hira1010/2nd-brain/uloop-record-input
Claude Code and agent skill by hira1010/2nd-brain
- community
Checking that the SKILL.md file is still in the repository.
Record PlayMode keyboard and mouse input to JSON. Use to capture gameplay, bug repro, or E2E input sequences for replay.
Install
npx vskill@latest install hira1010/2nd-brain/uloop-record-inputSKILL.md
The same SKILL.md was published earlier as styly-dev/styly-netsync/uloop-record-input.
npx --yes uloop-cli@2.2.0 record-input
Record keyboard and mouse input during PlayMode frame-by-frame into a JSON file. Captures key presses, mouse movement, clicks, and scroll events via Input System device state diffing.
Usage
Parameters
| Parameter | Type | Default | Description | |
|---|---|---|---|---|
--action | enum | Start | Start - begin recording, Stop - stop and save | |
--output-path | string | auto | Save path. Auto-generates under .uloop/outputs/InputRecordings/ | |
--keys | string | "" | Comma-separated key filter. Empty = all common game keys |
Deterministic Replay
Replay injects input frame-by-frame, so the game must also be deterministic to produce identical results. If the recording will be used for E2E tests, bug reproduction, or replay verification, read references/deterministic-replay.md before designing assertions or game logic.
Prerequisites
- Unity must be in PlayMode
- Input System package must be installed (
com.unity.inputsystem) - Use this only when the project already uses the New Input System.
Output
The CLI prints JSON with:
Success: Whether the operation succeededMessage: Status messageAction: Echoes which action was executed (StartorStop)OutputPath: Path to saved recording (nullable; populated onStoponly)TotalFrames: Number of frames recorded (nullable int; populated onStoponly)DurationSeconds: Recording duration in seconds (nullable float; populated onStoponly)
The CLI output contains only these six payload fields. Internal metadata such as Ver is removed before printing. There is no RecordingId, StartTimestamp, KeysCaptured, or per-frame data in the response — frame data lives only in the JSON file at OutputPath.
Security
- Security scanPassed, 95 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryChecking13_Unity/.codex/skills/uloop-record-input/SKILL.md
Popularity
- 7-day trend score
- 5
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