jeffna1/antigravity-voxel-godot-setup/blockbench-texturing

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Create and paint textures in Blockbench using MCP tools. Use when creating textures, painting on models, using brush tools, filling colors, drawing shapes, applying gradients, managing texture layers, or working with UV mapping. Covers pixel art texturing, procedural painting, and UV manipulation.

Install

npx vskill@latest install jeffna1/antigravity-voxel-godot-setup/blockbench-texturing

SKILL.md

Blockbench Texturing

Create and paint textures for 3D models using Blockbench MCP tools.

Available Tools

Texture Management
ToolPurpose
create_textureCreate new texture with size and fill color
list_texturesList all project textures
get_textureGet texture image data
apply_textureApply texture to element
Paint Tools
ToolPurpose
paint_with_brushPaint with customizable brush
paint_fill_toolBucket fill areas
draw_shape_toolDraw rectangles/ellipses
gradient_toolApply gradients
eraser_toolErase with brush settings
color_picker_toolPick colors from texture
copy_brush_toolClone/copy texture areas
Brush Management
ToolPurpose
create_brush_presetSave brush settings
load_brush_presetLoad saved brush
paint_settingsConfigure paint mode
Layers & Selection
ToolPurpose
texture_layer_managementManage texture layers
texture_selectionCreate/modify selections
UV Tools
ToolPurpose
set_mesh_uvSet UV coordinates
auto_uv_meshAuto-generate UVs
rotate_mesh_uvRotate UV mapping

Resources

ResourceURIPurpose
texturestextures://{id}List/read texture info

Creating Textures

New Blank Texture
create_texture: name="skin", width=64, height=64, fill_color="#808080"
Texture with Transparency
create_texture: name="overlay", width=32, height=32, fill_color=[0, 0, 0, 0]
Apply to Element
apply_texture: id="body", texture="skin", applyTo="all"

Painting

Basic Brush Stroke
paint_with_brush: texture_id="skin", coordinates=[
{x: 10, y: 10},
{x: 15, y: 12},
{x: 20, y: 10}
], brush_settings={color: "#FF0000", size: 3, shape: "circle"}
Soft Brush
paint_with_brush: texture_id="skin", coordinates=[{x: 32, y: 32}],
brush_settings={color: "#FFFFFF", size: 10, softness: 50, opacity: 128}
Fill Area
paint_fill_tool: texture_id="skin", x=16, y=16, color="#3366FF",
fill_mode="color_connected", tolerance=10
Fill Entire Face
paint_fill_tool: texture_id="skin", x=0, y=0, color="#228B22",
fill_mode="face"

Shapes & Gradients

Draw Rectangle
draw_shape_tool: texture_id="skin", shape="rectangle",
start={x: 0, y: 0}, end={x: 16, y: 16}, color="#FFCC00"
Draw Hollow Ellipse
draw_shape_tool: texture_id="skin", shape="ellipse_h",
start={x: 8, y: 8}, end={x: 24, y: 24}, color="#000000", line_width=2
Apply Gradient
gradient_tool: texture_id="skin",
start={x: 0, y: 0}, end={x: 0, y: 32},
start_color="#87CEEB", end_color="#1E90FF"

Erasing

eraser_tool: texture_id="skin", coordinates=[{x: 10, y: 10}, {x: 12, y: 12}],
brush_size=5, shape="circle", opacity=255

Color Picking

color_picker_tool: texture_id="skin", x=16, y=16
# Returns picked color, sets as active

Clone/Copy Brush

copy_brush_tool: texture_id="skin",
source={x: 0, y: 0}, target={x: 32, y: 0},
brush_size=8, mode="copy"

Brush Presets

Create Preset
create_brush_preset: name="soft_round", size=8, shape="circle",
softness=30, opacity=200, color="#FFFFFF"
Load Preset
load_brush_preset: preset_name="soft_round"

Texture Layers

Create Layer
texture_layer_management: texture_id="skin", action="create_layer",
layer_name="details"
Set Layer Opacity
texture_layer_management: texture_id="skin", action="set_opacity",
layer_name="details", opacity=75
Merge Down
texture_layer_management: texture_id="skin", action="merge_down",
layer_name="details"

Selections

Rectangle Selection
texture_selection: texture_id="skin", action="select_rectangle",
coordinates={x1: 0, y1: 0, x2: 16, y2: 16}
Add to Selection
texture_selection: texture_id="skin", action="select_ellipse",
coordinates={x1: 8, y1: 8, x2: 24, y2: 24}, mode="add"
Invert Selection
texture_selection: texture_id="skin", action="invert_selection"
Feather Edges
texture_selection: texture_id="skin", action="feather_selection", radius=2

UV Mapping

Auto UV for Mesh
auto_uv_mesh: mesh_id="sphere", mode="project" # project, unwrap, cylinder, sphere
Set Custom UV
set_mesh_uv: mesh_id="cube", face_key="north",
uv_mapping={"v1": [0, 0], "v2": [16, 0], "v3": [16, 16], "v4": [0, 16]}
Rotate UV
rotate_mesh_uv: mesh_id="cube", angle="90"

Paint Settings

paint_settings: pixel_perfect=true, mirror_painting={enabled: true, axis: ["x"]},
lock_alpha=true

Common Workflows

Skin Texture
# Create texture
create_texture: name="player_skin", width=64, height=64, fill_color="#C4A484"
# Base colors
paint_fill_tool: x=8, y=8, color="#C4A484", fill_mode="face" # Face
paint_fill_tool: x=20, y=20, color="#3366CC", fill_mode="face" # Body
# Details with brush
paint_with_brush: coordinates=[{x: 10, y: 10}, {x: 12, y: 10}],
brush_settings={color: "#000000", size: 1} # Eyes
# Apply
apply_texture: id="head", texture="player_skin"
Procedural Pattern
# Create base
create_texture: name="pattern", width=32, height=32, fill_color="#FFFFFF"
# Draw grid
draw_shape_tool: shape="rectangle_h", start={x: 0, y: 0}, end={x: 32, y: 32},
color="#CCCCCC", line_width=1
draw_shape_tool: shape="rectangle_h", start={x: 8, y: 8}, end={x: 24, y: 24},
color="#999999", line_width=1

Tips

  • Use pixel_perfect=true in paint_settings for clean pixel art
  • Enable mirror_painting for symmetrical textures
  • Use layers for non-destructive editing
  • lock_alpha prevents painting outside existing pixels
  • Use fill_mode="color_connected" to fill only touching same-color pixels
  • Create brush presets for frequently used settings

Security

  • Security scanPassed, 95 of 100Pattern checks on the skill's files.
  • Model reviewPassed

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

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