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imrj05/orbit/gpui-testing
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PublishedOctober 22, 2026 at 04:35 PM
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version: "1.0.0" name: gpui-testing description: Testing GPUI applications and components. Use when writing tests, testing async operations, simulating user input, or debugging test failures.


GPUI Testing

This skill covers testing patterns for GPUI applications.

Overview

GPUI provides testing utilities for:

  • TestAppContext: Test harness for GPUI apps
  • Async test execution: with run_until_parked()
  • User input simulation: clicks, key presses
  • Entity testing: Creating and interacting with test entities

Test Setup

Basic Test Structure

rust
#[cfg(test)]
mod tests {
use super::*;
use gpui::*;
#[gpui::test]
async fn test_my_view(cx: &mut TestAppContext) {
// Test code here
}
}

Creating Test Entities

rust
#[gpui::test]
async fn test_counter(cx: &mut TestAppContext) {
let counter = cx.new(|_| Counter { count: 0 });
assert_eq!(counter.read(cx).count, 0);
}

Async Testing

Using run_until_parked

rust
#[gpui::test]
async fn test_async_operation(cx: &mut TestAppContext) {
let view = cx.new(|_| MyView::new());
view.update(cx, |view, cx| {
view.start_async_work(cx);
});
// Wait for all async work to complete
cx.background_executor.run_until_parked();
// Check results
assert_eq!(view.read(cx).status, "Complete");
}

GPUI Timers in Tests

IMPORTANT: Use GPUI executor timers, not smol::Timer:

rust
#[gpui::test]
async fn test_with_delay(cx: &mut TestAppContext) {
let view = cx.new(|_| MyView::new());
// ✅ CORRECT - Use GPUI timer
cx.background_executor.timer(Duration::from_secs(1)).await;
// ❌ WRONG - Don't use smol::Timer
// smol::Timer::after(Duration::from_secs(1)).await;
cx.background_executor.run_until_parked();
}

Why: GPUI's scheduler tracks GPUI timers but not smol::Timer, which can cause "nothing left to run" errors in run_until_parked().

Testing Entity Updates

Update and Verify

rust
#[gpui::test]
async fn test_increment(cx: &mut TestAppContext) {
let counter = cx.new(|_| Counter { count: 0 });
counter.update(cx, |counter, cx| {
counter.increment(cx);
});
assert_eq!(counter.read(cx).count, 1);
}

Testing Notify

rust
#[gpui::test]
async fn test_notify(cx: &mut TestAppContext) {
let view = cx.new(|_| MyView::new());
let observed = Arc::new(AtomicBool::new(false));
let observed_clone = observed.clone();
cx.observe(&view, move |_view, _cx| {
observed_clone.store(true, Ordering::SeqCst);
});
view.update(cx, |view, cx| {
view.data = "changed".into();
cx.notify();
});
assert!(observed.load(Ordering::SeqCst));
}

Testing Actions

Dispatching Actions

rust
actions!(test, [TestAction]);
#[gpui::test]
async fn test_action_handling(cx: &mut TestAppContext) {
let view = cx.new(|_| MyView::new());
// Simulate action dispatch
view.update(cx, |view, cx| {
view.handle_action(&TestAction, cx);
});
assert_eq!(view.read(cx).action_count, 1);
}

Testing Subscriptions

Event Emission

rust
#[derive(Clone, Debug)]
enum MyEvent {
ValueChanged(i32),
}
impl EventEmitter<MyEvent> for MyView {}
#[gpui::test]
async fn test_event_emission(cx: &mut TestAppContext) {
let view = cx.new(|_| MyView::new());
let received_events = Arc::new(Mutex::new(Vec::new()));
let events_clone = received_events.clone();
cx.subscribe(&view, move |_this, _emitter, event, _cx| {
events_clone.lock().unwrap().push(event.clone());
});
view.update(cx, |view, cx| {
cx.emit(MyEvent::ValueChanged(42));
});
let events = received_events.lock().unwrap();
assert_eq!(events.len(), 1);
}

Testing Async Operations

Background Task Completion

rust
#[gpui::test]
async fn test_background_task(cx: &mut TestAppContext) {
let view = cx.new(|_| MyView::new());
view.update(cx, |view, cx| {
cx.spawn(async move |this, cx| {
let result = cx.background_spawn(async {
// Expensive computation
42
}).await;
this.update(&mut *cx, |view, cx| {
view.result = Some(result);
cx.notify();
})?;
Ok(())
}).detach();
});
// Wait for all async work
cx.background_executor.run_until_parked();
assert_eq!(view.read(cx).result, Some(42));
}

Testing Task Cancellation

rust
#[gpui::test]
async fn test_task_cancellation(cx: &mut TestAppContext) {
let view = cx.new(|_| MyView::new());
view.update(cx, |view, cx| {
view.start_long_task(cx);
});
// Cancel task
view.update(cx, |view, cx| {
view.cancel_task();
});
cx.background_executor.run_until_parked();
// Task should not have completed
assert_eq!(view.read(cx).task_completed, false);
}

Assertions and Expectations

Entity State Assertions

rust
#[gpui::test]
async fn test_state_changes(cx: &mut TestAppContext) {
let view = cx.new(|_| MyView::new());
// Initial state
assert_eq!(view.read(cx).count, 0);
// After update
view.update(cx, |view, cx| {
view.count = 10;
cx.notify();
});
assert_eq!(view.read(cx).count, 10);
}

Using assert Macros

rust
#[gpui::test]
async fn test_with_assertions(cx: &mut TestAppContext) {
let view = cx.new(|_| MyView::new());
view.update(cx, |view, cx| {
view.process_data(vec![1, 2, 3], cx);
});
cx.background_executor.run_until_parked();
let view_state = view.read(cx);
assert!(view_state.is_processed);
assert_eq!(view_state.items.len(), 3);
assert!(view_state.error.is_none());
}

Testing Patterns

Setup and Teardown

rust
#[gpui::test]
async fn test_with_setup(cx: &mut TestAppContext) {
// Setup
let state = cx.new(|_| AppState::default());
cx.set_global(state.clone());
// Test
let view = cx.new(|_| MyView::new());
view.update(cx, |view, cx| {
view.use_global_state(cx);
});
// Assertions
assert!(view.read(cx).has_state);
// Teardown is automatic when test ends
}

Testing Error Cases

rust
#[gpui::test]
async fn test_error_handling(cx: &mut TestAppContext) {
let view = cx.new(|_| MyView::new());
view.update(cx, |view, cx| {
cx.spawn(async move |this, cx| {
// Simulate error
let result: Result<(), anyhow::Error> = Err(anyhow::anyhow!("Test error"));
this.update(&mut *cx, |view, cx| {
view.error = result.err().map(|e| e.to_string());
cx.notify();
})?;
Ok(())
}).detach();
});
cx.background_executor.run_until_parked();
assert!(view.read(cx).error.is_some());
}

Best Practices

  1. Use `#[gpui::test]` attribute: Required for GPUI tests
  2. Use GPUI timers: cx.background_executor.timer() instead of smol::Timer
  3. Call `run_until_parked()`: For async operations
  4. Test one thing at a time: Keep tests focused
  5. Use descriptive names: Test names should describe what they test
  6. Clean up resources: Though GPUI handles most cleanup automatically

Common Mistakes

MistakeProblemSolution
Using smol::Timer"Nothing left to run"Use cx.background_executor.timer()
Not calling run_until_parked()Async work doesn't completeCall before assertions
Forgetting #[gpui::test]Test doesn't run properlyUse #[gpui::test] attribute

Not handling errors in async | Test failures unclear | Propagate errors with ? |

Example Test Suite

rust
#[cfg(test)]
mod tests {
use super::*;
use gpui::*;
use std::sync::{Arc, atomic::{AtomicBool, Ordering}};
#[gpui::test]
async fn test_counter_initialization(cx: &mut TestAppContext) {
let counter = cx.new(|_| Counter { count: 0 });
assert_eq!(counter.read(cx).count, 0);
}
#[gpui::test]
async fn test_counter_increment(cx: &mut TestAppContext) {
let counter = cx.new(|_| Counter { count: 0 });
counter.update(cx, |counter, cx| {
counter.increment(cx);
});
assert_eq!(counter.read(cx).count, 1);
}
#[gpui::test]
async fn test_counter_async_increment(cx: &mut TestAppContext) {
let counter = cx.new(|_| Counter { count: 0 });
counter.update(cx, |counter, cx| {
cx.spawn(async move |this, cx| {
// Simulate async delay
cx.background_executor.timer(Duration::from_millis(100)).await;
this.update(&mut *cx, |counter, cx| {
counter.count += 1;
cx.notify();
})?;
Ok(())
}).detach();
});
cx.background_executor.run_until_parked();
assert_eq!(counter.read(cx).count, 1);
}
#[gpui::test]
async fn test_counter_notify(cx: &mut TestAppContext) {
let counter = cx.new(|_| Counter { count: 0 });
let notified = Arc::new(AtomicBool::new(false));
let notified_clone = notified.clone();
cx.observe(&counter, move |_counter, _cx| {
notified_clone.store(true, Ordering::SeqCst);
});
counter.update(cx, |counter, cx| {
counter.count = 5;
cx.notify();
});
assert!(notified.load(Ordering::SeqCst));
}
}

Summary

  • Use #[gpui::test] for GPUI tests
  • Use cx.background_executor.timer() for delays
  • Call run_until_parked() to complete async work
  • Test entity updates with .update() and .read()
  • Use Arc and Mutex for tracking callbacks
  • Avoid smol::Timer in tests

References

All versions