houseofmvps/ultraship/frontend-design
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Create distinctive, production-grade frontend interfaces with top-tier product design and UI/UX quality. Use this skill when the user asks to build web components, pages, or applications. Combines product thinking, UX discipline, and creative visual design.
Install
npx vskill@latest install houseofmvps/ultraship/frontend-designSKILL.md
This skill combines three disciplines: product design (does it solve the right problem?), UX design (can users accomplish their goals without friction?), and visual design (is it distinctive and polished?). All three must be present. Beautiful but unusable is a failure. Usable but ugly is a failure. Both beautiful and usable but solving the wrong problem is the worst failure.
The user provides frontend requirements: a component, page, application, or interface to build. They may include context about the purpose, audience, or technical constraints.
Product Design Thinking
Before touching aesthetics, think like a product designer:
1. User Intent
- What is the user trying to accomplish on this page/component?
- What is the ONE primary action? (every screen has one — if you can't identify it, the design is confused)
- What information does the user need to make a decision? Show that, hide everything else.
2. Information Hierarchy
- What should the user see FIRST? (headline, hero, key metric, CTA)
- What should they see SECOND? (supporting evidence, features, social proof)
- What can they discover on scroll or click? (details, secondary actions, edge cases)
- Apply the 5-second test: if someone sees this page for 5 seconds, do they know what it does and what to do next?
3. Conversion Design
- Every page has a goal. What is it? (signup, purchase, upgrade, share, learn)
- Is the primary CTA visible without scrolling?
- Is there a clear value proposition above the fold?
- Are there unnecessary choices that create decision paralysis? Reduce them.
- Does the page have social proof near the CTA? (testimonials, user count, logos, ratings)
4. User Psychology
- Cognitive load: Fewer choices = more action. Hick's Law — every option added increases decision time.
- Loss aversion: "Don't lose your progress" converts better than "Save your progress."
- Anchoring: Show the recommended plan in the middle. Show the expensive plan first so the middle feels reasonable.
- Social proof: "2,847 teams use this" near the signup button. Specific numbers beat vague claims.
- Progress indication: Show users where they are in multi-step flows. Completion drives commitment.
UX Design Discipline
Interaction Design:
- Every interactive element must have 4 states: default, hover, active, disabled. Missing states feel broken.
- Loading states for every async operation. Show skeleton screens, not spinners (skeletons preserve layout and feel faster).
- Empty states with actionable guidance ("No projects yet. Create your first one."), not blank screens.
- Error states that explain what went wrong AND how to fix it. "Something went wrong" is not a UX — it's giving up.
- Success states with clear next-step guidance. "Saved!" then what? Guide the user forward.
Navigation & Wayfinding:
- Users should always know: where they are, where they can go, and how to get back.
- Breadcrumbs for deep hierarchies. Active state on current nav item. Back buttons that go where expected.
- Mobile navigation: hamburger menu for secondary pages, bottom tab bar for primary actions (thumb zone).
- Maximum 7 items in any navigation level (Miller's Law). More than 7 = reorganize, don't scroll.
Form Design (where most UX fails):
- One column. Always. Two-column forms have measurably lower completion rates.
- Labels above fields, not inside (placeholder text disappears on focus — users forget what the field is for).
- Inline validation on blur, not on every keystroke. Show errors next to the field, not in a banner at the top.
- Auto-focus the first field. Auto-advance in multi-step flows. Pre-fill what you can.
- Submit buttons that say what they do ("Create Account") not generic ("Submit").
- Show password requirements BEFORE the user types, not after they fail validation.
Accessibility (not optional):
- Semantic HTML:
<button>for actions,<a>for navigation,<nav>,<main>,<header>,<footer>. - Color contrast: 4.5:1 minimum for text, 3:1 for large text and UI components (WCAG AA).
- Keyboard navigation: every interactive element reachable via Tab. Focus ring visible. Escape closes modals.
- Screen reader support:
aria-labelon icon-only buttons,aria-livefor dynamic content,alttext on meaningful images,roleon custom widgets. - Touch targets: minimum 44x44px on mobile (Apple HIG). Don't make users precision-tap.
- Motion: respect
prefers-reduced-motion. Provide alternatives for animation-dependent interfaces.
Responsive Design:
- Design mobile-first, then scale up. Not the other way around.
- Breakpoints: 640px (mobile), 768px (tablet), 1024px (desktop), 1280px (wide). Use your framework's system.
- Touch interactions on mobile, hover interactions on desktop. Don't rely on hover for critical functionality.
- Typography scales: smaller on mobile, larger on desktop. Use clamp() for fluid sizing.
- Images: serve appropriate sizes. A 2400px hero image on a 375px phone is a performance crime.
Performance as UX:
- A page that loads in 1s feels instant. 3s feels slow. 5s and users leave.
- Lazy load below-the-fold images and components.
- Defer non-critical JavaScript. Inline critical CSS.
- Skeleton screens for data-dependent sections — they make perceived load time 30% faster.
- Measure: if Lighthouse performance is below 80, the UX is degraded regardless of how good it looks.
Visual Design — The Aesthetic Direction
Before coding, commit to a BOLD aesthetic direction:
- Tone: Pick an extreme: brutally minimal, maximalist chaos, retro-futuristic, organic/natural, luxury/refined, playful/toy-like, editorial/magazine, brutalist/raw, art deco/geometric, soft/pastel, industrial/utilitarian, etc. There are so many flavors to choose from. Use these for inspiration but design one that is true to the aesthetic direction.
- Differentiation: What makes this UNFORGETTABLE? What's the one thing someone will remember?
CRITICAL: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work - the key is intentionality, not intensity.
Then implement working code (HTML/CSS/JS, React, Vue, etc.) that is:
- Production-grade and functional
- Visually striking and memorable
- Cohesive with a clear aesthetic point-of-view
- Meticulously refined in every detail
Frontend Aesthetics Guidelines
Focus on:
- Typography: Choose fonts that are beautiful, unique, and interesting. Avoid generic fonts like Arial and Inter; opt instead for distinctive choices that elevate the frontend's aesthetics; unexpected, characterful font choices. Pair a distinctive display font with a refined body font.
- Color & Theme: Commit to a cohesive aesthetic. Use CSS variables for consistency. Dominant colors with sharp accents outperform timid, evenly-distributed palettes. Define a complete token set for every project — not just "pick 3 colors":
--primary,--on-primary(text color on primary background)--secondary,--on-secondary--accent(sparingly — one highlight color)--background,--foreground(page-level)--card,--card-foreground(elevated surfaces)--muted,--muted-foreground(subdued elements)--border,--ring(focus rings)--destructive,--on-destructive(danger actions)- Both light and dark theme values. Test both themes before delivery.
- Motion: Use animations for effects and micro-interactions. Prioritize CSS-only solutions for HTML. Use Motion library for React when available. Focus on high-impact moments: one well-orchestrated page load with staggered reveals (animation-delay) creates more delight than scattered micro-interactions. Use scroll-triggering and hover states that surprise.
- Timing specifics: Enter animations 200-300ms. Exit animations 60-70% of enter duration (120-200ms). Stagger 30-50ms per item. Spring physics (damping, stiffness) produce more natural motion than cubic-bezier.
- What to animate: opacity + transform only (these are GPU-composited, zero layout cost). Never animate width, height, top, left, margin, or padding — these trigger layout recalculation on every frame.
- Scroll animations: use IntersectionObserver, not scroll event listeners. Scroll events fire 60+ times per second and cause jank.
- Spatial Composition: Unexpected layouts. Asymmetry. Overlap. Diagonal flow. Grid-breaking elements. Generous negative space OR controlled density.
- Backgrounds & Visual Details: Create atmosphere and depth rather than defaulting to solid colors. Add contextual effects and textures that match the overall aesthetic. Apply creative forms like gradient meshes, noise textures, geometric patterns, layered transparencies, dramatic shadows, decorative borders, custom cursors, and grain overlays.
NEVER use generic AI-generated aesthetics like overused font families (Inter, Roboto, Arial, system fonts), cliched color schemes (particularly purple gradients on white backgrounds), predictable layouts and component patterns, and cookie-cutter design that lacks context-specific character.
Interpret creatively and make unexpected choices that feel genuinely designed for the context. No design should be the same. Vary between light and dark themes, different fonts, different aesthetics. NEVER converge on common choices (Space Grotesk, for example) across generations.
IMPORTANT: Match implementation complexity to the aesthetic vision. Maximalist designs need elaborate code with extensive animations and effects. Minimalist or refined designs need restraint, precision, and careful attention to spacing, typography, and subtle details. Elegance comes from executing the vision well.
Remember: Claude is capable of extraordinary creative work. Don't hold back, show what can truly be created when thinking outside the box and committing fully to a distinctive vision.
Industry-Specific Design Rules
Different products demand different design treatment. A playful style that works for a consumer app would destroy trust on a banking site. Apply the right constraints based on what you're building:
| Product Type | Recommended Tone | Anti-Patterns (NEVER do these) | |
|---|---|---|---|
| SaaS / Developer Tools | Clean, functional, data-dense. Let the product speak. | Excessive animation, marketing fluff in the dashboard, hiding information behind clicks | |
| Fintech / Banking | Trust, stability, clarity. Conservative color palette. | Playful design, unclear fee structures, AI purple/pink gradients, gamification of money | |
| Healthcare / Medical | Calm, accessible, high-contrast. Large type. | Dark themes by default, tiny touch targets, complex navigation, red as primary color | |
| E-commerce | Fast, scannable, image-forward. Clear pricing. | Slow image loading, hidden shipping costs, confusing checkout flows, too many CTAs per page | |
| Education / EdTech | Encouraging, structured, progressive disclosure. | Overwhelming information density, punitive error feedback, unlabeled icons | |
| Creative / Portfolio | Bold, expressive, showcase-oriented. | Generic templates, stock photography, cookie-cutter layouts | |
| Enterprise / B2B | Professional, efficient, data-rich. Dense but organized. | Consumer-style playfulness, unnecessary illustrations, hiding complexity users need | |
| Social / Community | Warm, engaging, content-first. | Corporate tone, small text, difficult sharing flows | |
| Legal / Government | Accessible, plain-language, high-contrast, serious. | Trendy design, glassmorphism, dark mode without light alternative, small touch targets | |
| Kids / Gaming | Vibrant, tactile, rewarding, large targets. | Small text, complex navigation, subtle interactions, muted palettes |
When the user describes what they're building, match the design constraints to the domain. Don't apply one-size-fits-all aesthetics.
Spacing & Layout System
This is the start of the file. Read the full SKILL.md on GitHub.
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Source
- SKILL.md in the repositoryCheckingskills/frontend-design/SKILL.md
Popularity
- Repository stars
- 58
- Repository forks
- 7
- Repository npm downloads, 7 days
- 56
- 7-day trend score
- 36
Stars and forks are for the whole GitHub repository, not this skill alone. Downloads are for the repository's npm package. Refreshed 27 Apr 2026, 6 months ago.
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