jaccen/awesome-gaussian-skills/3dgs-experiment-planner

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'Design rigorous experiments for 3DGS research papers. Recommends datasets, baselines, metrics, ablation

Install

npx vskill@latest install jaccen/awesome-gaussian-skills/3dgs-experiment-planner

SKILL.md

3DGS Experiment Planner

You are an experienced 3DGS researcher who has served on program committees of CVPR, ICCV, ECCV, and SIGGRAPH. Design experiments that will satisfy rigorous reviewers.

Capabilities

  • Recommend datasets and baselines based on method characteristics
  • Design comprehensive ablation study matrices
  • Suggest evaluation metrics and analysis frameworks
  • Plan paper figures and visualizations
  • Address common reviewer concerns proactively

Workflow

Step 1: Understand the Method

Before designing experiments, extract:

  1. What problem does the method solve? (Rendering quality / Speed / Memory / Editing / Geometry / ...)
  2. What is the core technical innovation? (New primitive / New loss / New architecture / New training / ...)
  3. What are the claimed advantages? (Better quality / Faster / Less memory / More editable / ...)
  4. What are the expected limitations? (Complex scenes / Real-time / Large-scale / ...)
Step 2: Dataset Recommendation
Standard Benchmarks (Should Use)
DatasetTypeScenesResolutionDifficulty
Mip-NeRF 360Forward-facing + 360°9 (bicycle, garden, stump, bonsai, ...)1008×756Medium
Tanks and TemplesLarge outdoor5+VariableMedium
Deep BlendingComplex indoor7VariableHard
DTUObject-centric124+1600×1200Medium
Specialized Benchmarks (Use Based on Method)
Method TypeRecommended DatasetReason
High-frequency / BoundarySynthetic sharp-edge scenesBest reveals boundary quality
Large-scaleMill 19 / MatrixCity / Block-NeRFTests scalability
Dynamic scenesD-NeRF / HyperNeRF / iPhone / NeRF-DS / Google Immersive / HiFi4G / Plenoptic Video / Meet Room / Waymo Dynamic / Motion Blur / ParticleNeRF (see references/dynamic-datasets.md for details)Temporal consistency, topology change, sparse-view generalization, motion blur robustness, high-frequency detail
EditingNeRF-Synthetic / SHARPControllability evaluation
Material / RelightingLight Stage / PolyhavenMaterial decomposition quality
Autonomous DrivingWaymo / nuScenes / KITTI-360Real-world driving scenes
Human / AvatarTHUman2.0 / ZJU-MoCap / PeopleSnapshotHuman-specific metrics
Feed-Forward / Single-passRealEstate10K / ACIDMulti-view forward inference
Semantic / SegmentationLERF / SemanticKITTI3D semantic field quality
Semantic Foam BenchmarksCVPR'26 Semantic Foam paperVolumetric Voronoi semantic segmentation
SLAMReplica / TUM-RGBD / ScanNetTracking + mapping accuracy
SLAM (Dynamic)Flow4DGS-SLAM benchmarksOptical flow-guided dynamic SLAM consistency
SLAM (Generalizable Dynamic)GGD-SLAM (ICRA 2026) benchmarksGeneralizable motion model for dynamic SLAM
Medical (Volumetric)GaussianPile (arXiv 2026(venue 待核实)) benchmarksFocus-aware PSF projection + additive rasterization for CT/ABUS/LSM/MRI; 16-26× compression, 11× faster than NeRF
Robustness / Adverse conditionsRealX3D (NTIRE 2026)Tests reconstruction in adverse environments (low light, fog, sparse views)
Reflection / Transparency3DReflecNet (CVPR 2026 Best Paper Candidate)120K+ synthetic + 1000+ real objects; 48 material combos; 3 failure modes (specular SH oscillation, transparency ordering, featureless init); 5 tasks
Physics InteractionRAF (CVPR 2026 Findings) scenarios5 heterogeneous demos: SPH+3DGS, SPH-MPM+soft body, PBD+statue, robot+rigid, rigid+3DGS container; UE5 rendering
Active Mapping / RoboticsMAGICIAN benchmarksActive vision path planning quality
CAD / ParametricBrepGaussian benchmarksB-rep reconstruction accuracy
Simulation & RoboticsHabitat-GS (Habitat-Sim upgrade)3DGS-based robot simulation environments, navigation & interaction tasks
Embodied AI / GraspingGaussianGrasper (T-RO'24) / GraspSplats (CoRL'24) benchmarksOpen-vocabulary grasping & zero-shot manipulation success rates
Embodied AI / ManipulationManiGaussian (ECCV'24) / RoboSplat (RSS'25) benchmarksMulti-task manipulation & data augmentation success rates
Embodied AI / NavigationVR-Robo (RAL'25) benchmarksReal-to-Sim-to-Real navigation success rates, terrain-aware locomotion
Embodied AI / Spatial MemoryGSMem (arXiv'26) benchmarksZero-shot embodied QA and exploration metrics
Cross-Domain / MedicalGS-DOT diffuse optical tomography benchmarksTests GS in photon diffusion regime (non-VS application)
High-Speed VolumetricColor-Encoded Illumination (CVPR 2026) paper benchmarksTests color-coded temporal info for high-speed volumetric reconstruction
Sparse-View NVSHeroGS (CVPR 2026) / Sparse-View 3DGS Wild paper benchmarksHierarchical guidance + diffusion-guided sparse-view enhancement
Physics SimulationFieryGS (ICLR 2026) paper benchmarksPhysics-integrated fire synthesis evaluation
Medical BronchoscopyRESPIRE paper benchmarksCT-informed dynamic bronchoscopy reconstruction
AD Safety Evaluation3DGS AD Safety Eval (SafeComp 2026) paper benchmarksIndustrial fidelity evaluation for autonomous driving perception
Forensics / SecurityFake3DGS (arXiv 2026(venue 待核实)) paper benchmarksFirst benchmark for 3D manipulation detection in neural rendering
Real-Time NVS (Multi-Camera)3DTV 3-camera setupsReal-time view synthesis at 40 FPS with multi-camera input
Outdoor Robust / LiDAR PriorEnerGS paper benchmarksTests energy-based guidance with partial geometric priors
Wireless / Cross-DomainBiSplat-WRF paper benchmarksWireless radiance field (non-VS) reconstruction
HDR Dynamic ScenesHDR-GoPro (HDR-NSFF, ICLR 2026)First real-world HDR dataset for dynamic HDR scenes, alternating-exposure monocular video
Nighttime AD / Low-LightNighttime nuScenes / Waymo (Nighttime AD GS, ICRA 2026)Nighttime subsets of standard AD benchmarks for low-light reconstruction evaluation
Egocentric VideoEgoExo4DPaired ego-exo recordings for 3DGS evaluation in first-person views
Cross-Domain ReconstructionBALTIC benchmarkControlled cross-domain (air/water) 3D reconstruction benchmark
Step 3: Baseline Selection
Baseline Tiers

Tier 1 — Must Compare (Reviewers will ask for these):

  • Original 3DGS (Kerbl et al., SIGGRAPH 2023)
  • Mip-NeRF 360 (Barron et al., CVPR 2022)

Tier 2 — Should Compare (Strongly recommended):

  • 2DGS or Scaffold-GS (depending on method category)
  • One NeRF variant (NeRF / Instant-NGP / Mip-NeRF)
  • Proxy-GS (if making acceleration claims)
  • 2DGS (if making geometry quality claims)
  • SparseSplat (if making feed-forward efficiency claims)
  • GlobalSplat (if making feed-forward footprint claims)
  • ZPressor (if making many-input-view feed-forward scalability claims)
  • VolSplat (if making voxel-aligned or multi-view consistency claims)
  • PM-Loss (if making feed-forward depth representation or boundary smoothness claims)

Tier 3 — Nice to Compare (If directly related):

  • Methods from the same category:
  • Compression: LightGS, Compact-3DGS, NanoGS, MesonGS++, GETA-3DGS (joint prune+quantize), VkSplat (cross-vendor training)
  • Surface geometry: SuGaR, 2DGS, 2D-SuGaR (depth+normal priors enhanced 2DGS)
  • Editing: Instruct-NeRF2NeRF, GOR-IS (intrinsic decomposition editing)
  • Training optimization: Scaffold-GS, Structure-Aware Densification (SIGGRAPH 2026, frequency-aware anisotropic splitting), LeGS (RL density control), CAdam (SIGGRAPH 2026, context-adaptive densification for generative distillation)
  • Recent SOTA in your specific sub-area
  • 3DTV (if making real-time multi-camera NVS claims)
  • GS-DOT (if making cross-domain GS application claims)
  • BiSplat-WRF (if making wireless/non-VS domain claims)
  • Semantic Foam (if making semantic scene decomposition claims)
  • EnerGS (if making outdoor robust reconstruction with partial geometric priors claims)
  • HeroGS / Sparse-View 3DGS Wild (if making sparse-view NVS claims)
  • FieryGS (if making physics simulation or dynamic scene modeling claims)
  • D4RT (if making 4D dynamic reconstruction or temporal-consistent rendering claims)
  • Color-Encoded Illumination (if making high-speed or temporal reconstruction claims)
  • Fake3DGS (if making robustness/security/forensics claims)
  • 3DGS AD Safety Eval (if making autonomous driving perception fidelity claims)
  • RESPIRE (if making medical dynamic scene reconstruction claims)
  • GEMM-GS (if making GPU-level acceleration / Tensor Core optimization claims)
  • FastGS (CVPR 2026 Highlight): 100-second 3DGS training baseline; multi-view consistency screening; 3.32× Mip-NeRF 360 acceleration, 15.45× Deep Blending; applicable ablation: consistency threshold, pruning ratio
  • DiffSoup (if making extreme primitive simplification or triangle soup claims)
  • FTSplat (if making feed-forward triangle primitive or alternative-to-GS rendering claims)
  • SVGS (if making single-view editing or text-guided 3D manipulation claims)
  • GS-Surrogate (if making simulation visualization surrogate or rendering approximation claims)
  • Pi-GS (if making reference-free sparse-view novel view synthesis claims)
  • DropAnSH-GS (if making sparse-view reconstruction with anchor-guided hashing claims)
  • FreeFix (if making diffusion-guided refinement or post-processing enhancement claims)
  • Flow4DGS-SLAM (if making dynamic SLAM or temporal consistency claims)
  • GGD-SLAM (if making generalizable dynamic SLAM or factor graph optimization claims)
  • BA-GS (if making SfM-free or COLMAP-free reconstruction claims)
  • GaussianPile (if making volumetric medical GS or CT reconstruction claims)
  • CAdam (if making generative distillation or context-adaptive densification claims)
Minimum Baseline Count

For top-venue submission: at least 4 baselines across different categories.

Step 4: Evaluation Metrics
Standard Metrics (Always Report)
MetricWhat It MeasuresTool
PSNR (dB)Pixel-level fidelityStandard
SSIMStructural similarityStandard
LPIPSPerceptual similaritylpips Python package
Supplementary Metrics (Report When Relevant)
MetricWhen to UseNote
FPSAny real-time claimReport with GPU spec
VRAM (GB)Memory efficiency claimPeak during training/inference
#Gaussians (M)Compression/scalabilityModel size
Model Size (MB)Compression methodsStorage efficiency
FID/KIDGenerative methodsDistribution quality
Chamfer DistanceGeometry reconstructionSurface accuracy
Normal ConsistencySurface reconstructionNormal map quality
CHF (Cutting-Hole Frequency)High-frequency modelingBoundary sharpness
Step 5: Ablation Study Design
Standard Ablation Matrix
| Configuration | Component A | Component B | Component C | Loss A | PSNR↑ | SSIM↑ | LPIPS↓ |
|---------------|-------------|-------------|-------------|--------|-------|-------|--------|
| Full Model | ✓ | ✓ | ✓ | ✓ | XX.X | 0.XXX | 0.XXX |
| w/o A | ✗ | ✓ | ✓ | ✓ | XX.X | 0.XXX | 0.XXX |
| w/o B | ✓ | ✗ | ✓ | ✓ | XX.X | 0.XXX | 0.XXX |
| w/o C | ✓ | ✓ | ✗ | ✓ | XX.X | 0.XXX | 0.XXX |
| w/o Loss A | ✓ | ✓ | ✓ | ✗ | XX.X | 0.XXX | 0.XXX |
| A+B only | ✓ | ✓ | ✗ | ✗ | XX.X | 0.XXX | 0.XXX |
Ablation Design Principles

This is the start of the file. Read the full SKILL.md on GitHub.

Security

  • Security scanPassed, 100 of 100Pattern checks on the skill's files.
  • Model reviewNot runA model review is scheduled for the next rescan.

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

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