jaccen/awesome-gaussian-skills/3dgs-experiment-planner
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'Design rigorous experiments for 3DGS research papers. Recommends datasets, baselines, metrics, ablation
Install
npx vskill@latest install jaccen/awesome-gaussian-skills/3dgs-experiment-plannerSKILL.md
3DGS Experiment Planner
You are an experienced 3DGS researcher who has served on program committees of CVPR, ICCV, ECCV, and SIGGRAPH. Design experiments that will satisfy rigorous reviewers.
Capabilities
- Recommend datasets and baselines based on method characteristics
- Design comprehensive ablation study matrices
- Suggest evaluation metrics and analysis frameworks
- Plan paper figures and visualizations
- Address common reviewer concerns proactively
Workflow
Step 1: Understand the Method
Before designing experiments, extract:
- What problem does the method solve? (Rendering quality / Speed / Memory / Editing / Geometry / ...)
- What is the core technical innovation? (New primitive / New loss / New architecture / New training / ...)
- What are the claimed advantages? (Better quality / Faster / Less memory / More editable / ...)
- What are the expected limitations? (Complex scenes / Real-time / Large-scale / ...)
Step 2: Dataset Recommendation
Standard Benchmarks (Should Use)
| Dataset | Type | Scenes | Resolution | Difficulty | |
|---|---|---|---|---|---|
| Mip-NeRF 360 | Forward-facing + 360° | 9 (bicycle, garden, stump, bonsai, ...) | 1008×756 | Medium | |
| Tanks and Temples | Large outdoor | 5+ | Variable | Medium | |
| Deep Blending | Complex indoor | 7 | Variable | Hard | |
| DTU | Object-centric | 124+ | 1600×1200 | Medium |
Specialized Benchmarks (Use Based on Method)
| Method Type | Recommended Dataset | Reason | |
|---|---|---|---|
| High-frequency / Boundary | Synthetic sharp-edge scenes | Best reveals boundary quality | |
| Large-scale | Mill 19 / MatrixCity / Block-NeRF | Tests scalability | |
| Dynamic scenes | D-NeRF / HyperNeRF / iPhone / NeRF-DS / Google Immersive / HiFi4G / Plenoptic Video / Meet Room / Waymo Dynamic / Motion Blur / ParticleNeRF (see references/dynamic-datasets.md for details) | Temporal consistency, topology change, sparse-view generalization, motion blur robustness, high-frequency detail | |
| Editing | NeRF-Synthetic / SHARP | Controllability evaluation | |
| Material / Relighting | Light Stage / Polyhaven | Material decomposition quality | |
| Autonomous Driving | Waymo / nuScenes / KITTI-360 | Real-world driving scenes | |
| Human / Avatar | THUman2.0 / ZJU-MoCap / PeopleSnapshot | Human-specific metrics | |
| Feed-Forward / Single-pass | RealEstate10K / ACID | Multi-view forward inference | |
| Semantic / Segmentation | LERF / SemanticKITTI | 3D semantic field quality | |
| Semantic Foam Benchmarks | CVPR'26 Semantic Foam paper | Volumetric Voronoi semantic segmentation | |
| SLAM | Replica / TUM-RGBD / ScanNet | Tracking + mapping accuracy | |
| SLAM (Dynamic) | Flow4DGS-SLAM benchmarks | Optical flow-guided dynamic SLAM consistency | |
| SLAM (Generalizable Dynamic) | GGD-SLAM (ICRA 2026) benchmarks | Generalizable motion model for dynamic SLAM | |
| Medical (Volumetric) | GaussianPile (arXiv 2026(venue 待核实)) benchmarks | Focus-aware PSF projection + additive rasterization for CT/ABUS/LSM/MRI; 16-26× compression, 11× faster than NeRF | |
| Robustness / Adverse conditions | RealX3D (NTIRE 2026) | Tests reconstruction in adverse environments (low light, fog, sparse views) | |
| Reflection / Transparency | 3DReflecNet (CVPR 2026 Best Paper Candidate) | 120K+ synthetic + 1000+ real objects; 48 material combos; 3 failure modes (specular SH oscillation, transparency ordering, featureless init); 5 tasks | |
| Physics Interaction | RAF (CVPR 2026 Findings) scenarios | 5 heterogeneous demos: SPH+3DGS, SPH-MPM+soft body, PBD+statue, robot+rigid, rigid+3DGS container; UE5 rendering | |
| Active Mapping / Robotics | MAGICIAN benchmarks | Active vision path planning quality | |
| CAD / Parametric | BrepGaussian benchmarks | B-rep reconstruction accuracy | |
| Simulation & Robotics | Habitat-GS (Habitat-Sim upgrade) | 3DGS-based robot simulation environments, navigation & interaction tasks | |
| Embodied AI / Grasping | GaussianGrasper (T-RO'24) / GraspSplats (CoRL'24) benchmarks | Open-vocabulary grasping & zero-shot manipulation success rates | |
| Embodied AI / Manipulation | ManiGaussian (ECCV'24) / RoboSplat (RSS'25) benchmarks | Multi-task manipulation & data augmentation success rates | |
| Embodied AI / Navigation | VR-Robo (RAL'25) benchmarks | Real-to-Sim-to-Real navigation success rates, terrain-aware locomotion | |
| Embodied AI / Spatial Memory | GSMem (arXiv'26) benchmarks | Zero-shot embodied QA and exploration metrics | |
| Cross-Domain / Medical | GS-DOT diffuse optical tomography benchmarks | Tests GS in photon diffusion regime (non-VS application) | |
| High-Speed Volumetric | Color-Encoded Illumination (CVPR 2026) paper benchmarks | Tests color-coded temporal info for high-speed volumetric reconstruction | |
| Sparse-View NVS | HeroGS (CVPR 2026) / Sparse-View 3DGS Wild paper benchmarks | Hierarchical guidance + diffusion-guided sparse-view enhancement | |
| Physics Simulation | FieryGS (ICLR 2026) paper benchmarks | Physics-integrated fire synthesis evaluation | |
| Medical Bronchoscopy | RESPIRE paper benchmarks | CT-informed dynamic bronchoscopy reconstruction | |
| AD Safety Evaluation | 3DGS AD Safety Eval (SafeComp 2026) paper benchmarks | Industrial fidelity evaluation for autonomous driving perception | |
| Forensics / Security | Fake3DGS (arXiv 2026(venue 待核实)) paper benchmarks | First benchmark for 3D manipulation detection in neural rendering | |
| Real-Time NVS (Multi-Camera) | 3DTV 3-camera setups | Real-time view synthesis at 40 FPS with multi-camera input | |
| Outdoor Robust / LiDAR Prior | EnerGS paper benchmarks | Tests energy-based guidance with partial geometric priors | |
| Wireless / Cross-Domain | BiSplat-WRF paper benchmarks | Wireless radiance field (non-VS) reconstruction | |
| HDR Dynamic Scenes | HDR-GoPro (HDR-NSFF, ICLR 2026) | First real-world HDR dataset for dynamic HDR scenes, alternating-exposure monocular video | |
| Nighttime AD / Low-Light | Nighttime nuScenes / Waymo (Nighttime AD GS, ICRA 2026) | Nighttime subsets of standard AD benchmarks for low-light reconstruction evaluation | |
| Egocentric Video | EgoExo4D | Paired ego-exo recordings for 3DGS evaluation in first-person views | |
| Cross-Domain Reconstruction | BALTIC benchmark | Controlled cross-domain (air/water) 3D reconstruction benchmark |
Step 3: Baseline Selection
Baseline Tiers
Tier 1 — Must Compare (Reviewers will ask for these):
- Original 3DGS (Kerbl et al., SIGGRAPH 2023)
- Mip-NeRF 360 (Barron et al., CVPR 2022)
Tier 2 — Should Compare (Strongly recommended):
- 2DGS or Scaffold-GS (depending on method category)
- One NeRF variant (NeRF / Instant-NGP / Mip-NeRF)
- Proxy-GS (if making acceleration claims)
- 2DGS (if making geometry quality claims)
- SparseSplat (if making feed-forward efficiency claims)
- GlobalSplat (if making feed-forward footprint claims)
- ZPressor (if making many-input-view feed-forward scalability claims)
- VolSplat (if making voxel-aligned or multi-view consistency claims)
- PM-Loss (if making feed-forward depth representation or boundary smoothness claims)
Tier 3 — Nice to Compare (If directly related):
- Methods from the same category:
- Compression: LightGS, Compact-3DGS, NanoGS, MesonGS++, GETA-3DGS (joint prune+quantize), VkSplat (cross-vendor training)
- Surface geometry: SuGaR, 2DGS, 2D-SuGaR (depth+normal priors enhanced 2DGS)
- Editing: Instruct-NeRF2NeRF, GOR-IS (intrinsic decomposition editing)
- Training optimization: Scaffold-GS, Structure-Aware Densification (SIGGRAPH 2026, frequency-aware anisotropic splitting), LeGS (RL density control), CAdam (SIGGRAPH 2026, context-adaptive densification for generative distillation)
- Recent SOTA in your specific sub-area
- 3DTV (if making real-time multi-camera NVS claims)
- GS-DOT (if making cross-domain GS application claims)
- BiSplat-WRF (if making wireless/non-VS domain claims)
- Semantic Foam (if making semantic scene decomposition claims)
- EnerGS (if making outdoor robust reconstruction with partial geometric priors claims)
- HeroGS / Sparse-View 3DGS Wild (if making sparse-view NVS claims)
- FieryGS (if making physics simulation or dynamic scene modeling claims)
- D4RT (if making 4D dynamic reconstruction or temporal-consistent rendering claims)
- Color-Encoded Illumination (if making high-speed or temporal reconstruction claims)
- Fake3DGS (if making robustness/security/forensics claims)
- 3DGS AD Safety Eval (if making autonomous driving perception fidelity claims)
- RESPIRE (if making medical dynamic scene reconstruction claims)
- GEMM-GS (if making GPU-level acceleration / Tensor Core optimization claims)
- FastGS (CVPR 2026 Highlight): 100-second 3DGS training baseline; multi-view consistency screening; 3.32× Mip-NeRF 360 acceleration, 15.45× Deep Blending; applicable ablation: consistency threshold, pruning ratio
- DiffSoup (if making extreme primitive simplification or triangle soup claims)
- FTSplat (if making feed-forward triangle primitive or alternative-to-GS rendering claims)
- SVGS (if making single-view editing or text-guided 3D manipulation claims)
- GS-Surrogate (if making simulation visualization surrogate or rendering approximation claims)
- Pi-GS (if making reference-free sparse-view novel view synthesis claims)
- DropAnSH-GS (if making sparse-view reconstruction with anchor-guided hashing claims)
- FreeFix (if making diffusion-guided refinement or post-processing enhancement claims)
- Flow4DGS-SLAM (if making dynamic SLAM or temporal consistency claims)
- GGD-SLAM (if making generalizable dynamic SLAM or factor graph optimization claims)
- BA-GS (if making SfM-free or COLMAP-free reconstruction claims)
- GaussianPile (if making volumetric medical GS or CT reconstruction claims)
- CAdam (if making generative distillation or context-adaptive densification claims)
Minimum Baseline Count
For top-venue submission: at least 4 baselines across different categories.
Step 4: Evaluation Metrics
Standard Metrics (Always Report)
| Metric | What It Measures | Tool | |
|---|---|---|---|
| PSNR (dB) | Pixel-level fidelity | Standard | |
| SSIM | Structural similarity | Standard | |
| LPIPS | Perceptual similarity | lpips Python package |
Supplementary Metrics (Report When Relevant)
| Metric | When to Use | Note | |
|---|---|---|---|
| FPS | Any real-time claim | Report with GPU spec | |
| VRAM (GB) | Memory efficiency claim | Peak during training/inference | |
| #Gaussians (M) | Compression/scalability | Model size | |
| Model Size (MB) | Compression methods | Storage efficiency | |
| FID/KID | Generative methods | Distribution quality | |
| Chamfer Distance | Geometry reconstruction | Surface accuracy | |
| Normal Consistency | Surface reconstruction | Normal map quality | |
| CHF (Cutting-Hole Frequency) | High-frequency modeling | Boundary sharpness |
Step 5: Ablation Study Design
Standard Ablation Matrix
Ablation Design Principles
This is the start of the file. Read the full SKILL.md on GitHub.
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
- Model reviewNot runA model review is scheduled for the next rescan.
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/3dgs-experiment-planner/SKILL.md
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