jeffna1/antigravity-voxel-godot-setup/blockbench-texturing
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Create and paint textures in Blockbench using MCP tools. Use when creating textures, painting on models, using brush tools, filling colors, drawing shapes, applying gradients, managing texture layers, or working with UV mapping. Covers pixel art texturing, procedural painting, and UV manipulation.
Install
npx vskill@latest install jeffna1/antigravity-voxel-godot-setup/blockbench-texturingSKILL.md
Blockbench Texturing
Create and paint textures for 3D models using Blockbench MCP tools.
Available Tools
Texture Management
| Tool | Purpose | |
|---|---|---|
create_texture | Create new texture with size and fill color | |
list_textures | List all project textures | |
get_texture | Get texture image data | |
apply_texture | Apply texture to element |
Paint Tools
| Tool | Purpose | |
|---|---|---|
paint_with_brush | Paint with customizable brush | |
paint_fill_tool | Bucket fill areas | |
draw_shape_tool | Draw rectangles/ellipses | |
gradient_tool | Apply gradients | |
eraser_tool | Erase with brush settings | |
color_picker_tool | Pick colors from texture | |
copy_brush_tool | Clone/copy texture areas |
Brush Management
| Tool | Purpose | |
|---|---|---|
create_brush_preset | Save brush settings | |
load_brush_preset | Load saved brush | |
paint_settings | Configure paint mode |
Layers & Selection
| Tool | Purpose | |
|---|---|---|
texture_layer_management | Manage texture layers | |
texture_selection | Create/modify selections |
UV Tools
| Tool | Purpose | |
|---|---|---|
set_mesh_uv | Set UV coordinates | |
auto_uv_mesh | Auto-generate UVs | |
rotate_mesh_uv | Rotate UV mapping |
Resources
| Resource | URI | Purpose | |
|---|---|---|---|
| textures | textures://{id} | List/read texture info |
Creating Textures
New Blank Texture
Texture with Transparency
Apply to Element
Painting
Basic Brush Stroke
Soft Brush
Fill Area
Fill Entire Face
Shapes & Gradients
Draw Rectangle
Draw Hollow Ellipse
Apply Gradient
Erasing
Color Picking
Clone/Copy Brush
Brush Presets
Create Preset
Load Preset
Texture Layers
Create Layer
Set Layer Opacity
Merge Down
Selections
Rectangle Selection
Add to Selection
Invert Selection
Feather Edges
UV Mapping
Auto UV for Mesh
Set Custom UV
Rotate UV
Paint Settings
Common Workflows
Skin Texture
Procedural Pattern
Tips
- Use
pixel_perfect=truein paint_settings for clean pixel art - Enable
mirror_paintingfor symmetrical textures - Use layers for non-destructive editing
lock_alphaprevents painting outside existing pixels- Use
fill_mode="color_connected"to fill only touching same-color pixels - Create brush presets for frequently used settings
Security
- Security scanPassed, 95 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/blockbench-texturing/SKILL.md
Popularity
- 7-day trend score
- 5
Not refreshed yet.
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