italink/unrealclientprotocol/unreal-live-coding

Claude Code and agent skill by italink/unrealclientprotocol

Trust tier 3
  • community
Source check pending

Checking that the SKILL.md file is still in the repository.

Trigger Live Coding compilation via UCP. Use when the user asks to recompile C++ code, trigger live coding, hot reload C++ changes, or check compilation status in Unreal Engine.

Install

npx vskill@latest install italink/unrealclientprotocol/unreal-live-coding

SKILL.md

Unreal Live Coding

Trigger and manage Live Coding (runtime C++ recompilation) through UCP's call command. The Compile function uses deferred response — UCP.py will automatically wait for compilation to finish without blocking the UE editor or requiring polling.

Prerequisite: The unreal-client-protocol skill must be available, the UE editor must be running with UCP enabled, and Live Coding must be enabled in Editor Preferences (Windows only).

Custom Function Library

ULiveCodingOperationLibrary

CDO Path: /Script/UnrealClientProtocolEditor.Default__LiveCodingOperationLibrary

FunctionParamsReturnsDescription
Compile(none)FUCPDeferredResponseTrigger Live Coding compile. Response is deferred — UCP.py waits until compilation finishes, then receives the result.
IsCompiling(none)boolWhether a Live Coding compile is in progress
IsLiveCodingEnabled(none)boolWhether Live Coding is enabled for the current session
EnableLiveCodingbEnable (bool)boolEnable or disable Live Coding for the current session
Deferred Response

Compile returns FUCPDeferredResponse — a special UCP return type that enables non-blocking async execution:

  1. UCP.py sends the Compile request
  2. UE starts compilation and immediately frees the game thread (no blocking)
  3. UCP.py keeps the TCP connection open, waiting for the response (no polling needed)
  4. When compilation finishes, UE pushes the result back to UCP.py
  5. UCP.py receives the result and returns it to the caller

Important: Set UE_TIMEOUT environment variable to a larger value (e.g. 120) before calling Compile, as compilation may take longer than the default 30-second timeout:

powershell
$env:UE_TIMEOUT = "120"
Examples

Trigger compilation (waits for completion):

json
{"object":"/Script/UnrealClientProtocolEditor.Default__LiveCodingOperationLibrary","function":"Compile"}

Check if currently compiling:

json
{"object":"/Script/UnrealClientProtocolEditor.Default__LiveCodingOperationLibrary","function":"IsCompiling"}

Check if Live Coding is enabled:

json
{"object":"/Script/UnrealClientProtocolEditor.Default__LiveCodingOperationLibrary","function":"IsLiveCodingEnabled"}

Enable Live Coding:

json
{"object":"/Script/UnrealClientProtocolEditor.Default__LiveCodingOperationLibrary","function":"EnableLiveCoding","params":{"bEnable":true}}

Common Patterns

Edit C++ and recompile

After modifying .cpp files, trigger Live Coding to apply changes without restarting the editor:

json
{"object":"/Script/UnrealClientProtocolEditor.Default__LiveCodingOperationLibrary","function":"Compile"}

The response will contain {"status": "success"} when compilation succeeds.

Check availability before compiling
json
{"object":"/Script/UnrealClientProtocolEditor.Default__LiveCodingOperationLibrary","function":"IsLiveCodingEnabled"}

If false, enable it first:

json
{"object":"/Script/UnrealClientProtocolEditor.Default__LiveCodingOperationLibrary","function":"EnableLiveCoding","params":{"bEnable":true}}

Live Coding Limitations

  • Windows only — Live Coding is not available on other platforms
  • Header file changes not supported — changes to UCLASS, USTRUCT, UENUM, UFUNCTION declarations, or any changes in header files require a full editor restart
  • Data layout changes — modifying struct/class member variables can cause crashes; only function body changes are safe
  • New classes — adding entirely new C++ classes may require a full rebuild
  • `.cpp` body changes only — the safest use case is modifying function implementations in .cpp files

Security

  • Security scanPassed, 95 of 100Pattern checks on the skill's files.
  • Model reviewPassed

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

Popularity

Repository stars
114
Repository forks
14
7-day trend score
24

Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.

Works with

Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.

  • Claude Code
  • Cursor
  • GitHub Copilot
  • Windsurf
  • Codex
  • Gemini CLI
  • Cline
  • Amp
  • Roo Code
  • Goose
  • Continue
  • Kilo Code
  • Junie
  • Trae
  • OpenHands
  • Qwen Code
  • AI Agent
  • Tabnine Chat
  • Sourcegraph Cody
  • Amazon Q
  • Firebase Genkit
  • Sweep
  • Devin
  • Phind
  • Mentat
  • Claude Desktop
  • Aider
  • GPT Pilot
  • Plandex
  • bolt.new
  • v0
  • Replit Agent
  • Anse
  • TypingMind
  • BetterChatGPT
  • LibreChat
  • Warp AI
  • Pieces
  • Fig AI
Embed badge
vskill VERIFIED badge
[![vskill VERIFIED](https://verified-skill.com/api/v1/skills/italink/unrealclientprotocol/unreal-live-coding/badge)](https://verified-skill.com/skills/italink/unrealclientprotocol/unreal-live-coding)

Something wrong with this skill or its page? Tell us.