jeffna1/antigravity-voxel-godot-setup/blockbench-hytale
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Create Hytale models and animations using Blockbench MCP tools. Use when working with Hytale character/prop formats, creating attachments, setting shading modes, using quads, or animating with visibility keyframes. Requires the Hytale Blockbench plugin to be installed.
Install
npx vskill@latest install jeffna1/antigravity-voxel-godot-setup/blockbench-hytaleSKILL.md
Blockbench Hytale
Create models for Hytale using Blockbench with the Hytale plugin.
Prerequisite: Hytale plugin must be installed in Blockbench.
Available Tools
Format & Validation
| Tool | Purpose | |
|---|---|---|
hytale_get_format_info | Get format type, block size, node count | |
hytale_validate_model | Check against Hytale constraints |
Cube Properties
| Tool | Purpose | |
|---|---|---|
hytale_set_cube_properties | Set shading_mode, double_sided | |
hytale_get_cube_properties | Get Hytale cube properties | |
hytale_set_cube_stretch | Set stretch values [x, y, z] | |
hytale_get_cube_stretch | Get stretch values | |
hytale_create_quad | Create 2D plane with normal |
Attachments
| Tool | Purpose | |
|---|---|---|
hytale_list_attachments | List attachment collections | |
hytale_set_attachment_piece | Mark group as attachment piece | |
hytale_list_attachment_pieces | List all piece groups |
Animation
| Tool | Purpose | |
|---|---|---|
hytale_create_visibility_keyframe | Toggle bone visibility in animation | |
hytale_set_animation_loop | Set loop mode (loop/hold/once) |
Resources
| Resource | URI | Purpose | |
|---|---|---|---|
| hytale-format | hytale://format | Format info | |
| hytale-attachments | hytale://attachments/{id} | Attachment collections | |
| hytale-pieces | hytale://pieces/{id} | Attachment pieces | |
| hytale-cubes | hytale://cubes/{id} | Cubes with Hytale properties |
Prompts
| Prompt | Arguments | Purpose | |
|---|---|---|---|
hytale_model_creation | format_type | Character/prop modeling guide | |
hytale_animation_workflow | animation_type | Animation creation guide | |
hytale_attachments | - | Attachments system guide |
Hytale Formats
| Format | Block Size | Use Case | |
|---|---|---|---|
hytale_character | 64px | Humanoids, creatures | |
hytale_prop | 32px | Items, weapons, decorations |
Constraints
- Max nodes: 255 (groups + extra cubes)
- Animation FPS: 60
- UV size: Must match texture resolution
Shading Modes
| Mode | Effect | |
|---|---|---|
standard | Normal lighting (default) | |
flat | No lighting/shadows | |
fullbright | Always fully lit (emissive) | |
reflective | Reflective material |
Quick Start
Check Format
Validate Model
Cube Properties
Set Shading Mode
Enable Double-Sided
Set Stretch
Quads (2D Planes)
Create single-face planes:
Attachments
List Attachments
Mark as Attachment Piece
This bone will attach to hand_right on the base model.
List Attachment Pieces
Animation
Visibility Keyframe
Toggle bone visibility during animation:
Set Loop Mode
Common Workflows
Create Character Model
Create Weapon Attachment
Animate Weapon Draw
Tips
- Always run
hytale_validate_modelbefore export - Keep node count under 255
- Use stretch instead of fractional cube sizes
- Set group origins at joint/pivot points
- Use
fullbrightshading for glowing elements - Mark equipment bones as
is_piece=truefor attachments - Use visibility keyframes for state changes (weapons, damage)
- Animation runs at 60 FPS (time 1.0 = 60 frames)
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
- Model reviewNot runA model review is scheduled for the next rescan.
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/blockbench-hytale/SKILL.md
Popularity
- 7-day trend score
- 5
Not refreshed yet.
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