code
- Junie
- Trae
- OpenHands
- Qwen Code
- AI Agent
- Tabnine Chat
- Sourcegraph Cody
- Amazon Q
- Firebase Genkit
- Sweep
- Devin
- Phind
- Mentat
- Claude Desktop
- Aider
- GPT Pilot
- Plandex
- bolt.new
- v0
- Replit Agent
- Anse
- TypingMind
- BetterChatGPT
- LibreChat
- Warp AI
- Pieces
- Fig AI
Embed badge
[](https://verified-skill.com/skills/hermeticormus/claude-code-game-development/physics-patterns)