jeffna1/antigravity-voxel-godot-setup/blockworld
- community
Checking that the SKILL.md file is still in the repository.
Core conventions for the blockworld MCP — how to find the world's scale, the 100-material palette, the primitive set, and build order. Read this before any blockworld build. Style skills (castle, dragon) layer on top of it.
Install
npx vskill@latest install jeffna1/antigravity-voxel-godot-setup/blockworldSKILL.md
Blockworld
First: ask how big a block is
Call `world_info` before you place anything.
You cannot infer the block size from place_block(x, y, z) — the signature is identical whether a block is 10cm or 10m. The server knows. Ask it.
world_info returns the scale and a table of reference dimensions already converted into blocks — how tall a human is, how tall a castle wall is, how long a large dragon is. Build to that table. It is the only thing standing between you and a structure that is silently ten times too small.
This is the single most common failure in this world, and it is invisible until you look at the render.
Everything below is in BLOCKS
Not metres. The style skills give dimensions in blocks, and world_info gives you the conversion. So this skill stays correct whatever the grid is set to.
Coordinates
x / z are the ground plane, y is up. y = 0 is ground. Never go below.
Centre the build on the origin — the viewer frames it automatically.
100 materials
Call list_materials once before you start. They are grouped:
| Family | Examples | |
|---|---|---|
| Stone | granite limestone marble slate obsidian brick | |
| Timber | oak walnut ebony pine bamboo thatch | |
| Roofing | terracotta copper_verdigris tile_purple tile_crimson | |
| Metal | gold silver bronze iron brass | |
| Glass | glass_rose glass_azure glass_amber crystal lantern | |
| Gem | amethyst sapphire emerald ruby jade opal | |
| Scale | scale_green scale_azure scale_crimson belly | |
| Horn | horn claw membrane spine | |
| Flame | flame flame_core ember frost arcane |
Discipline beats variety. Pick 4–6 materials for a build and hold them. A structure in thirty colours reads as noise, not richness.
Primitives
Never place a large form block by block.
| Tool | For | |
|---|---|---|
world_info | call this first — the grid scale | |
place_box | walls, floors, rooms (hollow: true for a shell) | |
place_cylinder | towers, columns | |
place_cone | spires, witch-hat caps, horns | |
place_sphere | domes, skulls, orbs (ry/rz to stretch) | |
place_tube | curved organic forms — necks, tails, bodies | |
mirror | build one half, mirror it — never hand-build symmetry | |
remove_box | carve gates, windows, sockets | |
place_block | detail only — eyes, finials, single stones |
place_tube and mirror are the two that change what is possible. A dragon is four place_tube calls and a mirror. Learn them.
These primitives rasterize a shape into cubes on the server. You describe the form — a path, a radius, a taper — and the server works out which blocks fall inside it. Do not compute cube positions yourself; that is what these are for.
Build order
The viewer animates each block as it lands, so build order is what the audience watches. Work bottom-up, big-to-small.
world_info, thenclear- Mass — the big forms
- Structure — towers, limbs
- Carve —
remove_boxfor openings - Detail —
place_blockfor finials, eyes, teeth
Budget
A good build is 150–400 tool calls. If you are looping place_block more than about 30 times for one surface, you have reached for the wrong primitive.
Detail comes from more features — teeth, ridges, finials, trim — not from finer resolution. The grid is what it is. Spend your calls on ornament.
Style skills
Shape comes from a style skill, not from here:
skills/castle— fairytale castle, spires and goldskills/dragon— sinuous body, membrane wings
If no style is named, ask, or pick one and say which.
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
- Model reviewNot runA model review is scheduled for the next rescan.
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/blockworld/SKILL.md
Popularity
- 7-day trend score
- 5
Not refreshed yet.
Works with
Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.
- Claude Code
- Cursor
- GitHub Copilot
- Windsurf
- Codex
- Gemini CLI
- Cline
- Amp
- Roo Code
- Goose
- Continue
- Kilo Code
- Junie
- Trae
- OpenHands
- Qwen Code
- AI Agent
- Tabnine Chat
- Sourcegraph Cody
- Amazon Q
- Firebase Genkit
- Sweep
- Devin
- Phind
- Mentat
- Claude Desktop
- Aider
- GPT Pilot
- Plandex
- bolt.new
- v0
- Replit Agent
- Anse
- TypingMind
- BetterChatGPT
- LibreChat
- Warp AI
- Pieces
- Fig AI
Embed badge
[](https://verified-skill.com/skills/jeffna1/antigravity-voxel-godot-setup/blockworld)