jeffna1/antigravity-voxel-godot-setup/blockbench-pipeline
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Workflows, best practices, and integration procedures for Blockbench: voxel/low-poly modeling, bone group structuring, UV atlas texturing, keyframe animation, and glTF export for Godot 4. Use when modeling or animating low-poly/voxel models using Blockbench.
Install
npx vskill@latest install jeffna1/antigravity-voxel-godot-setup/blockbench-pipelineSKILL.md
Blockbench 3D Voxel Pipeline Skill
Blockbench is a specialized 3D modeler and animator for blocky, voxel, and low-poly art.
1. Project Creation & Setup
Project Format Selection
- For general game development (Godot, Unity): Always choose Generic Model (or Low Poly Model).
- Avoid Minecraft-specific presets (Java Block/Item, Bedrock Entity) unless targeting Minecraft mods, as they constrain bone formats.
2. Modeling & Pivot Points
Snapping & Grid Settings
- Set Grid Resolution to
16or32per block. - Enable
Snap to Gridto maintain clean integer coordinate alignments.
Bone Groups & Pivot Placement
- In Blockbench, bones are represented as Groups.
- Every limb or animated piece must be placed inside a Group folder.
- Use the Pivot Tool (`P`) to position the group's pivot point:
- Pivot must sit at the exact joint location (e.g. top of the arm, top of the leg, bottom of the neck).
- Test rotation by selecting the group and rotating on X, Y, Z.
3. UV Mapping & Texture Atlas
- Create a texture with power-of-two dimensions (e.g.,
128x128or256x256). - Use Auto UV or manually lay out cube faces.
- Keep pixel density uniform across all cubes (e.g., 16 pixels per block meter).
- Paint textures directly in the Paint tab using palette colors.
4. Animating in Blockbench
- Switch to the Animate tab.
- Create animations with standard names:
idle,walk,run,jump,attack. - Set Loop Mode:
Loopfor idle, walk, run.Play Oncefor jump, attack, hurt.
- Interpolation:
- Choose
Stepfor retro/stop-motion. - Choose
Linearfor crisp game animations.
5. Exporting for Godot 4
- Go to File -> Export -> Export glTF.
- Export as
.glb(glTF Binary) or.gltf. - In export options:
- Include Animations: Yes
- Include Armature: Yes
- Copy the
.glbfile directly into your Godot project folder.
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Source
- SKILL.md in the repositoryCheckingskills/blockbench-pipeline/SKILL.md
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