italink/unrealclientprotocol/unreal-modeling-selection
Claude Code and agent skill by italink/unrealclientprotocol
- community
Checking that the SKILL.md file is still in the repository.
GeometryScript 网格选择操作。当用户要求按条件选择网格元素(球形/盒体/平面/法线角度/材质等)、组合选择、扩展/收缩选择时使用。
Install
npx vskill@latest install italink/unrealclientprotocol/unreal-modeling-selectionSKILL.md
建模 — 选择
前置条件:先阅读 unreal-modeling。
重要说明
FGeometryScriptMeshSelection 内部使用不可序列化的 TSharedPtr<FGeometrySelection> 存储数据,无法通过 UCP JSON 直接创建或传递选择内容。
创建选择的两种方式:
- MeshOperationLibrary 桥接函数(推荐用于简单选择):
SelectAllTriangles、SelectTrianglesByIDs、SelectVerticesByIDs、SelectPolygroupByID、SelectMaterialByID——见unreal-modeling核心 Skill - GeometryScript 原生选择函数(本 Skill):
SelectMeshElementsInSphere、SelectMeshElementsByNormalAngle等——适用于基于几何条件的复杂选择
创建后的 Selection 可作为参数传给其他 GeometryScript 函数(UV、变形、简化等)。
库
CDO:/Script/GeometryScriptingCore.Default__GeometryScriptLibrary_MeshSelectionFunctions
创建选择
| 函数 | 关键参数 | 说明 | |
|---|---|---|---|
CreateSelectAllMeshSelection | TargetMesh | 选择全部。out:Selection | |
SelectMeshElementsInSphere | TargetMesh, SphereOrigin, SphereRadius, SelectionType, MinNumTrianglePoints | 球形范围选择。out:Selection | |
SelectMeshElementsInBox | TargetMesh, BoxTransform, BoxDimensions, SelectionType, MinNumTrianglePoints | 盒体范围选择 | |
SelectMeshElementsWithPlane | TargetMesh, PlaneOrigin, PlaneNormal, SelectionType, MinNumTrianglePoints | 平面一侧选择 | |
SelectMeshElementsByNormalAngle | TargetMesh, Normal, MaxAngleDeg, SelectionType, MinNumTrianglePoints | 按法线角度选择 | |
SelectMeshElementsByMaterialID | TargetMesh, MaterialID | 按材质 ID 选择 |
EGeometryScriptMeshSelectionType
| 值 | 说明 | |
|---|---|---|
Vertices | 选择顶点 | |
Edges | 选择边 | |
Triangles | 选择三角形 | |
Polygroups | 选择 Polygroup |
MinNumTrianglePoints 参数
控制三角形被选中的条件:1 = 任意顶点在范围内即选中,2 = 至少两个顶点,3 = 全部顶点都在范围内。
转换选择
| 函数 | 关键参数 | 说明 | |
|---|---|---|---|
ConvertMeshSelection | TargetMesh, FromSelection, NewType | 在顶点/三角形/Polygroup 间转换。out:ToSelection | |
ConvertMeshSelectionToIndexList | TargetMesh, Selection | 转换为索引列表。out:IndexList、SelectionType | |
ConvertIndexListToMeshSelection | TargetMesh, IndexList, SelectionType | 从索引列表创建选择。out:Selection | |
ConvertIndexArrayToMeshSelection | TargetMesh, IndexArray, SelectionType | 从 int 数组创建选择 |
组合选择
| 函数 | 关键参数 | 说明 | |
|---|---|---|---|
CombineMeshSelections | SelectionA, SelectionB, CombineMode | 组合两个选择。out:ResultSelection |
EGeometryScriptCombineSelectionMode
| 值 | 说明 | |
|---|---|---|
Add | 并集 | |
Subtract | 差集(A - B) | |
Intersection | 交集 |
修改选择
| 函数 | 关键参数 | 说明 | |
|---|---|---|---|
InvertMeshSelection | TargetMesh, Selection | 反转选择。out:NewSelection | |
ExpandMeshSelectionToConnected | TargetMesh, Selection | 扩展到连通区域。out:NewSelection | |
ExpandContractMeshSelection | TargetMesh, Selection, Iterations, bContract, bOnlyExpandToFaceNeighbours | 扩展/收缩选择 |
查询选择
| 函数 | 关键参数 | 说明 | |
|---|---|---|---|
GetMeshSelectionInfo | Selection | out:SelectionType、NumSelected |
JSON 示例
球形范围选择三角形:
按法线角度选择(朝上的面):
组合两个选择(并集):
使用 Python 脚本在单次调用中完成多步选择组合,避免 Selection 的不可序列化问题:
或者分步调用:先创建选择 A,再创建选择 B,然后组合——每步的 Selection 作为 out 参数返回后可在下一步作为输入使用(UCP 会在同一连接内保持对象引用)。
发现
对 CDO 路径调用 DescribeObject 可查看完整函数列表和参数签名。
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingSkills/unreal-modeling-selection/SKILL.md
Popularity
- Repository stars
- 114
- Repository forks
- 14
- 7-day trend score
- 24
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
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