idocohen560/claude-unity-game-studio/asset-audit
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Checking that the SKILL.md file is still in the repository.
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
Install
npx vskill@latest install idocohen560/claude-unity-game-studio/asset-auditSKILL.md
Phase 1: Read Standards
Read the art bible or asset standards from the relevant design docs and the CLAUDE.md naming conventions.
Phase 2: Scan Asset Directories
Scan the target asset directory using Glob:
assets/art/**/*for art assetsassets/audio/**/*for audio assetsassets/vfx/**/*for VFX assetsassets/shaders/**/*for shadersassets/data/**/*for data files
Phase 3: Run Compliance Checks
Naming conventions:
- Art:
[category]_[name]_[variant]_[size].[ext] - Audio:
[category]_[context]_[name]_[variant].[ext] - All files must be lowercase with underscores
File standards:
- Textures: Power-of-two dimensions, correct format (PNG for UI, compressed for 3D), within size budget
- Audio: Correct sample rate, format (OGG for SFX, OGG/MP3 for music), within duration limits
- Data: Valid JSON/YAML, schema-compliant
Orphaned assets: Search code for references to each asset file. Flag any with no references.
Missing assets: Search code for asset references and verify the files exist.
Phase 4: Output Audit Report
This skill is read-only — it produces a report but does not write files.
Phase 5: Next Steps
- Fix naming violations using the patterns defined in CLAUDE.md.
- Delete confirmed orphaned assets after manual review.
- Run
/content-auditto cross-check asset counts against GDD-specified requirements.
Security
- Security scanPassed, 95 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckinggame-studios-template/.claude/skills/asset-audit/SKILL.md
Popularity
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- 5
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