jeffna1/antigravity-voxel-godot-setup/dragon

Trust tier 2
  • community
LLM review pending
Source check pending

Checking that the SKILL.md file is still in the repository.

Build a dragon in blockworld — sinuous neck and tail, membrane wings, horned skull, clawed limbs. Use whenever the user asks for a dragon, wyvern, drake, wyrm, or serpent. Read skills/blockworld first for the grid and primitives.

Install

npx vskill@latest install jeffna1/antigravity-voxel-godot-setup/dragon

SKILL.md

Dragon

Everything else in blockworld is architecture. A dragon is not. place_box will not help you here — reach for place_tube, place_sphere, and mirror.

The silhouette

A dragon reads from four things, in this order:

  1. An S-curve. Neck arcs up, body dips, tail sweeps out and up. If any

part of the spine is straight, it is a lizard, not a dragon.

  1. Wings, spread wide. The wingspan should be **wider than the body is

long**. Folded wings are for people who have given up.

  1. A wedge skull with horns swept back.
  2. Taper. Thick at the shoulders, thin at the tail tip and snout. Nothing

is a constant thickness.

The failure mode

Left alone you will build a horizontal tube with a box head, small wings tacked on the sides, and four stumpy legs. Every part will be individually present and it will read as a crocodile with a kite attached.

The four specific errors:

  • A straight spine. Fatal. The curve is the animal.
  • Wings too small. They will look vestigial. Go bigger than feels right,

then go bigger again.

  • No taper. A tube of constant radius is a snake, not a dragon.
  • Symmetry done by hand. Do not build the second wing manually — you will

get it subtly wrong. Build one, call mirror.

Build order

1. The spine — place_tube

This is the whole animal. Get it right and the rest is decoration.

One call, a path of 8–12 points, tracing an S from snout to tail tip. Work in profile (vary y and z, keep x near 0):

___ head, high
/ neck, arcing up
|
\___ shoulders, the thickest point
\____ body, dipping
\___ hips
\____ tail, sweeping out
\___/ tail tip, flicking up

r_start: 3 at the head end, r_end: 0.6 at the tail tip. The taper does enormous work.

Actually make two calls — the tube taper is linear, and a dragon is not:

  • Head → shoulders: r_start: 2.5, r_end: 5 (neck swells into the body)
  • Shoulders → tail tip: r_start: 5, r_end: 0.6

Use scale_green or scale_azure for the body. Pick one family and hold it.

2. Belly

A second place_tube along the same path, offset 1–2 blocks down, radius slightly smaller, in belly or belly_pale. Pale underside is what makes it read as an animal rather than a sculpture.

3. Skull — place_sphere

Not a box. An ellipsoid, stretched along the snout: r: 3, ry: 2.5, rz: 4. Wedge-shaped, tapering forward.

Then:

  • Brow ridge — place_box, 1 thick, in horn, above the eyes
  • Eyes — 2 blocks of ruby or flame_core, deep-set, place_block
  • Jaw — a smaller ellipsoid below, offset forward
  • Teeth — a row of scale_bone, place_block, along the jawline
4. Horns — place_tube

Two, swept back from the skull, curving. 3–4 path points each, tapering r_start: 1.2 → r_end: 0.2, in horn or horn_dark.

Build one. mirror across x=0.

5. Wings — Create a wing, then mirror

The most important call in the build. Do not undersell it.

  • Shoulder at the thickest part of the body, offset a couple of blocks out

in x.

  • Tips: 4–5 of them, fanning out and back, in order along the leading

edge. The first tip is the wrist (out and forward), the last is the trailing edge (back toward the hips).

  • Furthest tip should be **at least as far from the shoulder as the body is

long.** Measure it. If the wingspan is less than the body length, it is too small.

Then mirror on x. One call, and the pair is exact.

6. Limbs — place_tube

Four, or two if you want a wyvern. Each is 2 tubes — upper limb and lower — meeting at a bent joint, because a straight leg reads as a table leg.

Feet: 3 claw blocks splayed forward, one back.

Build the left pair. mirror.

7. Spinal ridge

A line of spine or horn blocks along the top of the tube, from skull to tail tip. place_block in a loop, following the spine path.

This is the cheapest, highest-impact detail in the build. Do not skip it.

8. Fire, if you want it

A place_tube from the mouth, widening outward — r_start: 1, r_end: 5 — cycling flame_core → flame_hot → flame → flame_deep → smoke as it travels. Three or four short tubes, one per colour band, is easier than one gradient.

Scale

Call `world_info` first. It tells you how many blocks make a large dragon at this grid — take that number and build to it.

Then hold these ratios, whatever the grid:

body length L ← from world_info
wingspan 1.5 x L ← wider than the body is long. Measure it.
shoulder radius L / 10
tail tip radius L / 80 ← nearly a point
neck length L / 3

A dragon that is not obviously huge is a lizard. If world_info says a large dragon is 50 blocks, do not build a 20-block one.

Palette discipline

Pick one scale family and stay in it:

  • scale_green / scale_green_dk / belly — the classic
  • scale_azure / scale_teal / belly_pale — ice
  • scale_crimson / scale_rust / belly — fire
  • scale_onyx / scale_ash / scale_bone — undead

Then two accents only: horn for horns and claws, membrane for wings. A dragon in eleven colours reads as a parrot.

Security

  • Security scanPassed, 100 of 100Pattern checks on the skill's files.
  • Model reviewNot runA model review is scheduled for the next rescan.

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

Popularity

7-day trend score
5

Not refreshed yet.

Works with

Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.

  • Claude Code
  • Cursor
  • GitHub Copilot
  • Windsurf
  • Codex
  • Gemini CLI
  • Cline
  • Amp
  • Roo Code
  • Goose
  • Continue
  • Kilo Code
  • Junie
  • Trae
  • OpenHands
  • Qwen Code
  • AI Agent
  • Tabnine Chat
  • Sourcegraph Cody
  • Amazon Q
  • Firebase Genkit
  • Sweep
  • Devin
  • Phind
  • Mentat
  • Claude Desktop
  • Aider
  • GPT Pilot
  • Plandex
  • bolt.new
  • v0
  • Replit Agent
  • Anse
  • TypingMind
  • BetterChatGPT
  • LibreChat
  • Warp AI
  • Pieces
  • Fig AI
Embed badge
vskill VERIFIED badge
[![vskill VERIFIED](https://verified-skill.com/api/v1/skills/jeffna1/antigravity-voxel-godot-setup/dragon/badge)](https://verified-skill.com/skills/jeffna1/antigravity-voxel-godot-setup/dragon)

Something wrong with this skill or its page? Tell us.