hermeticormus/claude-code-game-development/shader-patterns
Claude Code and agent skill by hermeticormus/claude-code-game-development
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Godot shader code: dissolve, 2D outline, fresnel hologram, scrolling water, a pixelate post-process on a SubViewport, and setting shader parameters from GDScript. Use when building visual effects in Godot's shading language.
Install
npx vskill@latest install hermeticormus/claude-code-game-development/shader-patternsSKILL.md
Shader Patterns
Dissolve Effect (Godot Spatial)
Outline Shader (Godot CanvasItem / 2D)
Fresnel / Hologram Effect (Godot Spatial)
Scrolling Water (Godot Spatial)
Pixelate Post-Process (CanvasItem on SubViewport)
Setting Shader Parameters from GDScript
Anti-Patterns
- Branching in fragment shader:
if (condition)on GPU executes both branches. Usemix(a, b, step(0.5, condition))instead. - Texture samples in vertex shader for per-fragment detail: Vertex shader has limited texture precision (depends on mesh density). Sample detail textures in fragment.
- SCREEN_TEXTURE without hint:
uniform sampler2D screen_texturerequireshint_screen_textureannotation in Godot 4, otherwise it binds incorrectly. - Complex post-process as canvas_item on every sprite: One expensive shader on a full-screen quad costs the same as on a tiny sprite but covers far fewer pixels. Post-process goes on screen-covering quad.
- `discard` for alpha blending:
discardprevents early-z optimization. For gradual transparency, useALPHAwithblend_mix. Reservediscardfor binary alpha (foliage, windows) where the expense is worth the sorting simplicity.
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
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Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingplugins/shader-programming/skills/shader-patterns/SKILL.md
Popularity
- Repository stars
- 65
- Repository forks
- 11
- 7-day trend score
- 26
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Works with
Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.
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