hermeticormus/claude-code-game-development/save-system-patterns
Claude Code and agent skill by hermeticormus/claude-code-game-development
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Save system code patterns: a core save manager, a save data model, slot metadata for load screens, and settings persistence kept separate from game saves. Use when implementing saving and loading in a game.
Install
npx vskill@latest install hermeticormus/claude-code-game-development/save-system-patternsSKILL.md
Save System Patterns
Core Save Manager
Save Data Model
Save Slot Metadata (for UI)
Settings Persistence (Separate from Game Save)
Anti-Patterns
- Saving node references: Nodes are not serializable; they don't survive scene reload. Save data values (position, health, item IDs), never
NodePathorNodeobjects. - No version field: Adding a new key in v2 means v1 saves crash on load. Always include
"version": CURRENT_VERSIONand handle missing keys with.get("key", default). - Direct file write: Writing directly to save path without atomic tmp+rename means crash during write = corrupt file = player loses progress.
- Mixing settings and game saves: Settings reset should not erase game progress. Keep them in separate files.
- ResourceSaver for save games:
.tresfiles are text-readable, easy to cheat, and break when GDScript class names change. Use explicit JSON serialization for save data.
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingplugins/save-systems/skills/save-system-patterns/SKILL.md
Popularity
- Repository stars
- 65
- Repository forks
- 11
- 7-day trend score
- 26
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Works with
Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.
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- v0
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