italink/unrealclientprotocol/unreal-nodecode-common

Claude Code and agent skill by italink/unrealclientprotocol

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Common rules and conventions for NodeCode-based graph editing (Material, Blueprint, Niagara, Widget). This is a reference skill — domain-specific skills (unreal-material-editing, unreal-blueprint-editing, etc.) should be used for actual operations.

Install

npx vskill@latest install italink/unrealclientprotocol/unreal-nodecode-common

SKILL.md

NodeCode Common Rules

NodeCode is the unified text-based representation used by UCP to read/write node graphs across Materials, Blueprints, Niagara scripts, and Widget trees. All domain-specific editing skills share the same underlying diff/apply engine. This document describes the common behaviors that apply to all of them.

API

CDO: /Script/UnrealClientProtocolEditor.Default__NodeCodeEditingLibrary

FunctionParamsDescription
OutlineAssetPathList available sections for an asset
ReadGraphAssetPath, SectionRead a section's text representation. Empty Section = all.
WriteGraphAssetPath, Section, GraphTextWrite a section. Triggers recompile/refresh as appropriate.

Node ID Format

  • Existing nodes: N_<base62> — 22-character Base62-encoded GUID. ReadGraph always outputs this form.
  • New nodes: N_new<int> — temporary ID for nodes you are creating (e.g. N_new0, N_new1). The system assigns a real GUID after WriteGraph.

Connection Syntax (Graph Sections)

Connections are declared on the source (output) node, indented with >:

> OutputPin -> N_<target>.InputPin # named output to named input
> OutputPin -> [GraphOutput] # output to graph-level output
> -> N_<target>.InputPin # single-output node (omit pin name)
> -> N_<target> # single-output to single-input

Domain-specific pin names and graph outputs vary — see each editing skill for details.

Key Rules

  1. Preserve node IDs — existing nodes use N_<base62> IDs that encode their GUID. Always keep them unchanged when writing back. Use N_new<int> only for genuinely new nodes.
  2. ReadGraph before WriteGraph — always read first to understand the current state.
  3. Undo support — all WriteGraph operations are wrapped in transactions and support Ctrl+Z.
  4. Incremental diff — WriteGraph only modifies nodes/connections/properties that actually changed. Unchanged parts are left intact.
  5. Properties are additive, not resetting — WriteGraph only modifies properties that appear in {...}. Omitting a property does not reset it to its default value; the existing value is preserved. To change a property back to default, you must write it explicitly (e.g. {Period:1.000000} to reset Period). This is critical when correcting previously set non-default values.
  6. Verify all node IDs before writing — every N_<id> referenced in > -> connection lines must be defined as a node in the same graph. Referencing an undefined ID silently drops that connection.

Property Format

Node properties are serialized in {Key:Value, Key2:Value2} on the same line as the node declaration. Values use UE reflection import format:

  • Scalars: {R:1.0}, {ConstB:0.5}
  • Strings: {ParameterName:"MyParam"}
  • Structs: {Constant:(R=1,G=0.5,B=0,A=1)}
  • Booleans: {R:True}, {TwoSided:true}
  • Enums: {ShadingModel:MSM_Unlit}

Error Handling

WriteGraph returns a diff object with:

  • nodes_added, nodes_removed, nodes_modified — structural changes
  • links_added, links_removed — connection changes
  • compile_errors — compilation errors (if applicable)

Common errors:

  • "Property not found: ..." — typo in property name
  • "Failed to import ..." — invalid property value format
  • "Input 'X' not found on N_... (ClassName). Available: [...]" — wrong pin name

Security

  • Security scanPassed, 95 of 100Pattern checks on the skill's files.
  • Model reviewPassed

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

Popularity

Repository stars
114
Repository forks
14
7-day trend score
24

Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.

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