heygen-com/hyperframes/frost-sequence-camera-orbit
Claude Code and agent skill by heygen-com/hyperframes
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An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.
Install
npx vskill@latest install heygen-com/hyperframes/frost-sequence-camera-orbitSKILL.md
Frost Sequence Camera Orbit
A complete 22.5-second ice sequence: logo, first text, second text, breakup, and fade. The camera orbits the fixed objects with slower front-facing passes for reading. The same particle field carries each transition. Customize the two text moments and SVG logo; the source includes editable camera and assembly timing.
Composition id: frost-sequence-rig. Duration 22.5 s at 30 fps, 1920×1080.
Files
frost-sequence-camera-orbit.html(131 KB)assets/example-logo.svg(1 KB)assets/fonts/Geist-Bold.ttf(65 KB)assets/fonts/Geist-OFL.txt(4 KB)assets/fonts/Geist-Regular.ttf(65 KB)assets/fonts/Geist-SemiBold.ttf(65 KB)assets/frost.js(1.5 MB)assets/Three-LICENSE.txt(1 KB)assets/ThreeMeshBVH-LICENSE.txt(1 KB)assets/OpentypeJS-LICENSE.txt(1 KB)assets/Clipper-LICENSE.txt(3 KB)assets/gsap-3.14.2.min.js(128 KB)assets/GSAP-NOTICE.txt(1 KB)assets/logo.svg(1 KB)assets/shards-atlas.png(fetched from the CDN at install)assets/test-mark.svg(1 KB)assets/textures/bluenoise64.png(12 KB)assets/textures/ice-inclusions-generated.png(fetched from the CDN at install)
Install
Install with npx hyperframes add frost-sequence-camera-orbit; by default the files above land under compositions/frost-sequence-camera-orbit/. Then mount the block from the host index.html:
Render with custom values by targeting the composition file directly:
Variables
Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).
| id | type | default | label / range | |||
|---|---|---|---|---|---|---|
headline1 | string | `"Hard to | break."` | First text ( | = line break) max 60 chars | |
headline2 | string | `"Easy to | remember."` | Second text ( | = line break) max 60 chars | |
logoUrl | string | "assets/logo.svg" | Logo SVG asset path (upload in Assets, then paste path) max 200 chars | |||
assemblyMode | enum | "hybrid" | Assembly response (physical | directed | hybrid) | |
materialBaseColor | color | "#ffffff" | Base color | |||
baseRoughness | number | 0.31 | Base roughness 0–0.5 step 0.005 | |||
materialTransmission | boolean | true | Transmission | |||
materialBacklight | number | 0.27 | Backlight through ice 0–2 step 0.01 | |||
ior | number | 1.675 | Index of refraction 1–2 step 0.005 | |||
thicknessScale | number | 2.04 | Thickness scale 0.1–3 step 0.01 | |||
materialAbsorption | boolean | true | Absorption / tint | |||
attenuationColor | color | "#d5f4ff" | Attenuation colour (white = no absorption, clear glass) | |||
attenuationDistance | number | 6.54 | Attenuation distance 0.05–12 step 0.01 | |||
materialDispersion | boolean | false | Dispersion | |||
dispersion | number | 0.12 | Dispersion (0 = off; on/off reloads) 0–0.3 step 0.005 | |||
materialReflections | boolean | true | Reflections | |||
envIntensity | number | 2.04 | Environment intensity 0–3 step 0.01 | |||
specularIntensity | number | 1.44 | Specular intensity 0–2 step 0.01 | |||
materialFrost | boolean | true | Frost | |||
materialInteriorFrost | number | 0 | Uniform frost 0–1 step 0.01 | |||
frostScale | number | 0.7 | Scale 0.2–6 step 0.05 | |||
frostThreshold | number | 0.62 | Threshold (1 = no frost, clear glass) 0–1 step 0.01 | |||
frostSoftness | number | 0.24 | Softness 0.01–1 step 0.01 | |||
frostRoughness | number | 0.73 | Roughness 0–1 step 0.01 | |||
frostDiffuse | number | 0.11 | Diffuse (how much light frosted areas catch) 0–1 step 0.01 | |||
materialSurfaceBumps | boolean | false | Object surface bumps / crack notches | |||
materialCrystals | boolean | true | Crystal bumps | |||
crystalBump | number | 0.01 | Crystal bump 0–1 step 0.01 | |||
crystalScale | number | 4 | Crystal scale 4–80 step 1 | |||
materialGrain | boolean | true | Grain bumps | |||
materialGrainAmount | number | 0.47 | Grain strength 0–2 step 0.01 | |||
materialGrainScale | number | 150 | Grain scale 1–150 step 1 | |||
materialCutNormals | boolean | true | Fracture normals | |||
materialMicro | boolean | true | Micro bumps | |||
microBump | number | 0.445 | Micro bump 0–1 step 0.005 | |||
microScale | number | 10 | Micro scale 10–200 step 1 | |||
microCoverage | number | 0.25 | Micro coverage 0–1 step 0.01 | |||
bumpMaskScale | number | 1.45 | Mask scale 0.1–6 step 0.05 | |||
materialRipples | boolean | true | Ripples | |||
rippleBump | number | 0.22 | Ripple bump 0–1 step 0.01 | |||
rippleScale | number | 23 | Ripple scale 2–30 step 0.5 | |||
materialSmudges | boolean | true | Smudges | |||
smudgeAmount | number | 0.78 | Amount 0–1 step 0.01 | |||
smudgeCoverage | number | 0.58 | Coverage 0–1 step 0.01 | |||
smudgeMaskScale | number | 1.85 | Mask scale 0.1–6 step 0.05 | |||
smudgeAnisotropy | number | 16.5 | Anisotropy 1–20 step 0.5 | |||
smudgeRoughness | number | 0.75 | Roughness 0–1 step 0.01 | |||
smudgeWhiteness | number | 0.035 | Whiteness 0–0.5 step 0.005 | |||
smudgeScale | number | 1.3 | Scale 0.5–10 step 0.1 | |||
materialCracks | boolean | true | Cracks | |||
crackLargeScale | number | 2.45 | Large scale 0.3–8 step 0.05 | |||
crackWarp | number | 0.22 | Warp 0–1.5 step 0.01 | |||
crackCoverage | number | 0.19 | Coverage 0–1 step 0.01 | |||
crackRegionScale | number | 1.8 | Region scale 0.1–4 step 0.05 | |||
crackRegionCoverage | number | 0.6 | Region coverage 0–1 step 0.01 | |||
veinScale | number | 8 | Vein scale 1–20 step 0.25 | |||
veinContrast | number | 0.55 | Vein contrast 0–1 step 0.01 | |||
crackWidth | number | 0.0025 | Width 0.0005–0.02 step 0.0005 | |||
crackBrightness | number | 0.65 | Brightness 0– |
This is the start of the file. Read the full SKILL.md on GitHub.
Security
- Security scanPassed, 95 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingregistry/blocks/frost-sequence-camera-orbit/SKILL.md
Popularity
- Repository stars
- 54,167
- Repository forks
- 4,936
- 7-day trend score
- 54
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