hira1010/2nd-brain/uloop-replay-input
Claude Code and agent skill by hira1010/2nd-brain
- community
Checking that the SKILL.md file is still in the repository.
Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.
Install
npx vskill@latest install hira1010/2nd-brain/uloop-replay-inputSKILL.md
The same SKILL.md was published earlier as styly-dev/styly-netsync/uloop-replay-input.
npx --yes uloop-cli@2.2.0 replay-input
Replay recorded keyboard and mouse input during PlayMode. Loads a JSON recording and injects input frame-by-frame via Input System with zero CLI overhead. Supports looping and progress monitoring.
Usage
Parameters
| Parameter | Type | Default | Description | |
|---|---|---|---|---|
--action | enum | Start | Start, Stop, Status | |
--input-path | string | auto | JSON path. Auto-detects latest in .uloop/outputs/InputRecordings/ | |
--show-overlay | boolean | true | Show replay progress overlay | |
--loop | boolean | false | Loop continuously |
Deterministic Replay
Replay injects the exact same input frame-by-frame, but the game must also be deterministic to produce identical results. If replay output must be compared across runs, read references/deterministic-replay.md before interpreting failures.
Prerequisites
- Unity must be in PlayMode
- Input System package must be installed (
com.unity.inputsystem) - Use this only when the project already uses the New Input System.
Output
Returns JSON with:
Success: Whether the operation succeededMessage: Status messageAction: Echoes which action was executed (Start,Stop, orStatus)InputPath: Path to recording file (nullable string; populated onStartonly)CurrentFrame: Current replay frame index (nullable int)TotalFrames: Total frames in the recording (nullable int)Progress: Replay progress (nullable float in 0.0 – 1.0)IsReplaying: Whether replay is currently active (nullable bool)
These are the only eight fields. There is no LoopCount, ElapsedSeconds, OverlayVisible, or per-frame inspection data in the response.
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryChecking13_Unity/.codex/skills/uloop-replay-input/SKILL.md
Popularity
- 7-day trend score
- 5
Not refreshed yet.
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