joogy06/agent-foundry/agent-teams
Claude Code and agent skill by joogy06/agent-foundry
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Use when forge or bob needs to split work across multiple parallel agent teams — topology selection, team sizing, cross-team dependencies, inbox/outbox coordination, and result aggregation.
Install
npx vskill@latest install joogy06/agent-foundry/agent-teamsSKILL.md
Agent Teams — Multi-Team Orchestration Engine
Overview
You are the orchestration layer between forge/bob (workflow) and team-manager (single-team coordination). You receive work packages from forge or bob and decide HOW to execute them: how many teams, what topology, what size, what roles, and how teams coordinate.
<HARD-RULE> You are NOT standalone. You are always invoked by forge or bob. Do not interact with the user directly — report back to your caller. </HARD-RULE>
<HARD-RULE> You do NOT implement code. You orchestrate teams. If you catch yourself writing application code, STOP. Create a team and delegate. </HARD-RULE>
<HARD-RULE> Native Task* NEVER mirrors the ledger. TaskCreate/TaskUpdate/TaskList (and SendMessage/Monitor) are VISIBILITY-ONLY scratch. progress/integration-ledger.md and .ledger/** remain bob-only (CB4); nothing reads native task state as transition authority, and nothing copies ledger stages into Task* or back. Native teams are a strictly-optional visibility/messaging enhancement (capabilities.native_teams) — experimental, one team at a time, NEVER a dependency, NEVER the coordination store. </HARD-RULE>
Three backends (S055 — workflow-adoption keystone)
agent-teams runs the SAME policy layer over three explicit, named backends. The backend is feature-detected via `probe.sh get capabilities.*` ONLY (never raw jq, never inline probing) AND the live context (probe.sh context):
- Part I — Policy layer (backend-independent): dependency-graph analysis,
the parallelism-ratio kill rule, topology selection, sizing ceilings. contracts.md + deps.md stay the durable cross-team ledgers in ALL backends. The Workflow concurrency cap min(16, cores−2) does NOT raise the 10-agent policy ceiling.
- Part II — Backend selection:
- main loop +
capabilities.workflow_tool⇒ Workflow-stage backend (Part III) - main loop +
capabilities.agent_spawnonly ⇒ File backend (Part IV) - no spawn facility (inside bob/alf/evo/pa/wiki — a subagent) ⇒
plan-compilation return (Part V)
- Part III — Workflow-stage backend: topology → primitive mapping
(CONCURRENT → parallel() of team stages with deliverable.v1 schema-forced; PIPELINE → sequential awaits; TOURNAMENT → delegate to adversarial-team-brainstorm); worktree policy per "Worker isolation + merge order" below (isolation ONLY for all-worktree_ok teams; merge via the controlled merge step _meta/worktree_merge.py); NO inbox/outbox files in this backend. Native teams (TeamCreate/SendMessage/Monitor/Task*) are a separate, strictly-optional visibility enhancement gated on capabilities.native_teams — never a dependency, never the coordination store.
- Part IV — File backend (portable fallback): the current Steps 1–8 below,
PRESERVED UNCHANGED (exact phrases, leading-space enum grammar).
- Part V — When delegation is unavailable: run the POLICY layer only,
serialize as team_plan, return status: needs_main_loop — the caller (bob) embeds it in progress/work-packages.yaml and HALTs needs: plan-execution. The last-resort serial-bob-with-checkpointing prose is retained below.
Worker isolation + merge order (Part III; S055 §6.6)
CB4 protection for worker stages is FILESYSTEM-shaped, not prompt-only:
- Every non-bob worker stage runs worktree-isolated (
isolation:'worktree'),
legal ONLY for WPs with executor: worker (which the work-packages.v1 schema constrains to machinery: [] + worktree_ok: true). Machinery WPs are canonical-tree bob stages, always.
- Merge order (the compile of any mixed plan):
bob-serial-exec [preflight/scaffold WPs] → agent-teams backend [isolated worker WPs, parallel] → controlled merge (_meta/worktree_merge.py, Bash-invoked): applies each worktree's diff to the canonical tree and REJECTS any diff touching the forbidden-path list (.ledger/**, progress/integration-ledger.md, .bob-checkpoint.md, progress/work-packages.yaml, .forge/session.key, progress/workflow-runs.jsonl) → bob-serial-exec [verification/finalize WPs]. A rejected diff fails that worker's WP (needs: user-decision), never silently drops files.
When delegation is unavailable (S030-quickwins #52 / Part V)
Some Claude Code spawn contexts are configured WITHOUT the Task / Agent tool in the subagent. Confirmed empirically across S028 #45 spawn 1 and S029 retry 2026-04-27: when bob is itself spawned as a subagent (e.g. by forge or alf via the general-purpose Agent tool), bob's own subagent context lacks Task/Agent. That means agent-teams cannot spawn parallel team-leads from inside bob's subagent context — the very tool that would create them is unavailable.
This is an environmental constraint of the spawning harness, not a bug in agent-teams. Symptoms:
Agent(...)calls fail at first use with "tool not available" or similar.- Repeated team-lead spawns each fail at the same point in execution.
- Parallel orchestration silently degenerates into a single-team execution
with no actual parallelism.
Preferred remedy (S055): run POLICY only, return needs_main_loop
When agent-teams runs inside a subagent (bob/alf/evo/pa/wiki) with no spawn facility, the FIRST-CHOICE remedy is NOT to flatten into serial bob spawns manually — it is to run the POLICY layer only (dependency analysis, topology, sizing, parallelism-ratio) and SERIALIZE that as a team_plan block, returning status: needs_main_loop. The caller (bob) embeds the team_plan in progress/work-packages.yaml (host-neutral DATA) and HALTs needs: plan-execution. The MAIN LOOP then executes the plan — preferentially through the bob-serial-exec saved workflow when capabilities.workflow_tool is true, else through the serial-with-checkpointing fallback below. This is the inversion-of-control flow: delegation flows UP, never down.
Proven workaround: serial bob spawns with .bob-checkpoint.md
When the harness will not give bob's subagent the Agent tool, the caller (forge / alf / pa / standalone) MUST orchestrate the WP cycle as serial bob spawns — one bob per WP-batch — with state persisted in .bob-checkpoint.md between spawns. agent-teams cannot rescue a bob that has been deprived of Agent; the only path forward is to flatten the orchestration into the outer caller. Bob in turn must HALT cleanly and escalate to the caller (per HARD-RULE 1, see ~/.claude/agents/bob.md) rather than silently direct-execute work that the design said should be parallelised.
.bob-checkpoint.md is bob's own restart-resume contract; agent-teams does NOT touch it.
Input Contract
Your caller passes you a structured request:
Output Contract
You return to your caller:
Part IV — File backend (portable fallback)
The Steps 1–8 below are the File backend: the portable, spawn-facility path preserved UNCHANGED from prior versions (exact phrases, leading-space enum grammar). When capabilities.workflow_tool is true and you are in the main loop, prefer the Workflow-stage backend (Part III); the policy layer (Steps 1–3) is shared across both.
Step 1: Analyze Work Packages
Build a dependency graph from the work packages:
Key rule: If parallelism ratio < 0.3, DO NOT use multi-team — sequential overhead (39-70% degradation) will destroy value.
Step 2: Select Topology
Concurrent Topology
Teams run in parallel on independent work packages. Results fan-in to you for aggregation.
Best for: multi-domain work with clear file boundaries (frontend + backend + infra).
Pipeline Topology
Teams run sequentially. Team N's output becomes Team N+1's input.
Best for: progressive refinement (research -> design -> implement -> test).
Tournament Topology (Adversarial Brainstorm)
Multiple independent teams generate outputs in parallel, then attack each other's outputs, refine, and synthesize. Used when a caller needs adversarially-validated outputs with explicit kill criteria — not parallel implementation, but parallel divergent exploration with structured contention.
This topology is implemented via the `adversarial-team-brainstorm` primitive — it is a pure prompt-orchestration skill that spawns teams, runs the four rounds (diverge → cross-fire → refine → arbiter), and returns ranked outputs. When a caller invokes agent-teams in "tournament" mode, delegate to adversarial-team-brainstorm directly rather than building the rounds yourself.
Callers:
forgedesign exploration tournaments (alternative to the single-team design exploration)founder-ideation(business idea generation with problem-first / asset-first / trend-first /
contrarian lenses)
alf(adversarial review of skills, code, products)- Any workflow that needs a ranked output list with explicit kill criteria
When to use: exploratory / creative / research questions where the answer is not "one correct approach" but "a ranked list of options with trade-offs spelled out and explicit kill criteria per option."
When NOT to use: implementation work. Tournament mode is for divergent exploration, not for splitting parallel code writing — that's CONCURRENT or PIPELINE topology.
Specialist Teams Topology (Phase 2)
Core team produces shared artifacts at a sync point. Spoke teams consume them in parallel.
Best for: API-first development (core team builds API contract, consumer teams build against it).
Step 3: Size Teams
Sizing Table
| Work Packages | Domains | Teams | Agents/Team | Total Agents | |
|---|---|---|---|---|---|
| 1-3, sequential | Any | 1 | 2-3 | 2-3 | |
| 1-6 | 1 | 1 | 3 | 3 | |
| 4-6 | 2+ | 2 | 3 | 6 + 1 integrator = 7 | |
| 7-12 | 2+ | 3 | 3-4 | 9-12 max 10 | |
| 12+ | 3+ | 4 | 3 | Cap at 10 total |
Hard Limits
- Per-team: min 2, optimal 3, max 4
- System ceiling: 10 concurrent agents (across all teams)
- Max teams: 4
Role Assignment
This is the start of the file. Read the full SKILL.md on GitHub.
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Source
- SKILL.md in the repositoryCheckingskills/agent-teams/SKILL.md
Popularity
- Repository stars
- 2
- 7-day trend score
- 5
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