italink/unrealclientprotocol/unreal-modeling-attributes
Claude Code and agent skill by italink/unrealclientprotocol
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GeometryScript 网格属性操作。当用户要求设置/查询顶点色、Polygroup、材质 ID 时使用。
Install
npx vskill@latest install italink/unrealclientprotocol/unreal-modeling-attributesSKILL.md
建模 — 属性
前置条件:先阅读 unreal-modeling。
库
| 库 | CDO | |
|---|---|---|
| 顶点色 | /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshVertexColorFunctions | |
| Polygroup | /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshPolygroupFunctions | |
| 材质 | /Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshMaterialFunctions |
TargetMesh 为 UDynamicMesh* 路径字符串。Debug 省略。需要 FGeometryScriptMeshSelection 的函数,用 MeshOperationLibrary 桥接。需要 FGeometryScriptColorList 的函数,用 MakeColorList/GetColorListArray 桥接。
顶点色函数
| 函数 | 关键参数 | 说明 | |
|---|---|---|---|
SetMeshConstantVertexColor | TargetMesh, Color(FLinearColor), Flags, bClearExisting | 设置全 mesh 统一顶点色 | |
SetMeshSelectionVertexColor | TargetMesh, Selection, Color, Flags, bCreateColorSeam | 设置选中区域顶点色 | |
SetMeshPerVertexColors | TargetMesh, VertexColorList | 批量设置每顶点颜色(列表大小 = MaxVertexID) | |
GetMeshPerVertexColors | TargetMesh | out:VertexColorList、bIsValidColorSet、bHasVertexIDGaps、bHasSplitColors | |
SetMeshTriangleVertexColor | TargetMesh, TriangleID, Color, Flags, bDeferChangeNotifications | 设置单个三角形顶点色 | |
GetMeshTriangleVertexColors | TargetMesh, TriangleID | 返回三角形三个角的顶点色 | |
BlurMeshVertexColors | TargetMesh, Selection, Options | 模糊/平滑顶点色 | |
TransferVertexColorFromMesh | TargetMesh, SourceMesh, Options | 从另一个 mesh 传输顶点色 |
FGeometryScriptColorFlags
| 字段 | 类型 | 默认值 | 说明 | |
|---|---|---|---|---|
bRed | bool | true | 影响 R 通道 | |
bGreen | bool | true | 影响 G 通道 | |
bBlue | bool | true | 影响 B 通道 | |
bAlpha | bool | true | 影响 A 通道 |
Polygroup 函数
| 函数 | 关键参数 | 说明 | |
|---|---|---|---|
SetNumExtendedPolygroupLayers | TargetMesh, NumLayers | 设置扩展 Polygroup 层数 | |
ClearPolygroups | TargetMesh, GroupLayer | 清除 Polygroup(全部设为 0) | |
SetPolygroupForMeshSelection | TargetMesh, GroupLayer, Selection, SetPolygroupIDOut | 设置选中区域的 Polygroup ID | |
SetGroupIDForMeshSelection | TargetMesh, GroupLayer, Selection, NewGroupID | 设置选中区域为指定 Group ID | |
GetTrianglePolygroupID | TargetMesh, GroupLayer, TriangleID | 获取三角形的 Polygroup ID | |
GetAllPolygroupIDs | TargetMesh, GroupLayer | 获取所有 Polygroup ID 列表 | |
GetPolygroupIDsInMeshSelection | TargetMesh, GroupLayer, Selection | 获取选中区域内的 Polygroup ID 列表 | |
ComputePolygroupsFromAngleThreshold | TargetMesh, GroupLayer, CreaseAngle, MinGroupSize | 按角度阈值自动计算 Polygroup | |
ComputePolygroupsFromPolygonDetection | TargetMesh, GroupLayer, bRespectUVSeams, bRespectHardNormals, QuadAdjacencyWeight, MinQuadCount | 按多边形检测计算 Polygroup | |
CopyPolygroupsLayer | TargetMesh, FromGroupLayer, ToGroupLayer | 复制 Polygroup 层 | |
ConvertComponentsToPolygroups | TargetMesh, GroupLayer | 将连通分量转为 Polygroup | |
ConvertUVIslandsToPolygroups | TargetMesh, GroupLayer, UVLayer | 将 UV 岛转为 Polygroup | |
DeleteTrianglesInPolygroup | TargetMesh, GroupLayer, PolygroupID | 删除指定 Polygroup 的三角形 |
FGeometryScriptGroupLayer
| 字段 | 类型 | 默认值 | 说明 | |
|---|---|---|---|---|
bDefaultLayer | bool | true | 使用默认层 | |
ExtendedLayerIndex | int | 0 | 扩展层索引(当 bDefaultLayer=false 时) |
材质函数
| 函数 | 关键参数 | 说明 | |
|---|---|---|---|
EnableMaterialIDs | TargetMesh | 启用材质 ID 属性 | |
SetMaterialIDOnTriangles | TargetMesh, TriangleIDList, MaterialID | 设置指定三角形的材质 ID | |
SetMaterialIDForMeshSelection | TargetMesh, Selection, MaterialID | 设置选中区域的材质 ID | |
SetAllMeshMaterialIDs | TargetMesh, TriangleMaterialIDList | 批量设置所有三角形的材质 ID | |
GetTriangleMaterialID | TargetMesh, TriangleID | 获取三角形的材质 ID | |
GetAllTriangleMaterialIDs | TargetMesh | 获取所有三角形的材质 ID 列表 | |
GetMaterialIDsOfMesh | TargetMesh | 获取 mesh 中使用的所有材质 ID 集合 | |
RemapMaterialIDs | TargetMesh, FromMaterialID, ToMaterialID | 重映射材质 ID | |
SetPolygroupMaterialID | TargetMesh, GroupLayer, PolygroupID, MaterialID | 按 Polygroup 设置材质 ID | |
DeleteTrianglesByMaterialID | TargetMesh, MaterialID | 删除指定材质 ID 的三角形 | |
GetMaxMaterialID | TargetMesh | 获取最大材质 ID | |
CompactMaterialIDs | TargetMesh | 压缩材质 ID(移除未使用的间隙) |
JSON 示例
设置全 mesh 统一顶点色(红色):
按角度阈值计算 Polygroup(30° 折痕):
设置材质 ID(将选中区域设为材质 1):
先用 MeshOperationLibrary.SelectTrianglesByIDs 创建选择,然后:
发现
对上述任意 CDO 路径调用 DescribeObject 可查看完整函数列表和参数签名。
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingSkills/unreal-modeling-attributes/SKILL.md
Popularity
- Repository stars
- 114
- Repository forks
- 14
- 7-day trend score
- 24
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
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