jeffna1/antigravity-voxel-godot-setup/blockbench-modeling
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Create and edit 3D models in Blockbench using MCP tools. Use when building geometry with cubes, creating meshes, placing spheres/cylinders, editing vertices, extruding faces, or organizing models with groups. Covers both cube-based Minecraft modeling and freeform mesh editing.
Install
npx vskill@latest install jeffna1/antigravity-voxel-godot-setup/blockbench-modelingSKILL.md
Blockbench Modeling
Build 3D models using cubes and meshes in Blockbench.
Available Tools
Cube Tools
| Tool | Purpose | |
|---|---|---|
place_cube | Create cubes with position, size, texture | |
modify_cube | Edit cube properties (position, rotation, UV, etc.) |
Mesh Tools
| Tool | Purpose | |
|---|---|---|
place_mesh | Create mesh with vertices | |
create_sphere | Create sphere mesh | |
create_cylinder | Create cylinder mesh | |
extrude_mesh | Extrude faces/edges/vertices | |
subdivide_mesh | Add geometry detail | |
select_mesh_elements | Select vertices/edges/faces | |
move_mesh_vertices | Move selected vertices | |
delete_mesh_elements | Remove geometry | |
merge_mesh_vertices | Weld nearby vertices | |
create_mesh_face | Create face from vertices | |
knife_tool | Cut edges into faces |
Element Tools
| Tool | Purpose | |
|---|---|---|
add_group | Create bone/group | |
list_outline | View model hierarchy | |
duplicate_element | Copy elements | |
rename_element | Rename elements | |
remove_element | Delete elements | |
find_elements_by_criteria | Query elements by name pattern, type, parent, size | |
select_all_of_type | Bulk-select cubes, meshes, or groups | |
filter_by_material | Find elements referencing a texture |
Cube Modeling
Place a Cube
Place Multiple Cubes
Modify Cube
Cube with Texture
Mesh Modeling
Create Sphere
Create Cylinder
Extrude Face
Subdivide for Detail
Move Vertices
Merge Close Vertices
Knife Cut
Organization
Create Group Hierarchy
Add Cubes to Groups
Duplicate Element
View Hierarchy
Selection & Filtering
Query the model without loading the full outline. These tools are read-only except select_all_of_type.
Find Elements by Criteria
Combine any of: regex name match, substring match, type, parent-group scope, cube size bounds, selection scope.
Returns { count, truncated, matches: [{ uuid, name, type, parent }] }.
Select All of Type
Filter by Material
Find every cube or mesh that references a specific texture. For cubes, the exact face keys are returned.
Useful when refactoring textures: find all users before swapping or retiring a texture.
Common Patterns
Minecraft Character
Smooth Organic Shape
Tips
- Use
list_outlineto see current model structure - Use
find_elements_by_criteriafor targeted queries instead of filteringlist_outlineresults client-side - Set group origins at joint/pivot points for animation
- Use
faces=truefor auto UV mapping on cubes - Create bone hierarchy before adding geometry
- Use
duplicate_elementwith offset for symmetrical parts - Mesh editing is more flexible but cubes are simpler for Minecraft-style models
- Before reworking a model, call
save_checkpoint(history skill) so you can roll back withundo
Security
- Security scanPassed, 95 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/blockbench-modeling/SKILL.md
Popularity
- 7-day trend score
- 5
Not refreshed yet.
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